|
|
Zeile 566: |
Zeile 566: |
| === Vs Silber=== | | === Vs Silber=== |
| As okizeme, 5E > command throw (on reaction) can be used against Silber's wakeup super counter, as seen at [https://youtu.be/ClYBo-ilBAg?t=1692 g-stage] by Rock. | | As okizeme, 5E > command throw (on reaction) can be used against Silber's wakeup super counter, as seen at [https://youtu.be/ClYBo-ilBAg?t=1692 g-stage] by Rock. |
| | |
| | |
| | === vs Kim === |
| | 5C(c) beats kim upkick super, as done by [https://youtu.be/V4cxWSTYVxI?t=1265 shishio], needs confirmation whether this needs an input before the freeze or during. |
|
| |
|
| == Videos == | | == Videos == |
Version vom 22. November 2021, 19:27 Uhr
Ralf Jones ラルフ・ジョーンズ
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Tiers & Ranking
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Tier:
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A
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Ratio Cost:
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5 Points
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Properties
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Damage Modifier:
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0.97
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Stun Modifier:
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0.98
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Crouch height (Tier):
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C
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Colors
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A
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B
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C
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D
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R1 +
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R1 +
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R1 +
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R1 +
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E+A
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E+B
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E+C
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E+D
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L1 +
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L1 +
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L1 +
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L1 +
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Start+A
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Start+B
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Start+C
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Start+D
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Frame Data
Short List
Ausklappen
5A(c) |
4 |
5 |
3 |
+4 |
+3 |
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5A(f) |
4 |
5 |
3 |
+4 |
+3 |
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5B(c) |
4 |
1+4 |
3 |
+4 |
+3 |
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5B(f) |
7 |
6 |
3 |
+3 |
+2 |
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5C(c) |
5 |
4 |
15 |
+0 |
-1 |
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5C(f) |
10 |
5 |
16 |
-1 |
-2 |
|
5D(c) |
9 |
4 |
14 |
+2 |
+1 |
Lower body invul F6-27
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5D(f) |
13 |
7 |
11 |
+2 |
+1 |
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5E |
16 |
1+4 |
13 |
KD |
+1 |
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GC |
5 |
7 |
? |
KD |
-16 |
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Saving Shift |
? |
n* |
9/10 |
/ |
/ |
Active until landing. 9F/10F recovery (hit/whiff).
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2A |
5 |
2 |
6 |
+4 |
+3 |
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2B |
5 |
4 |
6 |
+2 |
+1 |
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2C |
8 |
5 |
12 |
+4 |
+3 |
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2D |
8 |
4 |
13 |
KD |
+1 |
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small A |
4 |
8 |
? |
/ |
/ |
Same hitbox as j.A
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j.A |
4 |
12 |
? |
/ |
/ |
Same hitbox as small A
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up A |
7 |
7 |
? |
/ |
/ |
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small B |
8 |
8 |
? |
/ |
/ |
Same hitbox as j.B
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j.B |
8 |
3 |
? |
/ |
/ |
Same hitbox as small B
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up B |
6 |
8 |
? |
/ |
/ |
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small C |
7 |
4 |
? |
/ |
/ |
Same hitbox as j.C
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j.C |
10 |
6 |
? |
/ |
/ |
Same hitbox as small C
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up C |
3 |
7 |
? |
/ |
/ |
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small D |
12 |
4 |
? |
/ |
/ |
Same as j.D
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j.D |
12 |
4 |
? |
/ |
/ |
Same as small D
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up D |
10 |
10 |
? |
/ |
/ |
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small E |
12 |
5 |
? |
/ |
/ |
Same hitbox as j.E
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j.E |
14 |
5 |
? |
/ |
/ |
Same hitbox as small E
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A mash |
11 |
2+4x3 |
? |
KD |
-28 |
F1-5 upper body invul.
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C mash |
10 |
1+4x2 |
? |
KD |
-20 |
F1-4 upper body invul.
