Iori Yagami(KOFXI): Unterschied zwischen den Versionen

K
 
(83 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 3: Zeile 3:
| jcharname = 八神 庵
| jcharname = 八神 庵
| portrait = [[Image:KOFXI iori full.png]]
| portrait = [[Image:KOFXI iori full.png]]
|tier_rank = B-
|tier_rank = C to B-
|ratio_rank = 3 Punkte
|ratio_rank = 3 Points
|health = 112
|health = 1.0
|stun_gauge = 100
|stun_gauge = 1.0
|crouch_tier = F
|crouch_tier = F
}}
}}


== Farben ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{{KOF XI Colors
|[[Datei:KOFXI iori S.jpg]]
|square=[[Datei:KOFXI iori S.png]]
|[[Datei:KOFXI iori X.jpg]]
|cross=[[Datei:KOFXI iori X.png]]
|[[Datei:KOFXI iori T.jpg]]
|triangle=[[Datei:KOFXI iori T.png]]
|[[Datei:KOFXI iori C.jpg]]
|circle=[[Datei:KOFXI iori C.png]]
|[[Datei:KOFXI iori R1S.jpg]]
|R1+square=[[Datei:KOFXI iori R1S.png]]
|[[Datei:KOFXI iori R1X.jpg]]
|R1+cross=[[Datei:KOFXI iori R1X.png]]
|[[Datei:KOFXI iori R1T.jpg]]
|R1+triangle=[[Datei:KOFXI iori R1T.png]]
|[[Datei:KOFXI iori R1C.jpg]]
|R1+circle=[[Datei:KOFXI iori R1C.png]]
|L1+square=[[Datei:KOFXI iori L1S.png]]
|L1+cross=[[Datei:KOFXI iori L1X.png]]
|L1+triangle=[[Datei:KOFXI iori L1T.png]]
|L1+circle=[[Datei:KOFXI iori L1C.png]]
}}
 
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Dmg!! Stn!! G-Dmg!! Gauge!! Note
|-
| 5A(c) || 6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 4 || 6 || 5 || 6 ||
|-
| 5A(f)|| 8 || 3|| <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> || 4 || 6 || 5 || 6 ||
|-
| 5B(c)|| 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 7 || 9 || 7 || 8 ||Low Hit
|-
| 5B(f)|| 8 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 8 || 9 || 7 || 8 ||
|-
| 5C(c)|| 4 || 2+5|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>|| 12 || 14 || 11 || 12 ||
|-
| 5C(f)|| 9 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| 13 || 15 || 12 || 14 ||Special Cancel
|-
| 5D(c)|| 7 || 6|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| 12 || 14 || 11 || 12 ||
|-
| 5D(f)|| 12 || 4+4|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>|| 14 || 15 || 12 || 14 ||
|-
| 5E|| 13 || 5|| KD|| <span style="color: red;">-8</span>|| 14 || 12 || 14 || 16 ||
|-
| GC|| 6 || 5|| KD|| <span style="color: red;">-14</span>|| 5 || 0 || 0 || 0 ||
|-
| 6A|| 7 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| 6 || 4 || 4 || 4 ||Super Cancel into 2363214C, 236236C & LDM (not into the A-Versions!).
|-
| >6A|| 11 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 8 || 5 || 5 || 4 ||SC
|-
| 6B|| 20 || 2+2|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 13 || 12 || 10 || 8 ||Overhead
|-
| Saving Shift|| ? || n* || / || / || 0 || 0 || / || 0 ||Active until landing. 9F/10F recovery (hit/whiff).
