B.Jenet(KOFXI): Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
(3 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 49: | Zeile 49: | ||
| 5E|| 11 || 5 || KD || <span style="color: red;">-3</span> || | | 5E|| 11 || 5 || KD || <span style="color: red;">-3</span> || | ||
|- | |- | ||
| GC|| 8 || 5 || KD || <span style="color: red;">- | | GC|| 8 || 5 || KD || <span style="color: red;">-12</span> || | ||
|- | |- | ||
| 5A(c)/5C(f)> A|| 5 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+ | | 5A(c)/5C(f)> A|| 5 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+10</span> ||Chain Combo. No Special Cancel. Massive advantage on guard. | ||
|- | |- | ||
| 5A(c)/5C(f)> C|| 6 || 7 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||Chain Combo. Special Cancel- | | 5A(c)/5C(f)> C|| 6 || 7 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||Chain Combo. Special Cancel- | ||
Zeile 113: | Zeile 113: | ||
| 236236P || 7 || 28|| KD|| <span style="color: red;">-9</span>||F1-4 invul. F5-34 invul on the feet. Blocks projectiles F7-35 (1F longer than active time). Counterhit-state F5-38. 28F landing recovery. | | 236236P || 7 || 28|| KD|| <span style="color: red;">-9</span>||F1-4 invul. F5-34 invul on the feet. Blocks projectiles F7-35 (1F longer than active time). Counterhit-state F5-38. 28F landing recovery. | ||
|- | |- | ||
| 236236K || 5 || 2+3+3+2+2|| KD|| <span style="color: red;">-63</span>||F1-6 invul. F7 feet invul & airborne. 21F landing recovery. | | 236236K || 5 || 2+3+3+2+2|| KD|| <span style="color: red;">-63</span>||F1-6 invul. F7 feet invul & airborne. 21F landing recovery. No combo damage scaling on last hit. | ||
|- | |- | ||
| 214214E || 1|| 28|| <span style="color: red;">-22</span>*|| /||Counter. No Super Freeze. 59F recovery. *=-22 if ukemi is used. Completely invulnerable during recovery except the last 5F. | | 214214E || 1|| 28|| <span style="color: red;">-22</span>*|| /||Counter. No Super Freeze. 59F recovery. *=-22 if ukemi is used. Completely invulnerable during recovery except the last 5F. | ||
|- | |- | ||
| 214214E(DC) || 1|| ?|| KD|| /||The Dream Cancel version of the LDM is a regular hit (same hitbox as counter version). Completely invulnerable during recovery except the last 5F. | | 214214E(DC) || 1|| ?|| KD|| /||The Dream / Super Cancel version of the LDM is a regular hit (same hitbox as counter version). Completely invulnerable during recovery except the last 5F. | ||
|- | |- | ||
|} | |} | ||
Zeile 143: | Zeile 143: | ||
| 5E|| [[bild:kofxi_jenet_5E.png]] || 11 || 5|| KD|| <span style="color: red;">-3</span>|| | | 5E|| [[bild:kofxi_jenet_5E.png]] || 11 || 5|| KD|| <span style="color: red;">-3</span>|| | ||
|- | |- | ||
| GC|| [[bild:kofxi_jenet_GC.png]] || 8 || 5|| KD|| <span style="color: red;">- | | GC|| [[bild:kofxi_jenet_GC.png]] || 8 || 5|| KD|| <span style="color: red;">-12</span>|| | ||
|- | |- | ||
| 5A(c)/5C(f)> A|| [[bild:kofxi_jenet_chain_A.png]] || 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+10</span>||Chain Combo. Can be done multiple times (A>A>A). Identical hitbox to 5A(c). No Special Cancel. Massive advantage on guard. | | 5A(c)/5C(f)> A|| [[bild:kofxi_jenet_chain_A.png]] || 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+10</span>||Chain Combo. Can be done multiple times (A>A>A). Identical hitbox to 5A(c). No Special Cancel. Massive advantage on guard. | ||