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[4],6A |
7 |
4+5+3 |
? |
KD |
-19 |
F1-16 invul on feet.
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[4],6C |
9 |
4+5+3+9 |
? |
KD |
-22 |
F1-19 invul on feet.
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[2],8A |
9 |
4+4 |
? |
KD |
-25 |
F1-4 invul. Juggle anywhere (when coming down).
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[2],8C |
11 |
15+9 |
? |
KD |
-25 |
F1-4 invul. Juggle anywhere (when coming down).
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j.236A |
19 |
X+3 |
? |
KD |
? |
OTG. Overhead. steep angle. Juggle anywhere.
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j.236C |
22 |
X+3 |
? |
KD |
? |
OTG. Overhead. flat angle. Juggle anywhere.
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63214B |
28 |
14 |
? |
KD |
-24* |
F7-23 invul. Hits low. *=Point blank.
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63214D |
22 |
4+21 |
? |
KD |
-13* |
F9-20 invul. Overhead. Can OTG. *=Point blank.
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623P |
63 |
4 |
? |
KD |
N/A |
Unblockable.
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623P(can) |
8 |
4 |
? |
KD |
-9 |
Not unblockable.
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41236B |
1 |
1 |
? |
KD |
N/A |
F1-13 CH-state. Command grab.
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41236D |
12 |
1 |
? |
KD |
N/A |
F1-11 Guard Point. Command grab.
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2363214A |
12 |
19 |
? |
KD |
-19 |
F1-11 invul. F12-28 invul on feet.
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2363214C |
13 |
19 |
? |
KD |
-30 |
F1-12 invul. F13-29 invul on feet.
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2141236K |
13 |
? |
15 |
KD |
-43 |
F1-6 invul. F7-24 lower body invul. F25-39 recovery.
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236236E |
55 |
4 |
? |
KD |
N/A |
F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling.
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236236E(DC) |
8 |
4 |
? |
KD |
-16 |
Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling.
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Standing Attacks
Ausklappen
5A(c)
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4
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5
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+4
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+3
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5A(f)
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4
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5
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+4
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+3
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5B(c)
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4
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1+4
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+4
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+3
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Old japanese data erroneously lists 5F startup.
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5B(f)
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7
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6
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+3
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+2
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5C(c)
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5
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4
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+0
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-1
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5C(f)
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10
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5
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-1
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-2
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5D(c)
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9
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4
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+2
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+1
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Lower body invul F6-27
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5D(f)
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13
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7
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+2
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+1
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5E
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16
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1+4
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KD
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+1
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GC
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5
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7
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KD
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-16
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Saving Shift
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?
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n*
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/
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/
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Active until landing. 9F/10F recovery (hit/whiff).
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Crouching Attacks
Ausklappen
2A
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5
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2
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+4
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+3
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2B
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5
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4
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+2
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+1
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2C
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8
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5
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+4
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+3
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2D
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8
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4
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KD
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+1
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Jumping Attacks
Ausklappen
smalljump A
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4
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8
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Same Hitbox as jump A
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j.A
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4
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12
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Same Hitbox as Smalljump A
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jump up A
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7
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7
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smalljump B
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8
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8
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Same Hitbox as jump B
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j.B
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8
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3
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Same Hitbox as Smalljump B
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jump up B
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6
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8
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smalljump C
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7
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4
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Same Hitbox as jump C
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j.C
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10
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6
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Same Hitbox as Smalljump C
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jump up C
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3
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7
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extremely fast
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smalljump D
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12
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4
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Same as jump D
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j.D
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12
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4
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Same as Smalljump D
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jump up D
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10
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10
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smalljump E
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12
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5
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Same hitbox as j.E
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j.E
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14
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5
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Same hibox as smalljump E
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Specials & Supers
Ausklappen
A Mash
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11
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2+4x3
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KD
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-28
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F1-5 upper body invul. Same hitboxes as mash C, but active longer.
