Iori Yagami(KOFXI): Unterschied zwischen den Versionen

K
 
(75 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 3: Zeile 3:
| jcharname = 八神 庵
| jcharname = 八神 庵
| portrait = [[Image:KOFXI iori full.png]]
| portrait = [[Image:KOFXI iori full.png]]
|tier_rank = B-
|tier_rank = C to B-
|ratio_rank = 3 Punkte
|ratio_rank = 3 Points
|health = 112
|health = 1.0
|stun_gauge = 100
|stun_gauge = 1.0
|crouch_tier = F
|crouch_tier = F
}}
}}


== Farben ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{{KOF XI Colors
|[[Datei:KOFXI iori S.jpg]]
|square=[[Datei:KOFXI iori S.png]]
|[[Datei:KOFXI iori X.jpg]]
|cross=[[Datei:KOFXI iori X.png]]
|[[Datei:KOFXI iori T.jpg]]
|triangle=[[Datei:KOFXI iori T.png]]
|[[Datei:KOFXI iori C.jpg]]
|circle=[[Datei:KOFXI iori C.png]]
|[[Datei:KOFXI iori R1S.jpg]]
|R1+square=[[Datei:KOFXI iori R1S.png]]
|[[Datei:KOFXI iori R1X.jpg]]
|R1+cross=[[Datei:KOFXI iori R1X.png]]
|[[Datei:KOFXI iori R1T.jpg]]
|R1+triangle=[[Datei:KOFXI iori R1T.png]]
|[[Datei:KOFXI iori R1C.jpg]]
|R1+circle=[[Datei:KOFXI iori R1C.png]]
|L1+square=[[Datei:KOFXI iori L1S.png]]
|L1+cross=[[Datei:KOFXI iori L1X.png]]
|L1+triangle=[[Datei:KOFXI iori L1T.png]]
|L1+circle=[[Datei:KOFXI iori L1C.png]]
}}
 
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Dmg!! Stn!! G-Dmg!! Gauge!! Note
|-
| 5A(c) || 6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 4 || 6 || 5 || 6 ||
|-
| 5A(f)|| 8 || 3|| <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> || 4 || 6 || 5 || 6 ||
|-
| 5B(c)|| 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 7 || 9 || 7 || 8 ||Low Hit
|-
| 5B(f)|| 8 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 8 || 9 || 7 || 8 ||
|-
| 5C(c)|| 4 || 2+5|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>|| 12 || 14 || 11 || 12 ||
|-
| 5C(f)|| 9 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| 13 || 15 || 12 || 14 ||Special Cancel
|-
| 5D(c)|| 7 || 6|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| 12 || 14 || 11 || 12 ||
|-
| 5D(f)|| 12 || 4+4|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>|| 14 || 15 || 12 || 14 ||
|-
| 5E|| 13 || 5|| KD|| <span style="color: red;">-8</span>|| 14 || 12 || 14 || 16 ||
|-
| GC|| 6 || 5|| KD|| <span style="color: red;">-14</span>|| 5 || 0 || 0 || 0 ||
|-
| 6A|| 7 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| 6 || 4 || 4 || 4 ||Super Cancel into 2363214C, 236236C & LDM (not into the A-Versions!).
|-
| >6A|| 11 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 8 || 5 || 5 || 4 ||SC
|-
| 6B|| 20 || 2+2|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 13 || 12 || 10 || 8 ||Overhead
|-
| Saving Shift|| ? || n* || / || / || 0 || 0 || / || 0 ||Active until landing. 9F/10F recovery (hit/whiff).