Zeile 149: | Zeile 149: | ||
| 5A(c)/5C(f)> C|| [[bild:kofxi_jenet_chain_C.png]] || 6 || 7|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||Chain Combo. Special Cancel. Pixel error on some of her frames (small brown pixels in front/above her arm). | | 5A(c)/5C(f)> C|| [[bild:kofxi_jenet_chain_C.png]] || 6 || 7|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||Chain Combo. Special Cancel. Pixel error on some of her frames (small brown pixels in front/above her arm). | ||
|- | |- | ||
| | | Saving Shift|| [[bild:kofxi_jenet_saving.png]] || ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |- | ||
|} | |} | ||
Zeile 229: | Zeile 229: | ||
| 236236P || [[bild:kofxi_jenet_236236P.png]] || 7 || 28|| KD|| <span style="color: red;">-9</span>||F1-4 invul. F5-34 invul on the feet. 28F landing recovery. | | 236236P || [[bild:kofxi_jenet_236236P.png]] || 7 || 28|| KD|| <span style="color: red;">-9</span>||F1-4 invul. F5-34 invul on the feet. 28F landing recovery. | ||
|- | |- | ||
| 236236K || [[bild:kofxi_jenet_236236K_gif.gif]] || 5 || 2+3+3+2+2|| KD|| <span style="color: red;">-63</span>||F1-6 invul. F7 feet invul & airborne. 21F landing recovery. | | 236236K || [[bild:kofxi_jenet_236236K_gif.gif]] || 5 || 2+3+3+2+2|| KD|| <span style="color: red;">-63</span>||F1-6 invul. F7 feet invul & airborne. 21F landing recovery. No combo damage scaling on last hit. | ||
|- | |- | ||
| 214214E || [[bild:kofxi_jenet_214214E.png]] ||1|| 28|| <span style="color: red;">-22</span>*|| /||Counter. No Super Freeze. 59F recovery. Completely invulnerable during recovery except the last 5F. *=-22 if ukemi is used. | | 214214E || [[bild:kofxi_jenet_214214E.png]] ||1|| 28|| <span style="color: red;">-22</span>*|| /||Counter. No Super Freeze. 59F recovery. Completely invulnerable during recovery except the last 5F. *=-22 if ukemi is used. | ||
|- | |- | ||
| 214214E(DC) || [[bild:kofxi_jenet_214214E_DC.png]] ||1|| ?|| KD|| /|| | | 214214E(DC) || [[bild:kofxi_jenet_214214E_DC.png]] ||1|| ?|| KD|| /||Dream / Super Cancel version of the LDM is a regular hit. Completely invulnerable during recovery except the last 5F. *=-22 if ukemi is used. | ||
|- | |- | ||
|} | |} |
Aktuelle Version vom 19. September 2021, 13:46 Uhr
B. Jenet (B・ジェニー ) | |
Tiers & Ranking | |
Tier: | B to C+ |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 1.02 |
Stun Modifier: | 0.98 |
Crouch height (Tier): | F |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note |
---|---|---|---|---|---|
5A(c) | 5 | 4 | +7 | +6 | Chain combo starter |
5A(f) | 6 | 4 | +1 | +0 | |
5B(c) | 5 | 4 | +1 | +0 | |
5B(f) | 6 | 4 | +3 | +2 | |
5C(c) | 4 | 2+4 | +0 | -1 | Deals only 4 stun damage. |
5C(f) | 10 | 5 | -1 | -2 | |
5D(c) | 6 | 1+4 | -8 | -9 | |
5D(f) | 11 | 4 | -4 | -5 | |
5E | 11 | 5 | KD | -3 | |
GC | 8 | 5 | KD | -12 | |
5A(c)/5C(f)> A | 5 | 4 | +3 | +10 | Chain Combo. No Special Cancel. Massive advantage on guard. |
5A(c)/5C(f)> C | 6 | 7 | +2 | +1 | Chain Combo. Special Cancel- |