|-
| 2A|| 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 4 || 6 || 5 || 6 ||
|-
| 2B|| 7 || 3+2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 4 || 6 || 5 || 6 ||Links into 5C(c) as a crossup meaty, eg. when used as anti-air
|-
| 2C|| 10 || 2+5|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| 12 || 14 || 11 || 12 ||
|-
| 2D|| 7 ||6 || KD|| <span style="color: red;">-16</span>|| 13 || 14 || 11 || 12 ||
|-
| small A|| 5|| 9|| /|| /|| 6 || 8 || 6 || 8 ||
|-
| j.A|| 5|| 9|| /|| /|| 7 || 9 || 7 || 8 ||All j.A same hitbox
|-
| small B|| 6|| 7|| /|| /|| 6 || 8 || 6 || 8 ||
|-
| j.B || 6|| 7|| /|| /|| 7 || 9 || 7 || 8 ||All j.B same hitbox
|-
| small C|| 10|| 3|| /|| /|| 11 || 13 || 10 || 12 ||Different Hitbox than j.C
|-
| j.C || 10|| 3|| || || 12 || 14 || 11 || 12 ||Different Hitbox than small C
|-
| j.back C || 10|| 3|| || || 13 || 15 || 12 || 14 ||Same hitbox as j.C
|-
| small D || 7|| 3+2|| /|| /|| 11 || 13 || 10 || 12 ||Different hitboxes than j.D
|-
| j.D || 7|| 3+2|| /|| /|| 12 || 14 || 11 || 12 ||Different hitboxes than small D
|-
| j.back D || 7|| 3+2|| /|| /|| 13 || 14 || 11 || 12 ||Same hitbox as j.D
|-
| j.E || 14|| 4|| /|| /|| 12 || 10 || 12 || 14 ||
|-
| j.4B || 5|| 3|| /|| /|| 10 || 6 || 6 || 10 ||
|-
| 623A|| 7|| 2+1+9|| KD|| <span style="color: red;">-20</span>|| 14 || 15 || 13 || 8/6 ||No invul at all
|-
| 623C|| 7|| 2+2+14|| KD|| <span style="color: red;">-36</span>|| 3*6 || 3*5 || 3*5 || 10/3*2 ||F1-8 upper body invul
|-
| 236A|| 11||n || <span style="color: red;">-7</span>*|| <span style="color: red;">-8</span>*|| 12 || 10 || 12 || 0/12 ||=Point blank.
|-
| 236C|| 10||n || <span style="color: red;">-11</span>*|| <span style="color: red;">-12</span>*|| 12 || 10 || 12 || 0/12 ||=Point blank.
|-
| 214A|| 8|| 3|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>|| 5 || 6 || 10 || 4/6 ||QS
|-
| >214A|| 7|| 3|| KD|| <span style="color: red;">-10</span>|| 4 || 6 || 12 || 2/6 ||Launches. QS.
|-
| >>214A|| 14|| 3|| KD|| <span style="color: red;">-12</span>|| 7 || 6 || 6 || 2/6 ||Overhead. Hard Knockdown.
|-
| 214C|| 10|| 3|| <span style="color: red;">-9</span>|| <span style="color: red;">-10</span>|| 5 || 6 || 10 || 4/6 ||
|-
| >214C|| 10|| 3|| KD|| <span style="color: red;">-11</span>|| 4 || 6 || 12 || 2/6 ||Launches.
|-
| >>214C|| 17|| 7|| KD|| <span style="color: red;">-18</span>|| 7 || 6 || 6 || 2/6 ||Overhead. Hard Knockdown.
|-
| 632146P|| 8|| 4|| <span style="color: blue;">+10</span>|| /|| 0 || 0 || 0 || 4/0 ||Command Throw.
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#8414;
| 63214K|| 1+13|| ?|| KD|| <span style="color: red;">-15</span>|| 20 || 8 || 10 || 8/14 ||F7-29 invul on legs. 13F startup once close, minium = 14F.
|colspan="1" style="background:#000000;color:#FFFFFF;"|X
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#8413;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 +&#8414;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + &#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + &#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|A
| 2363214A|| 11|| 16|| KD|| <span style="color: red;">-23</span>|| 34 || 0 || 0 || 0 ||F1-7 invul. F8-10 upper body invul. F11-26 active & upper body invul (until end of active time).
|colspan="1" style="background:#000000;color:#FFFFFF;"|B
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|C
| 2363214C|| 11|| 16|| KD|| <span style="color: red;">-23</span>|| 34 || 0 || 0 || 0 ||F1-7 invul. F8-10 legs invul. F11-26 active & feet invul (until end of active time).
|colspan="1" style="background:#000000;color:#FFFFFF;"|D
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+A
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+D
|}
 
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI iori L1S.jpg]]
|[[Datei:KOFXI iori L1X.jpg]]
|[[Datei:KOFXI iori L1T.jpg]]
|[[Datei:KOFXI iori L1C.jpg]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 +&#8414;
| 236236P || 12 || 13 || KD|| <span style="color: red;">-28</span>|| 30 || 0 || 0 || 0 ||F1-5 invul. Small hurtbox starting 4F before active time, until recovery.
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + &#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + &#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+A
| 2363214E || 21 || 3 || KD|| <span style="color: red;">-23</span>|| 59 || 0 || 0 || 0 ||Overhead (only on non-dreamcancel). No invulnerability during startup. Freeze on F21. Invul during active time (3F). Hits during freeze, on F48 (can only be blocked before freeze).