|-
| 2A|| 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 4 || 6 || 5 || 6 ||
|-
| 2B|| 7 || 3+2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 4 || 6 || 5 || 6 ||Links into 5C(c) as a crossup meaty, eg. when used as anti-air
|-
| 2C|| 10 || 2+5|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| 12 || 14 || 11 || 12 ||
|-
| 2D|| 7 ||6 || KD|| <span style="color: red;">-16</span>|| 13 || 14 || 11 || 12 ||
|-
| small A|| 5|| 9|| /|| /|| 6 || 8 || 6 || 8 ||
|-
| j.A|| 5|| 9|| /|| /|| 7 || 9 || 7 || 8 ||All j.A same hitbox
|-
| small B|| 6|| 7|| /|| /|| 6 || 8 || 6 || 8 ||
|-
| j.B || 6|| 7|| /|| /|| 7 || 9 || 7 || 8 ||All j.B same hitbox
|-
| small C|| 10|| 3|| /|| /|| 11 || 13 || 10 || 12 ||Different Hitbox than j.C
|-
| j.C || 10|| 3|| || || 12 || 14 || 11 || 12 ||Different Hitbox than small C
|-
| j.back C || 10|| 3|| || || 13 || 15 || 12 || 14 ||Same hitbox as j.C
|-
| small D || 7|| 3+2|| /|| /|| 11 || 13 || 10 || 12 ||Different hitboxes than j.D
|-
| j.D || 7|| 3+2|| /|| /|| 12 || 14 || 11 || 12 ||Different hitboxes than small D
|-
| j.back D || 7|| 3+2|| /|| /|| 13 || 14 || 11 || 12 ||Same hitbox as j.D
|-
| j.E || 14|| 4|| /|| /|| 12 || 10 || 12 || 14 ||
|-
| j.4B || 5|| 3|| /|| /|| 10 || 6 || 6 || 10 ||
|-
| 623A|| 7|| 2+1+9|| KD|| <span style="color: red;">-20</span>|| 14 || 15 || 13 || 8/6 ||No invul at all
|-
| 623C|| 7|| 2+2+14|| KD|| <span style="color: red;">-36</span>|| 3*6 || 3*5 || 3*5 || 10/3*2 ||F1-8 upper body invul
|-
| 236A|| 11||n || <span style="color: red;">-7</span>*|| <span style="color: red;">-8</span>*|| 12 || 10 || 12 || 0/12 ||=Point blank.
|-
| 236C|| 10||n || <span style="color: red;">-11</span>*|| <span style="color: red;">-12</span>*|| 12 || 10 || 12 || 0/12 ||=Point blank.
|-
| 214A|| 8|| 3|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>|| 5 || 6 || 10 || 4/6 ||QS
|-
| >214A|| 7|| 3|| KD|| <span style="color: red;">-10</span>|| 4 || 6 || 12 || 2/6 ||Launches. QS.
|-
| >>214A|| 14|| 3|| KD|| <span style="color: red;">-12</span>|| 7 || 6 || 6 || 2/6 ||Overhead. Hard Knockdown.
|-
| 214C|| 10|| 3|| <span style="color: red;">-9</span>|| <span style="color: red;">-10</span>|| 5 || 6 || 10 || 4/6 ||
|-
| >214C|| 10|| 3|| KD|| <span style="color: red;">-11</span>|| 4 || 6 || 12 || 2/6 ||Launches.
|-
| >>214C|| 17|| 7|| KD|| <span style="color: red;">-18</span>|| 7 || 6 || 6 || 2/6 ||Overhead. Hard Knockdown.
|-
| 632146P|| 8|| 4|| <span style="color: blue;">+10</span>|| /|| 0 || 0 || 0 || 4/0 ||Command Throw.
|-
| 63214K|| 1+13|| ?|| KD|| <span style="color: red;">-15</span>|| 20 || 8 || 10 || 8/14 ||F7-29 invul on legs. 13F startup once close, minium = 14F.
