Geese(KOFXI): Unterschied zwischen den Versionen
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== | == Colors == | ||
{| | {{KOF XI Colors | ||
|[[Datei:KOFXI geese | |square=[[Datei:KOFXI geese S.jpg]] | ||
|[[Datei:KOFXI geese | |cross=[[Datei:KOFXI geese X.jpg]] | ||
|[[Datei:KOFXI geese | |triangle=[[Datei:KOFXI geese T.jpg]] | ||
|[[Datei:KOFXI geese | |circle=[[Datei:KOFXI geese C.jpg]] | ||
|R1+square=[[Datei:KOFXI geese R1S.jpg]] | |||
|R1+cross=[[Datei:KOFXI geese R1X.jpg]] | |||
|R1+triangle=[[Datei:KOFXI geese R1T.jpg]] | |||
|R1+circle=[[Datei:KOFXI geese R1C.jpg]] | |||
|L1+square=[[Datei:KOFXI geese L1S.jpg]] | |||
|L1+cross=[[Datei:KOFXI geese L1X.jpg]] | |||
|L1+triangle=[[Datei:KOFXI geese L1T.jpg]] | |||
|L1+circle=[[Datei:KOFXI geese L1C.jpg]] | |||
}} | |||
==Frame Data== | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |- | ||
| | ! Move !! S!! A!! Hit!! Grd!! Note | ||
| | |- | ||
| | | 5A(c) || 7 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||Self-Chain, SC, whiffs against specific crouched characters | ||
| | |- | ||
| | | 5A(f) || 5 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||SC, whiffs against crouched characters | ||
|- | |||
| 5B(c)||7 || 4||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||Self-Chain, SC | |||
| | |- | ||
| | | 5B(f)||6 || 4||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||- | ||
| | |- | ||
| | | 5C(c)||4 || 11||<span style="color: red;">-4</span> ||<span style="color: red;">-5</span> || | ||
|- | |||
| 5C(f)||6 || 6||<span style="color: red;">-3</span> ||<span style="color: red;">-4</span> || | |||
|- | |||
| 5D(c)||7 || 3+6||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||first hit can be crouched | |||
|- | |||
| 5D(f)||20 || 4||<span style="color: blue;">+2*</span> || <span style="color: blue;">+1*</span> ||Kara Cancel OK. Links into command grab (regular & Rashomon). Unblockable when done meaty (bug). *=can be up to +5/+4 from max range. | |||
|- | |||
| 5E||16 || 4||KD ||<span style="color: red;">-5</span> || | |||
|- | |||
| GC||9 || 19||KD ||<span style="color: red;">-?</span> || | |||
|- | |||
| Saving Shift||? || n*||/ ||/||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |||
| 2A||4 || 4||<span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Chains, SC | |||
|- | |||
| 2B||7 || 4||<span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||Chains, Low Hit. F11-F16 recovery. F13+14 invul (bug). | |||
|- | |||
| 2C||5 || 3+3||<span style="color: red;">-1</span> || <span style="color: red;">-2</span>||SC, whiffs against some crouching characters (eg. K, Oswald) | |||
|- | |||
| 2D||10 || 6||KD || <span style="color: blue;">+0</span> ||SC | |||
|- | |||
| j.A|| ? || ? ||? ||? || | |||
|- | |||
| j.B|| ? || ? ||? ||? ||Can Crossup | |||
|- | |||
| j.C|| ? || ? ||? ||? ||2 Hits | |||
|- | |||
| j.D|| ? || ? ||? ||? || | |||
|- | |||
| j.E|| ? || ? ||? ||? || | |||
|- | |||
| ju.A|| ? || ? ||? ||? || | |||
|- | |||
| ju.B|| ? || ? ||? ||? || | |||
|- | |||