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+D
|}
|}
==Frame Data==


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Stehende Angriffe
|+Standing Attacks
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
| 5A(c) || [[bild:kofxi_iori_5A(c).png]] || 6 || 4? || Beispiel || Beispiel
|-
|-
| 5A(f)|| [[bild:kofxi_iori_5A(f).png]] || 8 || 4? || Beispiel || Beispiel
| 5A(c) || [[bild:kofxi_iori_5A(c).png]] || 6 || 4 || +4|| +3||  
|-
|-
| 5B(c)|| [[bild:kofxi_iori_5B(c).png]] || 7 || 3? || Beispiel || Beispiel
| 5A(f)|| [[bild:kofxi_iori_5A(f).png]] || 8 || 3 || +8|| +7||Massive frame advantage. Links into 2D.
|-
|-
| 5B(f)|| [[bild:kofxi_iori_5B(f).png]] || 8 || 2? || Beispiel || Beispiel
| 5B(c)|| [[bild:kofxi_iori_5B(c).png]] || 7 || 3 || +5|| +4||
|-
|-
| 5C(c)|| [[bild:kofxi_iori_5C(c)_1.png|150px]][[bild:kofxi_iori_5C(c)_2.png|150px]] || 4 || 2+5? || Beispiel || Beispiel
| 5B(f)|| [[bild:kofxi_iori_5B(f).png]] || 8 || 4 || +3|| +2||
|-
|-
| 5C(f)|| [[bild:kofxi_iori_5C(f).png]] || 9 || 4? || Beispiel || Beispiel
| 5C(c)|| [[bild:kofxi_iori_5C(c)_1.png|150px]][[bild:kofxi_iori_5C(c)_2.png|150px]] || 4 || 2+5 || +1|| +0||
|-
|-
| 5D(c)|| [[bild:kofxi_iori_5D(c).png]] || 7 || 6? || Beispiel || Beispiel
| 5C(f)|| [[bild:kofxi_iori_5C(f).png]] || 9 || 3 || -1|| -2||Special Cancel. Does not cancel into 6A or 6B.
|-
|-
| 5D(f)|| [[bild:kofxi_iori_5D(f)_1.png|200px]][[bild:kofxi_iori_5D(f)_2.png|200px]] || 12 || 4+5? || Beispiel || Beispiel
| 5D(c)|| [[bild:kofxi_iori_5D(c).png]] || 7 || 6 || +6|| +5||Good Frame Advantage, links into 2A.
|-
|-
| 5E|| [[bild:kofxi_iori_5E_1.png]] || 13 || 6? || Beispiel || Beispiel
| 5D(f)|| [[bild:kofxi_iori_5D(f)_1.png|200px]][[bild:kofxi_iori_5D(f)_2.png|200px]] || 12 || 4+4 || -6|| -7||Leg gets bigger hurtbox on second active time.
|-
|-
| 6A|| [[bild:kofxi_iori_6A.png]] || 7 || 2? || Beispiel || Beispiel
| 5E|| [[bild:kofxi_iori_5E_1.png]] || 13 || 5 || KD|| -8||
|-
|-
| 6A(cancel)|| [[bild:kofxi_iori_6A(cancel).png]] || ? || 2? || Beispiel || Beispiel
| GC|| [[bild:kofxi_iori_GC.png]] || 6 || 5 || KD|| -14||
|-
|-
| 6A-A|| [[bild:kofxi_iori_6AA.png]] || ? || 6? || Beispiel || Beispiel
| 6A|| [[bild:kofxi_iori_6A.png]] || 7 || 2 || +5|| +4||Cancel Version is the same. Cancels into 2363214C, 236236C & LDM (not into the A-Versions!).
|-
|-
| 6A-A(cancel)|| [[bild:kofxi_iori_6AA(cancel).png]] || ? || 6? || Beispiel || Beispiel
| 6A-A|| [[bild:kofxi_iori_6AA.png]] || 11 || 6 || +3|| +2||
|-
|-
| 6B|| [[bild:kofxi_iori_6B_1.png|150px]][[bild:kofxi_iori_6B_2.png|150px]][[bild:kofxi_iori_6B_3.png|150px]] || 20 || 1+3? || Beispiel || Beispiel
| 6B|| [[bild:kofxi_iori_6B_1.png|150px]][[bild:kofxi_iori_6B_2.png|150px]][[bild:kofxi_iori_6B_gif.gif]] || 20/24* || 2+2 || +0|| -1||*=if first hit misses (but second never hits). Cancel-Version is the same.