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#8414;
| 2363214A|| 11|| 16|| KD|| <span style="color: red;">-23</span>|| 34 || 0 || 0 || 0 ||F1-7 invul. F8-10 upper body invul. F11-26 active & upper body invul (until end of active time).
|colspan="1" style="background:#000000;color:#FFFFFF;"|X
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#8413;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 +&#8414;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + &#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + &#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|A
| 2363214C|| 11|| 16|| KD|| <span style="color: red;">-23</span>|| 34 || 0 || 0 || 0 ||F1-7 invul. F8-10 legs invul. F11-26 active & feet invul (until end of active time).
|colspan="1" style="background:#000000;color:#FFFFFF;"|B
|colspan="1" style="background:#000000;color:#FFFFFF;"|C
|colspan="1" style="background:#000000;color:#FFFFFF;"|D
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+A
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+D
|}
 
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI iori L1S.jpg]]
|[[Datei:KOFXI iori L1X.jpg]]
|[[Datei:KOFXI iori L1T.jpg]]
|[[Datei:KOFXI iori L1C.jpg]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 +&#8414;
| 236236P || 12 || 13 || KD|| <span style="color: red;">-28</span>|| 30 || 0 || 0 || 0 ||F1-5 invul. Small hurtbox starting 4F before active time, until recovery.
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + &#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + &#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+A
| 2363214E || 21 || 3 || KD|| <span style="color: red;">-23</span>|| 59 || 0 || 0 || 0 ||Overhead (only on non-dreamcancel). No invulnerability during startup. Freeze on F21. Invul during active time (3F). Hits during freeze, on F48 (can only be blocked before freeze).
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+D
|}
|}


==Besonderheiten==
Bei Face Down Knockdown ist Iori ist beim Aufstehen schmaler als normal. Wenn man z.B. gegen ihn in der Ecke ein Knockdown verursacht, kann man ihn mit einem Sprungangriff immer crossup treffen, und landet sogar in der Ecke. Dies betrifft nicht Face Up Knockdown.
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Stehende Angriffe
|+Standing Attacks
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
| 5A(c) || [[bild:kofxi_iori_5A(c).png]] || 6 || 4? || ?||
|-
|-
| 5A(f)|| [[bild:kofxi_iori_5A(f).png]] || 8 || 4? || ?||  
| 5A(c) || [[bild:kofxi_iori_5A(c).png]] || 6 || 4 || +4|| +3||  
|-
|-
| 5B(c)|| [[bild:kofxi_iori_5B(c).png]] || 7 || 3? || ?||  
| 5A(f)|| [[bild:kofxi_iori_5A(f).png]] || 8 || 3 || +8|| +7||Massive frame advantage. Links into 2D.
|-
|-
| 5B(f)|| [[bild:kofxi_iori_5B(f).png]] || 8 || 2? || ?||  
| 5B(c)|| [[bild:kofxi_iori_5B(c).png]] || 7 || 3 || +5|| +4||
|-
|-
| 5C(c)|| [[bild:kofxi_iori_5C(c)_1.png|150px]][[bild:kofxi_iori_5C(c)_2.png|150px]] || 4 || 2+5? || ?||  
| 5B(f)|| [[bild:kofxi_iori_5B(f).png]] || 8 || 4 || +3|| +2||
|-
|-
| 5C(f)|| [[bild:kofxi_iori_5C(f).png]] || 9 || 4? || ?||  
| 5C(c)|| [[bild:kofxi_iori_5C(c)_1.png|150px]][[bild:kofxi_iori_5C(c)_2.png|150px]] || 4 || 2+5 || +1|| +0||
|-
|-
| 5D(c)|| [[bild:kofxi_iori_5D(c).png]] || 7 || 6? || ?||  
| 5C(f)|| [[bild:kofxi_iori_5C(f).png]] || 9 || 3 || -1|| -2||Special Cancel. Does not cancel into 6A or 6B.
|-
|-
| 5D(f)|| [[bild:kofxi_iori_5D(f)_1.png|200px]][[bild:kofxi_iori_5D(f)_2.png|200px]] || 12 || 4+5? || ?||  
| 5D(c)|| [[bild:kofxi_iori_5D(c).png]] || 7 || 6 || +6|| +5||Good Frame Advantage, links into 2A.