| ju.C|| ? || ? ||? ||? ||SC into Shippuken. Can be used as instant overhead. | |||
|- | |||
| 236A ||9 || 3||KD ||<span style="color: red;">-3</span> ||No pushback on corner block. | |||
|- | |||
| 236C ||9 ||3+4+5 ||KD || <span style="color: red;">-6</span> ||No pushback on corner block. | |||
|- | |||
| 63214A ||13 || 18||KD || <span style="color: red;">-5</span> ||Super Cancel on 1st Hit. Combos from heavy attacks. | |||
|- | |||
| 63214C ||23 || 30||KD ||<span style="color: red;">-10</span> ||Super Cancel on 1st Hit. Does not combo from heavy attacks. Why does this have more disadvantage than 63214A? SNK u mad? | |||
|- | |||
| 63214B || 3 || 18||N/A || N/A || High & Special Counter, Super Cancel | |||
|- | |||
| 63214D || 3 || 18||N/A || N/A || Mid Counter, Super Cancel | |||
|- | |||
| 63214E || 3 || 18||N/A || N/A || Low Counter, Super Cancel | |||
|- | |||
| j.214A || 15 || 8||KD ||? ||First frame not in counterhit state. Negates projectiles from F9. 21F landing recovery. | |||
|- | |||
| j.214C || 15 || 8||KD ||? ||First frame not in counterhit state. Negates projectiles from F9. 25F landing recovery. | |||
|- | |||
| 3C || 4 || 11||<span style="color: blue;">+16</span>* ||N/A || OTG Hit. *= against Geese after wakeup. | |||
|- | |||
| 632146C || 1 || 1||<span style="color: blue;">+38</span>*||N/A ||*= against Geese after wakeup. | |||
|- | |||
| 63214,63214P || 1 || 2||<span style="color: red;">-17</span>*||N/A ||Hits on F27 (during Freeze). Upper body invul F1-17, F18-25 regular recovery (on whiff). *=-17 on hit, but is fully invulnerable during recovery | |||
|- | |||
| 1632143A || 14 || 28||KD ||<span style="color: red;">-5</span> || F1 invul. F2-7 legs invul. F8-51 tiny hurtbox in the middle of Geese's body (in counterhit-state). F52-55 recovery. | |||
|- | |||
| 1632143C || 14 || 28||KD ||<span style="color: red;">-21</span> || F1-14 invul. F15-53 small hurtbox (ducked). F54-71 recovery. | |||
|- | |||
| 632146E || 9 || 27||<span style="color: red;">-7</span>* ||<span style="color: blue;">+0</span> || Costs 3 Stocks. Invul F1-9. Last hit has damage scaling (very little damage in long combos). *= if the first hit hits but is not followed up. | |||
|- | |- | ||
| | | 1632143E || 8 || 53||KD || <span style="color: red;">-14</span> ||F1-56 invul. | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Standing Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style="width:60px;background-color:#FFd800;" | Note | |||
|- | |||
| 5A(c) || [[Bild:kofxi_geese_5A(c).png]] ||7 || 4|| +1 || +0 ||Self-Chain, SC, whiffs against specific crouched characters | |||
|- | |- | ||
| 5A( | | 5A(f)|| [[Bild:kofxi_geese_5A(f).png]] ||5 || 4||+1 || +0 ||SC, whiffs against crouched characters | ||
|- | |- | ||
| | | 5B(c)|| [[Bild:kofxi_geese_5B(c).png]] ||7 || 4||+1 || +0 ||Self-Chain, SC | ||
|- | |- | ||
| 5B( | | 5B(f)|| [[Bild:kofxi_geese_5B(f).png]] ||6 || 4||+1 || +0 ||- | ||
|- | |- | ||
| | | 5C(c)|| [[Bild:kofxi_geese_5C(c).png]] ||4 || 11||-4 ||-5 || | ||
|- | |- | ||
| 5C( | | 5C(f)|| [[Bild:kofxi_geese_5C(f).png]] ||6 || 6||-3 ||-4 || | ||