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C Mash
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10
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1+4x2
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KD
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-20
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F1-4 upper body invul. Very hard to execute. Same hitboxes as mash A, but active shorter.
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[4],6A
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7
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4+5+3
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KD
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-19
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F1-16 invul on feet.
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[4],6C
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9
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4+5+3+9
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KD
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-22
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F1-19 invul on feet.
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[2],8A
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9
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4+4
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KD
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-25
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F1-4 invul. Juggle anywhere (when coming down).
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[2],8C
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11
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15+9
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KD
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-25
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F1-4 invul. Juggle anywhere (when coming down).
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j.236A
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19
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X+3
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KD
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?
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OTG. Overhead. Steeper angle as j.236C. X = 0-5F (depending on height). Juggle anywhere.
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j.236C
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22
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X+3
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KD
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?
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OTG. Overhead. Flatter angle as j.236A. X = 0-5F (depending on height). Juggle anywhere.
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63214B
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28
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14
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KD
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-24*
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F7-23 invul. Hits low. *=Point Blank
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63214D
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22
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4+21
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KD
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-13*
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F9-20 invul. Overhead. Can OTG-relaunch. *=Point Blank
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623P
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63
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4
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KD
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N/A
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Unblockable.
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623P(cancel)
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8
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4
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KD
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-9
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Not unblockable, but faster. Same hitbox as 623P.
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41236B
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1
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1
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KD
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N/A
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F1-13 Counterhit-State.
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41236D
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12
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1
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KD
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N/A
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F1-11 Guard Point.
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2363214A
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12
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4+4+1+2+2+2+4
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KD
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-19
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F1-11 invul. F12-28 invul on feet. Same hitboxes as 2363214C.
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2363214C
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13
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4+4+1+2+2+2+4
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KD
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-30
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F1-12 invul. F13-29 invul on feet. Same hitboxes as 2363214A.
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2141236K
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|
13
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?
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KD
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-43
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F1-6 invul. F7-24 lower body invul. F25-39 recovery. Hit only triggers on proximity.
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236236E
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55
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4
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KD
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N/A
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F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling.
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236236E(DC)
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|
8
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4
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KD
|
-16
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Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling.
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Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
Combos
- 2C > hit confirm > 623P, OTG j.236P
- 5C > 41236K or 623P, OTG j.236P
- 5E (counter hit) > 623P, OTG j.236P
Shift Combos
- Elisabeth Uppercut Super QS Ralf j.A whiff, \/, C-Upper, link D Dropkick (OTG), link 2A>623C (kara upper), superjump j.236C (OTG) Quelle kohatsu, ~48m
Okizeme
DOWN! Okizeme
- 5B(f) crossup setup on incoming, 2P-Corner only, Source
Matchups
Vs Clark
Japan's best Clark player Rock considers this matchup in the advantage of Clark, as a 6.5:3.5. Rock's (translated) analysis:
"Clark's attacks in air, particularly j.D, are so strong that Ralf is forced to fight on the ground, where Clark's 2C dominates.
In neutral, Clark should try keep Ralf at the distance where 2C just hits the pokes of Ralf. If Ralf uses 5C(f) & 2C in neutral, they lose to Clark's 2C in this way.
Clark's 2D is also strong against Ralf since it evades many of his attacks, and because 2D has long active time.
The only real danger for Clark is Ralf's 5E~Kara Upper. Clark can try to stop it during startup with 2B. After the 2B hits, clark can immediately use a 2C, which cannot be interrupted by Ralf, and which also resets the neutral again."
Vs Gato
Very hard matchup.
Smalljump j.B goes over Gato's wakeup 236236A & then still combos into 5C>Upper.
Vs Silber
As okizeme, 5E > command throw (on reaction) can be used against Silber's wakeup super counter, as seen at g-stage by Rock.
vs Kim
5C(c) beats kim upkick super, as done by shishio, needs confirmation whether this needs an input before the freeze or during.
Videos
Shisho playing Ralf vs Kyuntakuya
Navigation