|-
|-
| 5E|| [[bild:kofxi_iori_5E_1.png]] || 13 || 6? || ?||  
| 5D(f)|| [[bild:kofxi_iori_5D(f)_1.png|200px]][[bild:kofxi_iori_5D(f)_2.png|200px]] || 12 || 4+4 || -6|| -7||Leg gets bigger hurtbox on second active time.
|-
|-
| 6A|| [[bild:kofxi_iori_6A.png]] || 7 || 2? || ?||  
| 5E|| [[bild:kofxi_iori_5E_1.png]] || 13 || 5 || KD|| -8||
|-
|-
| 6A(cancel)|| [[bild:kofxi_iori_6A(cancel).png]] || ? || 2? || ?||  
| GC|| [[bild:kofxi_iori_GC.png]] || 6 || 5 || KD|| -14||
|-
|-
| 6A-A|| [[bild:kofxi_iori_6AA.png]] || ? || 6? || ?||  
| 6A|| [[bild:kofxi_iori_6A.png]] || 7 || 2 || +5|| +4||Cancel Version is the same. Cancels into 2363214C, 236236C & LDM (not into the A-Versions!).
|-
|-
| 6A-A(cancel)|| [[bild:kofxi_iori_6AA(cancel).png]] || ? || 6? || ?||  
| 6A-A|| [[bild:kofxi_iori_6AA.png]] || 11 || 6 || +3|| +2||
|-
|-
| 6B|| [[bild:kofxi_iori_6B_1.png|150px]][[bild:kofxi_iori_6B_2.png|150px]][[bild:kofxi_iori_6B_3.png|150px]] || 20 || 1+3? || ?||  
| 6B|| [[bild:kofxi_iori_6B_1.png|150px]][[bild:kofxi_iori_6B_2.png|150px]][[bild:kofxi_iori_6B_gif.gif]] || 20/24* || 2+2 || +0|| -1||*=if first hit misses (but second never hits). Cancel-Version is the same.
|-
|-
| 6B(cancel)|| [[bild:kofxi_iori_6B(cancel)_1.png|150px]][[bild:kofxi_iori_6B(cancel)_2.png|150px]][[bild:kofxi_iori_6B(cancel)_3.png|150px]] || ? || 1+2? || ?||  
| Saving Shift|| [[bild:kofxi_iori_saving.png]] || ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Geduckte Angriffe
|+Crouching Attacks
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 2A|| [[bild:kofxi_iori_2A.png]] || 7 || 3? || ?||  
| 2A|| [[bild:kofxi_iori_2A.png]] || 5 || 4 || +3|| +2||Hartheon lists 2A as 7F, but 5F is correct.
|-
|-
| 2B|| [[bild:kofxi_iori_2B_1.png|200px]][[bild:kofxi_iori_2B_2.png|200px]] || 7 || 3+2? || ?||  
| 2B|| [[bild:kofxi_iori_2B_1.png|150px]][[bild:kofxi_iori_2B_2.png|150px]] || 7 || 3+2 || +4|| +3||
|-
|-
| 2C|| [[bild:kofxi_iori_2C_1.png|200px]][[bild:kofxi_iori_2C_2.png|200px]] || 10 || 2+6? || ?||  
| 2C|| [[bild:kofxi_iori_2C_1.png|150px]][[bild:kofxi_iori_2C_2.png|150px]] || 10 || 2+5 || -1|| -2||
|-
|-
| 2D|| [[bild:kofxi_iori_2D.png]] || 7 || 6? || ?||  
| 2D|| [[bild:kofxi_iori_2D.png]] || 7 || 6 || KD|| -16||Invul on feet F7~21
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Sprungangriffe
|+Jump Attacks
! Move !! Hitbox!! Startup!! Active!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Note
|-
|-
| j.A|| [[bild:kofxi_iori_jump_A.png]] || 5 || 9 ||  
| j.A|| [[bild:kofxi_iori_jump_A.png|150px]] || 5 || 9 ||All regular & small jump A the same.