|- | |- | ||
| | | 5D(c)|| [[Bild:kofxi_geese_5D(c)_1.png]][[Bild:kofxi_geese_5D(c)_2.png]] ||7 || 3+6||+1 || +0 ||first hit can be crouched | ||
|- | |- | ||
| 5D( | | 5D(f)|| [[Bild:kofxi_geese_5D(f).png]] ||20 || 4||+2* || +1* ||Kara Cancel OK. Links into command grab (regular & Rashomon). Unblockable when done meaty (bug). *=can be up to +5/+4 from max range. | ||
|- | |- | ||
| | | 5E|| [[Bild:kofxi_geese_5E.png]] ||16 || 4||KD ||-5 || | ||
|- | |- | ||
| | | GC|| [[Bild:kofxi_geese_GC.png]] ||7|| 19||KD ||-? || | ||
|- | |||
| Saving Shift|| [[Bild:kofxi_geese_saving.png]] ||?|| n*||/ ||/ ||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Crouching Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style="width:60px;background-color:#FFd800;" | Note | |||
|- | |- | ||
| 2A|| [[Bild:kofxi_geese_2A.png]] ||4 || ||+2 || | | 2A|| [[Bild:kofxi_geese_2A.png]] ||4 || 4||+3 || +2 ||Chains, SC | ||
|- | |- | ||
| 2B|| [[Bild:kofxi_geese_2B.png]] ||7 || ||+4 || | | 2B|| [[Bild:kofxi_geese_2B.png]][[Bild:kofxi_geese_2B_gif.gif]] ||7 || 4||+5 || +4 ||Chains, Low Hit. F11-F16 recovery. F13+14 invul (bug). | ||
|- | |- | ||
| 2C|| [[Bild:kofxi_geese_2C_1.png]][[Bild:kofxi_geese_2C_2.png]] ||5 || ||-2 || SC, | | 2C|| [[Bild:kofxi_geese_2C_1.png]][[Bild:kofxi_geese_2C_2.png]] ||5 || 3+3||-1 || -2||SC, whiffs against some crouching characters (eg. K, Oswald) | ||
|- | |- | ||
| 2D|| [[Bild:kofxi_geese_2D.png]] ||10 || ||+0 || SC | | 2D|| [[Bild:kofxi_geese_2D.png]] ||10 || 6||KD || +0 ||SC | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+Jump Attacks | ||
! Move !! Hitbox!! Startup!! | ! Move !! Hitbox!! Startup!! Note | ||
|- | |- | ||
| j.A|| ? || ? || | | j.A|| ? || ? || | ||
|- | |- | ||
| j.B|| ? || ? || | | j.B|| ? || ? ||Can Crossup | ||
|- | |- | ||
| j.C|| ? || ? | | j.C|| ? || ? ||2 Hits | ||
|- | |- | ||
| j.D|| ? || ? || | | j.D|| ? || ? || | ||
|- | |- | ||
| j.E|| ? || ? || | | j.E|| ? || ? || | ||
|- | |- | ||
| ju.A|| ? || ? || | | ju.A|| ? || ? || | ||
|- | |- | ||
| ju.B|| ? || ? || | | ju.B|| ? || ? || | ||
|- | |- | ||
| ju.C|| ? || ? | | ju.C|| ? || ? ||SC into Shippuken. Can be used as instant overhead. | ||
|- | |- | ||
|} | |} | ||
Zeile 121: | Zeile 191: | ||
|+ Specials & Supers | |+ Specials & Supers | ||
! style="width:100px;background-color:#D9D9D9;" | Name | ! style="width:100px;background-color:#D9D9D9;" | Name | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Move | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style="width:60px;background-color:#FFd800;" | Note | |||
|- | |- | ||
| Reppuken || 236A|| [[Bild:kofxi_geese_236A.png]] || | | Reppuken || 236A|| [[Bild:kofxi_geese_236A.png]] ||9 || 3||KD ||-3 ||No pushback on corner block. | ||
|- | |- | ||
| Double Reppuken ||236C|| [[Bild:kofxi_geese_236C_1.png|150px]][[Bild:kofxi_geese_236C_2.png|150px]][[Bild:kofxi_geese_236C_3.png|150px]] || | | Double Reppuken ||236C|| [[Bild:kofxi_geese_236C_1.png|150px]][[Bild:kofxi_geese_236C_2.png|150px]][[Bild:kofxi_geese_236C_3.png|150px]] ||9 ||3+4+5 ||KD || -6 ||No pushback on corner block. | ||