|-
|-
| 6B(cancel)|| [[bild:kofxi_iori_6B(cancel)_1.png|150px]][[bild:kofxi_iori_6B(cancel)_2.png|150px]][[bild:kofxi_iori_6B(cancel)_3.png|150px]] || ? || 1+2? || Beispiel || Beispiel
| Saving Shift|| [[bild:kofxi_iori_saving.png]] || ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Geduckte Angriffe
|+Crouching Attacks
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 2A|| [[bild:kofxi_iori_2A.png]] || 7 || 3? || Beispiel || Beispiel
| 2A|| [[bild:kofxi_iori_2A.png]] || 5 || 4 || +3|| +2||Hartheon lists 2A as 7F, but 5F is correct.
|-
|-
| 2B|| [[bild:kofxi_iori_2B_1.png|200px]][[bild:kofxi_iori_2B_2.png|200px]] || 7 || 3+2? || Beispiel || Beispiel
| 2B|| [[bild:kofxi_iori_2B_1.png|150px]][[bild:kofxi_iori_2B_2.png|150px]] || 7 || 3+2 || +4|| +3||
|-
|-
| 2C|| [[bild:kofxi_iori_2C_1.png|200px]][[bild:kofxi_iori_2C_2.png|200px]] || 10 || 2+6? || Beispiel || Beispiel
| 2C|| [[bild:kofxi_iori_2C_1.png|150px]][[bild:kofxi_iori_2C_2.png|150px]] || 10 || 2+5 || -1|| -2||
|-
|-
| 2D|| [[bild:kofxi_iori_2D.png]] || 7 || 6? || Beispiel || Beispiel
| 2D|| [[bild:kofxi_iori_2D.png]] || 7 || 6 || KD|| -16||Invul on feet F7~21
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Sprungangriffe
|+Jump Attacks
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Note
|-
| j.A|| [[bild:kofxi_iori_jump_A.png|150px]] || 5 || 9 ||All regular & small jump A the same.
|-
| j.B|| [[bild:kofxi_iori_jump_B.png|150px]] || 6 || 7 || All regular & small jump B the same.
|-
|-
| j.A|| [[bild:kofxi_iori_jump_A.png]] || ? || ? || Beispiel || Beispiel
| smalljump C|| [[bild:kofxi_iori_smalljump_C.png|150px]] || 10 || 3 ||Different hitboxes than j.C.
|-
|-
| j.B|| [[bild:kofxi_iori_jump_B.png]] || ? || ? || Beispiel || Beispiel
| j.C|| [[bild:kofxi_iori_jump_C.png|150px]] || 10 || 3 ||Different hitboxes than smalljump C.
|-
|-
| j.C|| [[bild:kofxi_iori_jump_C.png]] || ? || ? || Beispiel || Beispiel
| smalljump D|| [[bild:kofxi_iori_smalljump_D_1.png|150px]][[bild:kofxi_iori_smalljump_D_2.png|150px]] || 7 || 3+2 ||Different hitboxes than j.D.
|-
|-
| j.D|| [[bild:kofxi_iori_jump_D.png]] || ? || ? || Beispiel || Beispiel
| j.D|| [[bild:kofxi_iori_jump_D_1.png|150px]][[bild:kofxi_iori_jump_D_2.png|150px]] || 7 || 3+2 ||Different hitboxes than smalljump D.
|-
|-
| j.E|| [[bild:kofxi_iori_jump_E.png]] || ? || ? || Beispiel || Beispiel
| j.E|| [[bild:kofxi_iori_jump_E.png|150px]] || 14 || 4 ||All regular & small jump E the same.