|-
|-
| j.B|| [[bild:kofxi_iori_jump_B.png]] || 6 || 7 ||  
| j.B|| [[bild:kofxi_iori_jump_B.png|150px]] || 6 || 7 || All regular & small jump B the same.
|-
|-
| smalljump C|| [[bild:kofxi_iori_smalljump_C.png]] || 10 || 3 ||  
| smalljump C|| [[bild:kofxi_iori_smalljump_C.png|150px]] || 10 || 3 ||Different hitboxes than j.C.
|-
|-
| j.C|| [[bild:kofxi_iori_jump_C.png]] || 10 || 3 ||  
| j.C|| [[bild:kofxi_iori_jump_C.png|150px]] || 10 || 3 ||Different hitboxes than smalljump C.
|-
|-
| smalljump D|| [[bild:kofxi_iori_smalljump_D_1.png|200px]][[bild:kofxi_iori_smalljump_D_2.png|200px]] || 7 || 3+2 ||  
| smalljump D|| [[bild:kofxi_iori_smalljump_D_1.png|150px]][[bild:kofxi_iori_smalljump_D_2.png|150px]] || 7 || 3+2 ||Different hitboxes than j.D.
|-
|-
| j.D|| [[bild:kofxi_iori_jump_D_1.png|200px]][[bild:kofxi_iori_jump_D_2.png|200px]] || 7 || 3+2 ||  
| j.D|| [[bild:kofxi_iori_jump_D_1.png|150px]][[bild:kofxi_iori_jump_D_2.png|150px]] || 7 || 3+2 ||Different hitboxes than smalljump D.
|-
|-
| j.E|| [[bild:kofxi_iori_jump_E.png]] || 14 || 4 ||
| j.E|| [[bild:kofxi_iori_jump_E.png|150px]] || 14 || 4 ||All regular & small jump E the same.
|-
|-
| j.4B|| [[bild:kofxi_iori_jump_4B.png]] || 5 || 3 || Crossup
| j.4B|| [[bild:kofxi_iori_jump_4B.png|150px]] || 5 || 3 || Crossup
|-
|-
|}
|}
Zeile 135: Zeile 197:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Specials & Supers
|+Specials & Supers
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 623A|| [[bild:kofxi_iori_623A_1.png|150px]][[bild:kofxi_iori_623A_2.png|150px]][[bild:kofxi_iori_623A_3.png|150px]] || 7 || 2+1+9 || ? || Keine Unverwundbarkeit
| 623A|| [[bild:kofxi_iori_623A_1.png|125px]][[bild:kofxi_iori_623A_2.png|125px]][[bild:kofxi_iori_623A_3.png|125px]][[bild:kofxi_iori_623A_gif.gif]] || 7 || 2+1+9 || KD|| -20||No invulnerability
|-
|-
| 623C|| [[bild:kofxi_iori_623C_1.png|150px]][[bild:kofxi_iori_623C_2.png|150px]][[bild:kofxi_iori_623C_3.png|150px]][[bild:kofxi_iori_623C_4.png|150px]] || 7 || 2+2+14 || ? || F1-8 Oberkörper unverwundbar
| 623C|| [[bild:kofxi_iori_623C_2.png|125px]][[bild:kofxi_iori_623C_3.png|125px]][[bild:kofxi_iori_623C_4.png|115px]][[bild:kofxi_iori_623C_gif.gif]] || 7 || 2+2+14 || KD|| -36||F1-8 upper body invul
|-
|-
| 236A|| [[bild:kofxi_iori_236A.png]] || 11 || ? || ? || ?
| 236A|| [[bild:kofxi_iori_236A.png|150px]] || 11 || ? || -7*|| -8*||*=Point blank.