|- | |- | ||
| Jaieiken (A) || 63214A|| [[Bild:kofxi_geese_63214A.png]] ||13 || ||- | | Jaieiken (A) || 63214A|| [[Bild:kofxi_geese_63214A.png]] ||13 || 18||KD || -5 ||Super Cancel on 1st Hit. Combos from heavy attacks. | ||
|- | |- | ||
| Jaieiken (C) ||63214C|| [[Bild:kofxi_geese_63214C.png]] || | | Jaieiken (C) ||63214C|| [[Bild:kofxi_geese_63214C.png]] ||23 || 30||KD ||-10 ||Super Cancel on 1st Hit. Does not combo from heavy attacks. Why does this have more disadvantage than 63214A? SNK u mad? | ||
|- | |- | ||
| Ateminage Joudan||63214B|| [[Bild:kofxi_geese_63214B.png]] || 3 || ||N/A || High & Special Counter, Super Cancel | | Ateminage Joudan||63214B|| [[Bild:kofxi_geese_63214B.png]] || 3 || 18||N/A || N/A || High & Special Counter, Super Cancel | ||
|- | |- | ||
| Ateminage Chuudan||63214D|| [[Bild:kofxi_geese_63214D.png]] || 3 || ||N/A || Mid Counter, Super Cancel | | Ateminage Chuudan||63214D|| [[Bild:kofxi_geese_63214D.png]] || 3 || 18||N/A || N/A || Mid Counter, Super Cancel | ||
|- | |- | ||
| Ateminage Gedan|| 63214E || [[Bild:kofxi_geese_63214E.png]] || 3 || ||N/A || Low Counter, Super Cancel | | Ateminage Gedan|| 63214E || [[Bild:kofxi_geese_63214E.png]] || 3 || 18||N/A || N/A || Low Counter, Super Cancel | ||
|- | |- | ||
| Shippuken (A)||j.214A || [[Bild:kofxi_geese_jump_214A.png]] || | | Shippuken (A)||j.214A || [[Bild:kofxi_geese_jump_214A.png]] || 15 || 8||KD ||? ||First frame not in counterhit state. Negates projectiles from F9. 21F landing recovery. | ||
|- | |- | ||
| Shippuken (C)||j.214C || [[Bild:kofxi_geese_jump_214C.png]] || | | Shippuken (C)||j.214C || [[Bild:kofxi_geese_jump_214C.png]] || 15 || 8||KD ||? ||First frame not in counterhit state. Negates projectiles from F9. 25F landing recovery. | ||
|- | |- | ||
| Raimeigohanage || 3C || [[Bild:kofxi_geese_3C.png]] || | | Raimeigohanage || 3C || [[Bild:kofxi_geese_3C.png]] || 4 || 11||+16* ||N/A || OTG Hit. *= against Geese after wakeup. | ||
|- | |- | ||
| Shinkunage ||632146C || [[Bild:kofxi_geese_632146C.png]] || | | Shinkunage ||632146C || [[Bild:kofxi_geese_632146C.png]] || 1 || 1||+38*||N/A || Command Throw. *= against Geese after wakeup. | ||
|- | |- | ||
| Rashomon || 63214,63214P || [[Bild:kofxi_geese_6321463214P.png]] || | | Rashomon || 63214,63214P || [[Bild:kofxi_geese_6321463214P.png]] || 1 || 2||-17*||N/A || Command Throw. Dream Cancel OK. Hits on F27 (during Super Freeze). Upper body invul F1-17, F18-25 regular recovery (on whiff). *=-17 on hit, but is fully invulnerable during recovery + last frame is guard only. | ||
|- | |- | ||
| Ragin Storm (A)|| 1632143A || [[Bild: | | Ragin Storm (A)|| 1632143A || [[Bild:kofxi_geese_1632143A_1.png]][[Bild:kofxi_geese_1632143A_2.png]] || 14 || 28||KD ||-5 || F1 invul. F2-7 legs invul. F8-51 tiny hurtbox in the middle of Geese's body (in counterhit-state). F52-55 recovery. | ||
|- | |- | ||
| Raging Storm (C)|| 1632143C || [[Bild: | | Raging Storm (C)|| 1632143C || [[Bild:kofxi_geese_1632143C_1.png]][[Bild:kofxi_geese_1632143C_2.png]] || 14 || 28||KD ||-21 || F1-14 invul. F15-53 small hurtbox (ducked). F54-71 recovery. | ||