|-
|-
| j.4B|| [[bild:kofxi_iori_jump_4B.png]] || ? || ? || Beispiel || Beispiel
| j.4B|| [[bild:kofxi_iori_jump_4B.png|150px]] || 5 || 3 || Crossup
|-
|-
|}
|}
Zeile 129: Zeile 197:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Specials & Supers
|+Specials & Supers
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 623A|| [[bild:kofxi_iori_623A_1.png|150px]][[bild:kofxi_iori_623A_2.png|150px]][[bild:kofxi_iori_623A_3.png|150px]] || 7 || 2+1+9 || ? || Keine Unverwundbarkeit
| 623A|| [[bild:kofxi_iori_623A_1.png|125px]][[bild:kofxi_iori_623A_2.png|125px]][[bild:kofxi_iori_623A_3.png|125px]][[bild:kofxi_iori_623A_gif.gif]] || 7 || 2+1+9 || KD|| -20||No invulnerability
|-
|-
| 623C|| [[bild:kofxi_iori_623C_1.png|150px]][[bild:kofxi_iori_623C_2.png|150px]][[bild:kofxi_iori_623C_3.png|150px]][[bild:kofxi_iori_623C_4.png|150px]] || 7 || 2+2+14 || ? || F1-8 Oberkörper unverwundbar
| 623C|| [[bild:kofxi_iori_623C_2.png|125px]][[bild:kofxi_iori_623C_3.png|125px]][[bild:kofxi_iori_623C_4.png|115px]][[bild:kofxi_iori_623C_gif.gif]] || 7 || 2+2+14 || KD|| -36||F1-8 upper body invul
|-
|-
| 236A|| [[bild:kofxi_iori_236A.png]] || 11 || ? || ? || ?
| 236A|| [[bild:kofxi_iori_236A.png|150px]] || 11 || ? || -7*|| -8*||*=Point blank.
|-
|-
| 236C|| [[bild:kofxi_iori_236C.png]] || 10 || ? || ? || ?
| 236C|| [[bild:kofxi_iori_236C.png|150px]] || 10 || ? || -11*|| -12*||*=Point blank.
|-
|-
| 214A|| [[bild:kofxi_iori_214A.png]] || 8 || 3 || ? || ?
| 214A|| [[bild:kofxi_iori_214A.png|150px]][[bild:kofxi_iori_214A_gif.gif]] || 8 || 3 || -7 || -8||Rekka Starter. Same hitbox as 214C.
|-
|-
| 214A>214A|| [[bild:kofxi_iori_214Ax2.png]] || 6 || 3 || ? || ?
| 214A>214A|| [[bild:kofxi_iori_214Ax2.png|150px]] || 7 || 3 || KD|| -10||Launcher. Useful for Quickshift-Combos. Same hitbox as 214C>214C.
|-
|-
| 214A>214A>214A|| [[bild:kofxi_iori_214Ax3.png]] || 14 || 3 || ? || Overhead. Airborne ab F3.
| 214A>214A>214A|| [[bild:kofxi_iori_214Ax3.png|150px]] || 14 || 3 || KD|| -12||Overhead. Hard Knockdown. Airborne from F3. Same hitbox as 214C>214C>214C.
|-
|-
| 214C|| [[bild:kofxi_iori_214C.png]] || 10 || 4 || ? || ?
| 214C|| [[bild:kofxi_iori_214C.png|150px]][[bild:kofxi_iori_214C_gif.gif]] || 10 || 3 || -9|| -10||Rekka Starter. Travels further than 214A. Same hitbox as 214A.
|-
|-
| 214C>214C|| [[bild:kofxi_iori_214Cx2.png]] || 10 || 3 || ? || ?
| 214C>214C|| [[bild:kofxi_iori_214Cx2.png|150px]] || 10 || 3 || KD|| -11||Launcher. Cancel happens after 214C active time (unlike 214A-214A). Useful for Quickshift-Combos. Same hitbox as 214A>214A.
|-
|-
| 214C>214C>214C|| [[bild:kofxi_iori_214Cx3.png]] || 17 || 7 || ? || Overhead. Airborne ab F3.
| 214C>214C>214C|| [[bild:kofxi_iori_214Cx3.png|150px]] || 17 || 7 || KD|| -18||Overhead. Hard Knockdown. Airborne from F3. Same hitbox as 214A>214A>214A.
|-
|-
| 632146P|| [[bild:kofxi_iori_623146P.png]] || 8 || 4 || ? || Wurf
| 632146P|| [[bild:kofxi_iori_623146P.png|150px]] || 8 || 4 || +10|| N/A||Command Throw. Combos from 5B(c).
|-
|-
| 63214K || [[bild:kofxi_iori_63214K_1.png|150px]][[bild:kofxi_iori_63214K_2.png|150px]][[bild:kofxi_iori_63214K_3.png|150px]][[bild:kofxi_iori_63214K_4.png|150px]] || 14 || ? || ? || F7+ unverwundbar auf den Beinen
| 63214K || [[bild:kofxi_iori_63214K_1.png|125px]][[bild:kofxi_iori_63214K_2.png|125px]][[bild:kofxi_iori_63214K_gif.gif]] || 1+13* || ? || KD|| -15||F7-29 invul on the legs. CH-state F1-29. *=13F startup once close, minimum = 14F.