|-
|-
| 236C|| [[bild:kofxi_iori_236C.png]] || 10 || ? || ? || ?
| 236C|| [[bild:kofxi_iori_236C.png|150px]] || 10 || ? || -11*|| -12*||*=Point blank.
|-
|-
| 214A|| [[bild:kofxi_iori_214A.png]] || 8 || 3 || ? || ?
| 214A|| [[bild:kofxi_iori_214A.png|150px]][[bild:kofxi_iori_214A_gif.gif]] || 8 || 3 || -7 || -8||Rekka Starter. Same hitbox as 214C.
|-
|-
| 214A>214A|| [[bild:kofxi_iori_214Ax2.png]] || 6 || 3 || ? || ?
| 214A>214A|| [[bild:kofxi_iori_214Ax2.png|150px]] || 7 || 3 || KD|| -10||Launcher. Useful for Quickshift-Combos. Same hitbox as 214C>214C.
|-
|-
| 214A>214A>214A|| [[bild:kofxi_iori_214Ax3.png]] || 14 || 3 || ? || Overhead. Airborne ab F3.
| 214A>214A>214A|| [[bild:kofxi_iori_214Ax3.png|150px]] || 14 || 3 || KD|| -12||Overhead. Hard Knockdown. Airborne from F3. Same hitbox as 214C>214C>214C.
|-
|-
| 214C|| [[bild:kofxi_iori_214C.png]] || 10 || 4 || ? || ?
| 214C|| [[bild:kofxi_iori_214C.png|150px]][[bild:kofxi_iori_214C_gif.gif]] || 10 || 3 || -9|| -10||Rekka Starter. Travels further than 214A. Same hitbox as 214A.
|-
|-
| 214C>214C|| [[bild:kofxi_iori_214Cx2.png]] || 10 || 3 || ? || ?
| 214C>214C|| [[bild:kofxi_iori_214Cx2.png|150px]] || 10 || 3 || KD|| -11||Launcher. Cancel happens after 214C active time (unlike 214A-214A). Useful for Quickshift-Combos. Same hitbox as 214A>214A.
|-
|-
| 214C>214C>214C|| [[bild:kofxi_iori_214Cx3.png]] || 17 || 7 || ? || Overhead. Airborne ab F3.
| 214C>214C>214C|| [[bild:kofxi_iori_214Cx3.png|150px]] || 17 || 7 || KD|| -18||Overhead. Hard Knockdown. Airborne from F3. Same hitbox as 214A>214A>214A.
|-
|-
| 632146P|| [[bild:kofxi_iori_623146P.png]] || 8 || 4 || ? || Wurf
| 632146P|| [[bild:kofxi_iori_623146P.png|150px]] || 8 || 4 || +10|| N/A||Command Throw. Combos from 5B(c).
|-
|-
| 63214K || [[bild:kofxi_iori_63214K_1.png|150px]][[bild:kofxi_iori_63214K_2.png|150px]][[bild:kofxi_iori_63214K_3.png|150px]][[bild:kofxi_iori_63214K_4.png|150px]] || 14 || ? || ? || F7+ unverwundbar auf den Beinen
| 63214K || [[bild:kofxi_iori_63214K_1.png|125px]][[bild:kofxi_iori_63214K_2.png|125px]][[bild:kofxi_iori_63214K_gif.gif]] || 1+13* || ? || KD|| -15||F7-29 invul on the legs. CH-state F1-29. *=13F startup once close, minimum = 14F.
|-
|-
| 2363214A || [[bild:kofxi_iori_2363214A.png]] || 11 || 16 || ? || Freeze auf F2. 1F vor und F1-5 nach Freeze unverwundbar. F5-Ende nur auf den Füßen verwundbar.  