Saving Shift | ? | n* | / | / | Active until landing. 9F/10F recovery (hit/whiff). |
2A | 6 | 4 | +4 | +3 | |
2B | 4 | 4 | +3 | +2 | Fastest low hit in the game. |
2C | 9 | 4 | +3 | +2 | Disjointed hurtbox. |
2D | 8 | 7 | KD | -5 | |
3D | 7 | 3+2 | KD | -44 | Feet invul & Airborne from F5. 26F landing recovery. |
j.A | 6 | 10 | / | / | |
j.B | 6 | 8 | / | / | |
small C | 6 | 3+6 | / | / | 2F faster than j.C, but same hitboxes. |
j.C | 8 | 3+6 | / | / | 2F slower than small C, but same hitboxes. |
small D | 8 | 7 | / | / | 2F faster than jump D, but same hitboxes. |
j.D | 10 | 7 | / | / | 2F slower than small D, but same hitboxes. |
small E | 12 | 6 | / | / | 1F faster than jump E, but same hitboxes. |
j.E | 13 | 6 | / | / | 1F slower than small E, but same hitboxes. |
Air Throw | 1 | 1 | / | / | Done with C + any direction except 8. |
236A | 14 | 26 | +1* | +0* | *=point blank, 2 hits. +9/+8 with 3 hits up close. |
236C | 17 | ? | +1* | +0* | Travels way further than 236A. *=point blank, 2 hits. +7/+6 with 3 hits up close. |
214A | 18 | 3 | KD | -6 | Super Cancel (slightly delayed). |
214C | 23 | 3 | KD | -6 | Travels forward. Super Cancel (slightly delayed). |
214B | 20 | 3+3+4+2 | ? | ? | Overhead. Invul on feet & airborne from F1. |
214D | 25* | 3+5 | ? | ? | Overhead. Invul on feet & airborne from F1. Whiffs against some crouching characters (eg. Jenet). *=old japanese data says 29F startup. |
236B | 6 | 6+2+2 | KD | -30 | Invul on feet & airborne from F2. 27F landing recovery. |
236D | 15 | 6+3+6 | KD | -36 | Can be cancelled into j.2k. Invul on feet & airborne from F5.27F landing recovery. |
j.2B/D | / | / | / | / | B angled upwards, D downards. D-version deals more damage according to Conqueror's Guide. Counter hit state until landing. 16F landing recovery. Loses counter hit state another j.2K is performed. |
j.2K*2 | 6* | 3 | KD | ? | *=fastest timing including first j.2K. |
j.2K*3 | ~11 | 3 | KD | ? | |
j.2K*4 | ~9 | 3 | KD | ? | |
j.2K*5 | ~10 | 4 | KD | ? | |
236236P | 7 | 28 | KD | -9 | F1-4 invul. F5-34 invul on the feet. Blocks projectiles F7-35 (1F longer than active time). Counterhit-state F5-38. 28F landing recovery. |
236236K | 5 | 2+3+3+2+2 | KD | -63 | F1-6 invul. F7 feet invul & airborne. 21F landing recovery. No combo damage scaling on last hit. |
214214E | 1 | 28 | -22* | / | Counter. No Super Freeze. 59F recovery. *=-22 if ukemi is used. Completely invulnerable during recovery except the last 5F. |
214214E(DC) | 1 | ? | KD | / | The Dream / Super Cancel version of the LDM is a regular hit (same hitbox as counter version). Completely invulnerable during recovery except the last 5F. |
Blockstring & Chain Combo Frame Data
String | Hit | Guard | Note |
---|---|---|---|
5C(f)>A(whiff) | +1* | +0* | *=if A whiffs. |
236D>j.2K(1) | KD | +1 | Fastest timing. |
Special Attributes & Bugs
- C(c) and D(c) can be linked after 5A(c) (to avoid the 5C(c) turning into the chain attack, slightly delay the link)
- Far C chains into A
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Jenet has no recovery when landing from a DOWN! and can act immediately.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber