Whip(KOFXI): Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Zeile 96: | Zeile 96: | ||
| j.E||18 || 9 || / || / ||Same hitbox as smalljump E. Unblockable when done meaty (tourney-banned). | | j.E||18 || 9 || / || / ||Same hitbox as smalljump E. Unblockable when done meaty (tourney-banned). | ||
|- | |- | ||
| 41236A||7/24* || 3+4 || KD || <span style="color: red;">-55/-46</span>* ||Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 legs invul. F1-29 Counterhit-State. 90F total duration. *1=if first hit whiffs. *2=first/second hit. | | 41236A||7/24* || 3+4 || KD || <span style="color: red;">-55/-46</span>* ||Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 legs invul. F1-29 Counterhit-State. 90F total duration. *1=if first hit whiffs. *2=first/second hit. Same damage as 41236C (20). | ||
|- | |- | ||
| 41236C||11/35* || 4+5 || KD || <span style="color: red;">-51/-36</span>* ||Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs. | | 41236C||11/35* || 4+5 || KD || <span style="color: red;">-51/-36</span>* ||Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs. Same damage as 41236A (20). | ||
|- | |- | ||
| 63214A||27/48* || 4+2 || KD || <span style="color: red;">-2</span> ||2nd hit is overhead. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit. | | 63214A||27/48* || 4+2 || KD || <span style="color: red;">-2</span> ||2nd hit is overhead. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit. | ||
Zeile 395: | Zeile 395: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-55/-46</span>* | | style="background-color:#F9F9F9;" |<span style="color: red;">-55/-46</span>* | ||
| style="background-color:#F9F9F9;" |Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 legs invul. F1-29 Counterhit-State. 90F total duration. *=if first hit whiffs. *2=First/second hit. | | style="background-color:#F9F9F9;" |Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 legs invul. F1-29 Counterhit-State. 90F total duration. *=if first hit whiffs. *2=First/second hit. Same damage as 41236C (20). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''41236C''' | | style="background-color:#F9F9F9;" |'''41236C''' | ||
Zeile 403: | Zeile 403: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-51/-36</span>* | | style="background-color:#F9F9F9;" |<span style="color: red;">-51/-36</span>* | ||
| style="background-color:#F9F9F9;" |Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs. *2=First/second hit. | | style="background-color:#F9F9F9;" |Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs. *2=First/second hit. Same damage as 41236A (20). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214A''' | | style="background-color:#F9F9F9;" |'''63214A''' |
Version vom 15. November 2022, 23:45 Uhr
Whip ウィップ | |
![]() | |
Tiers & Ranking | |
Tier: | C |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 1.05 |
Stun Modifier: | 1.02 |
Crouch height (Tier): | F |
Colors
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
A | B | C | D |
![]() |
![]() |
![]() |
![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
![]() |
![]() |
![]() |
![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Data
Pattern | Hit | Guard | Note |
---|---|---|---|
5C(f,1st hit)>AB | +6 | -4 | Combos into 5B(c) |
5C(f,2nd hit)>AB | +6 | +5 | Combos into 5B(c) |
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- j.E is unblockable when done meaty. Bug, tournament banned.
- Juggling with 236236P and shifting the 2nd to last hit will result in the opponent standing in the air:
Combos
- 5B(C)x1-2 > 2B > 41236A: BnB combo, hard knockdown and sets up okizeme.
- (back hit 5D(1)>) 63214B > 5B>5B>2B>41236A: Useful combo from 63214B.
- Throw > 421P: OTG hit. Most useful when Throwing the opponent in the corner, since you are close afterwards.
- 2C > 41236A: Juggle anywhere anti-air. Needs to hit both close and relatively high to connect reliably.
- 5A > 41236A: Juggle anywhere anti-air. quite situational, see it in action here, from u-rasia.
Okizeme
- Throw > short backwalk > 2B whiff > superjump j.C: Crossup. See u-rasia
DOWN! Okizeme
- Corner hyperhop j.C (crossup), 2C(1)>6Ax3 > whip pull > 5B(c)>5B(c)>2B>41236P. See u-rasia
Matchups
Vs Gato
- Due to its disjointed hurtbox, 2D can beat Gato's 236236A and make his LDM whiff when used as okizeme. Example from u-rasia
Vs Kula
- 2D as Okizeme will make Ray Spin whiff, enabling a Punish with 5B(c)>2B>41236P etc, see u-rasia
Vs Ryo
- Ryo cannot crouch Whip's 5A(c), which gives massive advantage. Can be used eg. after her pull-in move, see u-rasia
Videos
u-rasia and kentucky playing lots of whip @ game spot big one, 2022
Kentucky (best Whip) vs good day 21 players, several matches
Kentucky vs Ryumi @ 01 playland carnival 2019
Kentucky vs Sagawa @ playland carnival 2019
Kentucky vs Yamate @ playland carnival 2019
Kentucky vs Ryumi @ 02 playland carnival 2019
port24, Sawakoro plays Whip
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber