Jyazu(KOFXI): Unterschied zwischen den Versionen
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| 623C || 9 || ? || / || / ||80° angle. | | 623C || 9 || ? || / || / ||80° angle. | ||
|- | |- | ||
| 63214B || 19 || 32 || KD || <span style="color: red;">-8*</span> ||Launches. *=point blank. Same hitbox as 63214D, but travels shorter. | | 63214B || 19 || 32 || KD || <span style="color: red;">-8*</span> ||Launches. *=point blank. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs). | ||
|- | |- | ||
| 63214D || 19 || 58 || KD || <span style="color: red;">-8*</span> ||Launches. *=point blank. Same hitbox as 63214B, but travels further. | | 63214D || 19 || 58 || KD || <span style="color: red;">-8*</span> ||Launches. *=point blank. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs). | ||
|- | |- | ||
| 236C || 11 || ? || <span style="color: red;">-15*</span> || <span style="color: red;">-16*</span> ||*=point blank. | | 236C || 11 || ? || <span style="color: red;">-15*</span> || <span style="color: red;">-16*</span> ||*=point blank. | ||
Zeile 430: | Zeile 430: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-8* | | style="background-color:#F9F9F9;" |-8* | ||
| style="background-color:#F9F9F9;" |Launches. *=point blank. Same hitbox as 63214D, but travels shorter. | | style="background-color:#F9F9F9;" |Launches. *=point blank. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214D''' | | style="background-color:#F9F9F9;" |'''63214D''' | ||
Zeile 438: | Zeile 438: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-8* | | style="background-color:#F9F9F9;" |-8* | ||
| style="background-color:#F9F9F9;" |Launches. *=point blank. Same hitbox as 63214B, but travels further. | | style="background-color:#F9F9F9;" |Launches. *=point blank. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236C''' | | style="background-color:#F9F9F9;" |'''236C''' |
Version vom 9. Oktober 2021, 22:35 Uhr
Jazu 邪頭 | |
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Tiers & Ranking | |
Tier: | B+ |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.08 |
Stun Modifier: | 1.30 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has no collision on back ukemi (can run through)
- All of Jazu's jump attack cannot be saving shifted. (Thanks, kofxi_bot!)
Combos
- Combo into 63214K, sj.D, land, then left/right mixup by walking forward or not,Source: Lunatic Ryoji
- Combo into 63214K, link 623B, link 2,8P: Source: Lunatic Ryoji
- Corner combo into 63214K, link 632146P, link 632146P, link 214P, Source: imokkuma
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