|- | |- | ||
| Deadly Rave || 632146E || [[Bild: | | Deadly Rave || 632146E || [[Bild:kofxi_geese_632146E_1.png]][[Bild:kofxi_geese_632146E_2.png]] || 9 || 27||-7* ||+0 || Costs 3 Stocks. Invul F1-9. Last hit has damage scaling (very little damage in long combos). *= if the first hit hits but is not followed up. | ||
|- | |- | ||
| Latent Raging Storm|| 1632143E || [[Bild:kofxi_geese_1632143E.png]] || | | Latent Raging Storm|| 1632143E || [[Bild:kofxi_geese_1632143E.png]] || 8 || 53||KD || -14 ||F1-56 invul. | ||
|} | |} | ||
==Special Attributes & Bugs== | |||
*5D(f) is unblockable when done meaty. | |||
*2B is invulnerable for 2F during recovery. | |||
*Guard Cancel attack is active for 19(!) frames, which is 3-4x the usual amount | |||
*Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery. | |||
*Geese's front roll goes further than normal (189px instead of 160px) | |||
*Geese's back roll has shorter duration, with 4F less invul than normal: invul F1-22, 7F recovery. | |||
*Geese's back roll goes shorter than normal (152px instead of 160px) | |||
*Like all other console exclusive characters, Geese's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5. | |||
*While falling in from a Quick Shift, Geese is alternatingly invulnerable and vulnerable for 2 frames, until landing. | |||
[[Bild:kofxi_geese_quickshift_invul.gif]] | |||
== Combos == | == Combos == | ||
=== | === Frequently used Combos === | ||
*2B,2A>236A/C | *2B,2A>236A/C | ||
Zeile 169: | Zeile 252: | ||
*2B link 5C>63214A | *2B link 5C>63214A | ||
* | *Throw > 5D(f) > kara cancel 3C | ||
*j.C/j.D,\/,5C>1,63214,3E | *j.C/j.D,\/,5C>1,63214,3E | ||
** Dash 5D(f) > kara cancel 3C (midscreen) | ** Dash 5D(f) > kara cancel 3C (midscreen) | ||
** whiff 63214A | ** whiff 63214A or whiff 632146C, OTG 3C (in corner, the 63214A/632146C is for building meter) | ||
*j.C/j.D,\/,5C>632146E,AABBCCDD214E | *j.C/j.D,\/,5C>632146E,AABBCCDD214E | ||
**5D(f) > kara cancel 3C (in | **5D(f) > kara cancel 3C (in corner) | ||
*63214B/D/E Super Cancel 1,63214,3,A/E | *63214B/D/E Super Cancel 1,63214,3,A/E | ||
=== Rashomon Combos === | === Rashomon Combos === | ||
*2B link 5C(c), Rashomon: | *2B link 5C(c), Rashomon: difficult without pre-buffering by using eg. 63214C+D,63214P. | ||
*2B,2A, Rashomon: | *2B,2A, Rashomon: pre-buffer with 632A14,63214,P | ||
*2B, link 632146C | *2B, link 632146C or Rashomon: pre-buffer with 632B14,63214,P | ||
*5D(f), link 632146C | *5D(f), link 632146C or Rashomon: works from all ranges | ||
=== | === Crazy Combos === | ||
*Combo | *Combo into Rashomon > Dream Cancel Deadly Rave (1. Hit) > smalljump j.C or j.D,5C(c)...: this works because the first hit of Deadly Rave has different properties during Dream Cancel. | ||
=== Shift Combos === | === Shift Combos === | ||
'''Oswald & Geese'''<br> | '''Oswald & Geese'''<br> | ||