|-
|-
| 2363214A || [[bild:kofxi_iori_2363214A.png]] || 11 || 16 || ? || Freeze auf F2. 1F vor und F1-5 nach Freeze unverwundbar. F5-Ende nur auf den Füßen verwundbar.  
| 2363214A || [[bild:kofxi_iori_2363214A_1.png]][[bild:kofxi_iori_2363214A_2.png]][[bild:kofxi_iori_2363214A_gif.gif]] || 11 || 16 || KD|| -23||F1-7 invul. F8-10 upper body invul. F11-26 active & upper body invul (until end of active time). Does not combo from light attacks since the hitbox is too small on F1.
|-
|-
| 2363214C || [[bild:kofxi_iori_2363214C.png]] || 11 || 16 || ? || Freeze auf F2. 1F vor und F1-5 nach Freeze unverwundbar. F6-Ende nur auf dem Oberkörper verwundbar.  
| 2363214C || [[bild:kofxi_iori_2363214C_1.png]][[bild:kofxi_iori_2363214C_2.png]][[bild:kofxi_iori_2363214C_gif.gif]] || 11 || 16 || KD|| -23||F1-7 invul. F8-10 legs invul. F11-26 active & feet invul (until end of active time).
|-
|-
| 236236P || [[bild:kofxi_iori_236236P.png|200px]] || 12 || 13 || ? || Freeze auf F3. 2F vor Freeze unverwundbar.
| 236236P || [[bild:kofxi_iori_236236P.png|150px]][[bild:kofxi_iori_236236P_gif.gif]] || 12 || 13 || KD|| -28||F1-5 invul. Small hurtbox starting 4F before active time, until recovery.
|-
|-
| 2363214E || [[bild:kofxi_iori_2363214E.png]]|| 21 || 3 || ? || Freeze auf F22. Overhead.
| 2363214E || [[bild:kofxi_iori_2363214E.png|200px]][[bild:kofxi_iori_2363214E_gif.gif]]|| 21 || 3 || KD|| -23||Overhead. No invulnerability during startup. Freeze on F21. Invul during active time (3F). Hits during freeze, on F48 (can only be blocked before freeze).
|}
|}
==Special Attributes & Bugs==
*During face-down-knockdown, Iori is thinner than other characters. This enables corner crossups against him if he wakes up from a face-down-knockdown in the corner. [https://twitter.com/dagun7676/status/1368583894451187717?s=20 example video using K']
*Iori's 6A cancels into C-Version Supers & LDM, but not into A-Version supers. This is likely a bug due to the presence of 6AA.
== Combos ==
===Basic Combos===
*[2B>2A] or [5D link 2A] or [5B link 5C(c)],214Px3
*632146P > 5C(f) > 214Cx3 or 2363214A: The super punishes saving shift attempts. [https://youtu.be/eGC0l4CemzU?t=701 Source: Miekazu.]
===Misc Combos===
*j.D from max range, land, 214A: useful combo if you barely reach the opponent with your j.D. The distance is also quite high after the 214A, which means you will probably be safe on block.
*Combo in 2363214P, shift on 7th hit: this particular hit of 2363214P has a lot of hit stun and even allows your 2nd character to land before attacking to continue the combo. example combo back to corner 2363214P, QS Kula, land, 5C(2)214B-6B,214D, mini-delay214B, 214B-6B, 623C
== Matchups ==
===vs Oswald===
Slightly in favor of Iori.
:Iori's 2D beats all of Oswald's jump-ins except crossup j.C, which makes approaching for Oswald very difficult.
===vs Kula===
:Use 5E (counter hit) > 214P > 214P link 623C to punish C-Crow Bites (her SRK)
:You can use 2A after blocking B-Ray Spin, it will hit her if she tries to jump out
===vs Ryo===
:Poking aggressively with 214A on block (1-3x) can be worth it since Ryo can only punish them with 5B(f).
== Videos ==
[https://www.youtube.com/watch?v=epNPEEPpTXs Long file feat. KKong, probably the best overall Iori], here's a particularly nice match showing rekka pressure: [https://youtu.be/epNPEEPpTXs?t=3757 link]<br>
[https://www.youtube.com/playlist?list=PL-hmDsRR276qskxUL9VesOPCcZocwxahQ Playlist with Okinawa Kaz @ playland Carnival]


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