| 2363214A || [[bild:kofxi_iori_2363214A_1.png]][[bild:kofxi_iori_2363214A_2.png]][[bild:kofxi_iori_2363214A_gif.gif]] || 11 || 16 || KD|| -23||F1-7 invul. F8-10 upper body invul. F11-26 active & upper body invul (until end of active time). Does not combo from light attacks since the hitbox is too small on F1.
|-
|-
| 2363214C || [[bild:kofxi_iori_2363214C.png]] || 11 || 16 || ? || Freeze auf F2. 1F vor und F1-5 nach Freeze unverwundbar. F6-Ende nur auf dem Oberkörper verwundbar.  
| 2363214C || [[bild:kofxi_iori_2363214C_1.png]][[bild:kofxi_iori_2363214C_2.png]][[bild:kofxi_iori_2363214C_gif.gif]] || 11 || 16 || KD|| -23||F1-7 invul. F8-10 legs invul. F11-26 active & feet invul (until end of active time).
|-
|-
| 236236P || [[bild:kofxi_iori_236236P.png|200px]] || 12 || 13 || ? || Freeze auf F3. 2F vor Freeze unverwundbar.
| 236236P || [[bild:kofxi_iori_236236P.png|150px]][[bild:kofxi_iori_236236P_gif.gif]] || 12 || 13 || KD|| -28||F1-5 invul. Small hurtbox starting 4F before active time, until recovery.
|-
|-
| 2363214E || [[bild:kofxi_iori_2363214E.png]]|| 21 || 3 || ? || Freeze auf F22. Overhead.
| 2363214E || [[bild:kofxi_iori_2363214E.png|200px]][[bild:kofxi_iori_2363214E_gif.gif]]|| 21 || 3 || KD|| -23||Overhead. No invulnerability during startup. Freeze on F21. Invul during active time (3F). Hits during freeze, on F48 (can only be blocked before freeze).
|}
|}
==Special Attributes & Bugs==
*During face-down-knockdown, Iori is thinner than other characters. This enables corner crossups against him if he wakes up from a face-down-knockdown in the corner. [https://twitter.com/dagun7676/status/1368583894451187717?s=20 example video using K']
*Iori's 6A cancels into C-Version Supers & LDM, but not into A-Version supers. This is likely a bug due to the presence of 6AA.
== Combos ==
===Basic Combos===
*[2B>2A] or [5D link 2A] or [5B link 5C(c)],214Px3
*632146P > 5C(f) > 214Cx3 or 2363214A: The super punishes saving shift attempts. [https://youtu.be/eGC0l4CemzU?t=701 Source: Miekazu.]
===Misc Combos===
*j.D from max range, land, 214A: useful combo if you barely reach the opponent with your j.D. The distance is also quite high after the 214A, which means you will probably be safe on block.
*Combo in 2363214P, shift on 7th hit: this particular hit of 2363214P has a lot of hit stun and even allows your 2nd character to land before attacking to continue the combo. example combo back to corner 2363214P, QS Kula, land, 5C(2)214B-6B,214D, mini-delay214B, 214B-6B, 623C
== Matchups ==
===vs Oswald===
Slightly in favor of Iori.
:Iori's 2D beats all of Oswald's jump-ins except crossup j.C, which makes approaching for Oswald very difficult.
===vs Kula===
:Use 5E (counter hit) > 214P > 214P link 623C to punish C-Crow Bites (her SRK)
:You can use 2A after blocking B-Ray Spin, it will hit her if she tries to jump out
===vs Ryo===
:Poking aggressively with 214A on block (1-3x) can be worth it since Ryo can only punish them with 5B(f).
== Videos ==
[https://www.youtube.com/watch?v=epNPEEPpTXs Long file feat. KKong, probably the best overall Iori], here's a particularly nice match showing rekka pressure: [https://youtu.be/epNPEEPpTXs?t=3757 link]<br>
[https://www.youtube.com/playlist?list=PL-hmDsRR276qskxUL9VesOPCcZocwxahQ Playlist with Okinawa Kaz @ playland Carnival]


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