*Oswald Corner Crossup | *Oswald Corner Crossup into 214C,236B,236A(whiff), turn around 3A,214B/D, delay 214A QS Geese, 63214,63214,3A/E for Raging Storm. The weird motion is necessary, otherwise Raging Storm will not come out (this is due to corner behavior, when using QS in corner, inputs are reversed very shortly upon landing because the game thinks your character is now cornered very briefly) | ||
==Okizeme== | ==Okizeme== | ||
* | *Corner Throw turns around the enemy, this eg. allows a meaty crossup j.B. | ||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
Aktuelle Version vom 28. März 2023, 20:53 Uhr
Geese Howard ギース・ハワード | |
![]() | |
Tiers & Ranking | |
Tier: | ??? |
Ratio Cost: | N/A |
Properties | |
Damage Modifier: | ??? |
Stun Modifier: | ??? |
Crouch height (Tier): | ??? |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note |
---|---|---|---|---|---|
5A(c) | 7 | 4 | +1 | +0 | Self-Chain, SC, whiffs against specific crouched characters |
5A(f) | 5 | 4 | +1 | +0 | SC, whiffs against crouched characters |
5B(c) | 7 | 4 | +1 | +0 | Self-Chain, SC |
5B(f) | 6 | 4 | +1 | +0 | - |
5C(c) | 4 | 11 | -4 | -5 | |
5C(f) | 6 | 6 | -3 | -4 | |
5D(c) | 7 | 3+6 | +1 | +0 | first hit can be crouched |
5D(f) | 20 | 4 | +2* | +1* | Kara Cancel OK. Links into command grab (regular & Rashomon). Unblockable when done meaty (bug). *=can be up to +5/+4 from max range. |
5E | 16 | 4 | KD | -5 | |
GC | 9 | 19 | KD | -? | |
Saving Shift | ? | n* | / | / | Active until landing. 9F/10F recovery (hit/whiff). |
2A | 4 | 4 | +3 | +2 | Chains, SC |
2B | 7 | 4 | +5 | +4 | Chains, Low Hit. F11-F16 recovery. F13+14 invul (bug). |
2C | 5 | 3+3 | -1 | -2 | SC, whiffs against some crouching characters (eg. K, Oswald) |
2D | 10 | 6 | KD | +0 | SC |
j.A | ? | ? | ? | ? | |
j.B | ? | ? | ? | ? | Can Crossup |
j.C | ? | ? | ? | ? | 2 Hits |
j.D | ? | ? | ? | ? | |
j.E | ? | ? | ? | ? | |
ju.A | ? | ? | ? | ? | |
ju.B | ? | ? | ? | ? | |
ju.C | ? | ? | ? | ? | SC into Shippuken. Can be used as instant overhead. |
236A | 9 | 3 | KD | -3 | No pushback on corner block. |
236C | 9 | 3+4+5 | KD | -6 | No pushback on corner block. |
63214A | 13 | 18 | KD | -5 | Super Cancel on 1st Hit. Combos from heavy attacks. |
63214C | 23 | 30 | KD | -10 | Super Cancel on 1st Hit. Does not combo from heavy attacks. Why does this have more disadvantage than 63214A? SNK u mad? |
63214B | 3 | 18 | N/A | N/A | High & Special Counter, Super Cancel |
63214D | 3 | 18 | N/A | N/A | Mid Counter, Super Cancel |
63214E | 3 | 18 | N/A | N/A | Low Counter, Super Cancel |
j.214A | 15 | 8 | KD | ? | First frame not in counterhit state. Negates projectiles from F9. 21F landing recovery. |
j.214C | 15 | 8 | KD | ? | First frame not in counterhit state. Negates projectiles from F9. 25F landing recovery. |
3C | 4 | 11 | +16* | N/A | OTG Hit. *= against Geese after wakeup. |
632146C | 1 | 1 | +38* | N/A | *= against Geese after wakeup. |
63214,63214P | 1 | 2 | -17* | N/A | Hits on F27 (during Freeze). Upper body invul F1-17, F18-25 regular recovery (on whiff). *=-17 on hit, but is fully invulnerable during recovery |
1632143A | 14 | 28 | KD | -5 | F1 invul. F2-7 legs invul. F8-51 tiny hurtbox in the middle of Geese's body (in counterhit-state). F52-55 recovery. |
1632143C | 14 | 28 | KD | -21 | F1-14 invul. F15-53 small hurtbox (ducked). F54-71 recovery. |
632146E | 9 | 27 | -7* | +0 | Costs 3 Stocks. Invul F1-9. Last hit has damage scaling (very little damage in long combos). *= if the first hit hits but is not followed up. |
1632143E | 8 | 53 | KD | -14 | F1-56 invul. |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
5A(c) | Datei:Kofxi geese 5A(c).png | 7 | 4 | +1 | +0 | Self-Chain, SC, whiffs against specific crouched characters |
5A(f) | ![]() |
5 | 4 | +1 | +0 | SC, whiffs against crouched characters |
5B(c) | Datei:Kofxi geese 5B(c).png | 7 | 4 | +1 | +0 | Self-Chain, SC |
5B(f) | ![]() |
6 | 4 | +1 | +0 | - |
5C(c) | Datei:Kofxi geese 5C(c).png | 4 | 11 | -4 | -5 | |
5C(f) | ![]() |
6 | 6 | -3 | -4 | |
5D(c) | Datei:Kofxi geese 5D(c) 1.pngDatei:Kofxi geese 5D(c) 2.png | 7 | 3+6 | +1 | +0 | first hit can be crouched |
5D(f) | ![]() |
20 | 4 | +2* | +1* | Kara Cancel OK. Links into command grab (regular & Rashomon). Unblockable when done meaty (bug). *=can be up to +5/+4 from max range. |
5E | ![]() |
16 | 4 | KD | -5 | |
GC | ![]() |
7 | 19 | KD | -? | |
Saving Shift | ![]() |
? | n* | / | / | Active until landing. 9F/10F recovery (hit/whiff). |
Move | Hitbox | Startup | Note |
---|---|---|---|
j.A | ? | ? | |
j.B | ? | ? | Can Crossup |
j.C | ? | ? | 2 Hits |
j.D | ? | ? | |
j.E | ? | ? | |
ju.A | ? | ? | |
ju.B | ? | ? | |
ju.C | ? | ? | SC into Shippuken. Can be used as instant overhead. |
Name | Move | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|---|
Reppuken | 236A | ![]() |
9 | 3 | KD | -3 | No pushback on corner block. |
Double Reppuken | 236C | ![]() ![]() ![]() |
9 | 3+4+5 | KD | -6 | No pushback on corner block. |
Jaieiken (A) | 63214A | Datei:Kofxi geese 63214A.png | 13 | 18 | KD | -5 | Super Cancel on 1st Hit. Combos from heavy attacks. |
Jaieiken (C) | 63214C | Datei:Kofxi geese 63214C.png | 23 | 30 | KD | -10 | Super Cancel on 1st Hit. Does not combo from heavy attacks. Why does this have more disadvantage than 63214A? SNK u mad? |
Ateminage Joudan | 63214B | ![]() |
3 | 18 | N/A | N/A | High & Special Counter, Super Cancel |
Ateminage Chuudan | 63214D | ![]() |
3 | 18 | N/A | N/A | Mid Counter, Super Cancel |
Ateminage Gedan | 63214E | ![]() |
3 | 18 | N/A | N/A | Low Counter, Super Cancel |
Shippuken (A) | j.214A | Datei:Kofxi geese jump 214A.png | 15 | 8 | KD | ? | First frame not in counterhit state. Negates projectiles from F9. 21F landing recovery. |
Shippuken (C) | j.214C | Datei:Kofxi geese jump 214C.png | 15 | 8 | KD | ? | First frame not in counterhit state. Negates projectiles from F9. 25F landing recovery. |
Raimeigohanage | 3C | Datei:Kofxi geese 3C.png | 4 | 11 | +16* | N/A | OTG Hit. *= against Geese after wakeup. |
Shinkunage | 632146C | Datei:Kofxi geese 632146C.png | 1 | 1 | +38* | N/A | Command Throw. *= against Geese after wakeup. |
Rashomon | 63214,63214P | Datei:Kofxi geese 6321463214P.png | 1 | 2 | -17* | N/A | Command Throw. Dream Cancel OK. Hits on F27 (during Super Freeze). Upper body invul F1-17, F18-25 regular recovery (on whiff). *=-17 on hit, but is fully invulnerable during recovery + last frame is guard only. |
Ragin Storm (A) | 1632143A | Datei:Kofxi geese 1632143A 1.png![]() |
14 | 28 | KD | -5 | F1 invul. F2-7 legs invul. F8-51 tiny hurtbox in the middle of Geese's body (in counterhit-state). F52-55 recovery. |
Raging Storm (C) | 1632143C | Datei:Kofxi geese 1632143C 1.pngDatei:Kofxi geese 1632143C 2.png | 14 | 28 | KD | -21 | F1-14 invul. F15-53 small hurtbox (ducked). F54-71 recovery. |
Deadly Rave | 632146E | Datei:Kofxi geese 632146E 1.png![]() |
9 | 27 | -7* | +0 | Costs 3 Stocks. Invul F1-9. Last hit has damage scaling (very little damage in long combos). *= if the first hit hits but is not followed up. |
Latent Raging Storm | 1632143E | Datei:Kofxi geese 1632143E.png | 8 | 53 | KD | -14 | F1-56 invul. |
Special Attributes & Bugs
- 5D(f) is unblockable when done meaty.
- 2B is invulnerable for 2F during recovery.
- Guard Cancel attack is active for 19(!) frames, which is 3-4x the usual amount
- Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
- Geese's front roll goes further than normal (189px instead of 160px)
- Geese's back roll has shorter duration, with 4F less invul than normal: invul F1-22, 7F recovery.
- Geese's back roll goes shorter than normal (152px instead of 160px)
- Like all other console exclusive characters, Geese's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5.
- While falling in from a Quick Shift, Geese is alternatingly invulnerable and vulnerable for 2 frames, until landing.
Combos
Frequently used Combos
- 2B,2A>236A/C
- 2B link 5C>63214A
- Throw > 5D(f) > kara cancel 3C
- j.C/j.D,\/,5C>1,63214,3E
- Dash 5D(f) > kara cancel 3C (midscreen)
- whiff 63214A or whiff 632146C, OTG 3C (in corner, the 63214A/632146C is for building meter)
- j.C/j.D,\/,5C>632146E,AABBCCDD214E
- 5D(f) > kara cancel 3C (in corner)
- 63214B/D/E Super Cancel 1,63214,3,A/E
Rashomon Combos
- 2B link 5C(c), Rashomon: difficult without pre-buffering by using eg. 63214C+D,63214P.
- 2B,2A, Rashomon: pre-buffer with 632A14,63214,P
- 2B, link 632146C or Rashomon: pre-buffer with 632B14,63214,P
- 5D(f), link 632146C or Rashomon: works from all ranges
Crazy Combos
- Combo into Rashomon > Dream Cancel Deadly Rave (1. Hit) > smalljump j.C or j.D,5C(c)...: this works because the first hit of Deadly Rave has different properties during Dream Cancel.
Shift Combos
Oswald & Geese
- Oswald Corner Crossup into 214C,236B,236A(whiff), turn around 3A,214B/D, delay 214A QS Geese, 63214,63214,3A/E for Raging Storm. The weird motion is necessary, otherwise Raging Storm will not come out (this is due to corner behavior, when using QS in corner, inputs are reversed very shortly upon landing because the game thinks your character is now cornered very briefly)
Okizeme
- Corner Throw turns around the enemy, this eg. allows a meaty crossup j.B.
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