Whip(KOFXI): Unterschied zwischen den Versionen
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| 6AA ||32/35* || 3+3 || <span style="color: red;">-14/-11</span>* || <span style="color: red;">-15/-12</span>* ||*1=counting from F1 of 6A. *2&3=first/second hitbox. | | 6AA ||32/35* || 3+3 || <span style="color: red;">-14/-11</span>* || <span style="color: red;">-15/-12</span>* ||*1=counting from F1 of 6A. *2&3=first/second hitbox. | ||
|- | |- | ||
| 6AAA ||45/49* || 2+2 || <span style="color: red;">-25 | | 6AAA ||45/49* || 2+2 || <span style="color: red;">-25</span>/KD* || <span style="color: red;">-26/-22</span>* ||Same hitboxes as 6A, but second hitbox causes knockdown. *=counting from F1 of 6A. *2&3=first/second hitbox. | ||
|- | |- | ||
| Saving||? || N* || KD || / ||Active until landing. 9F/10F recovery (hit/whiff). | | Saving||? || N* || KD || / ||Active until landing. 9F/10F recovery (hit/whiff). | ||
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| 2D||11 || 4 || KD || <span style="color: blue;">+5</span> ||Low profile F3-14 & 23-25 (112px). F26+27 crouching recovery. Moves forward (disjointed hurtbox). Can beat Gato's 236236A as okizeme. | | 2D||11 || 4 || KD || <span style="color: blue;">+5</span> ||Low profile F3-14 & 23-25 (112px). F26+27 crouching recovery. Moves forward (disjointed hurtbox). Can beat Gato's 236236A as okizeme. | ||
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| small A||8 || 10 || / || / ||Same hitbox as j.A. | |||
|- | |||
| up A||9/12/15* || +3+3 || / || / ||Unique attack. *=First, second, third hit. | |||
|- | |||
| j.A||8 || 10 || / || / ||Same hitbox as smalljump A. | |||
|- | |||
| small B||7 || 18 || / || / ||Same hitbox as j.B. | |||
|- | |||
| j.B||7 || 18 || / || / ||Same hitbox as smalljump B. | |||
|- | |||
| small C||14/18* || 4+4 || / || / ||Same hitbox as j.C. *=First/second hit. | |||
|- | |||
| up C||16 || 3+3 || / || / ||Unique attack. | |||
|- | |||
| j.C||14/18* || 4+4 || / || / ||Same hitbox as smalljump C. *=First/second hit. | |||
|- | |||
| small D||11/15* || 2+2 || / || / ||Same hitbox as j.D. *=First/second hit. | |||
|- | |||
| up D||11 || 7 || / || / ||Unique attack. | |||
|- | |||
| j.D||11/15* || 2+2 || / || / ||Same hitbox as smalljump D. *=First/second hit. | |||
|- | |||
| small E||17 || 9* || / || / ||Same hitbox as j.E. *=active until landing, 9F at most. | |||
|- | |||
| up E||18 || 10 || / || / ||Same hitbox as smalljump E. | |||
|- | |||
| j.E||18 || 9 || / || / ||Same hitbox as smalljump E. | |||
|- | |||
| 41236A||7/24* || 3+4 || KD || ? ||Juggle anywhere (2nd hit). F1 whole body except head invul. F2-6 head and legs invul. F1-29 Counterhit-State. 90F total duration. *=if first hit whiffs. | |||
|- | |||
| 41236C||11/35* || 4+5 || KD || ? ||Juggle anywhere (2nd hit). F1-10 upper body invul. F1-42 Counterhit-State. 91F total duration. *=if first hit whiffs. | |||
|- | |||
| 63214A||27/48* || 4+2 || KD || <span style="color: red;">-2</span> ||2nd hit is overhead. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit. | |||
|- | |||
| 63214B||23/44* || 3+4 || <span style="color: blue;">+6</span>* || <span style="color: blue;">+7</span>* ||Hits mid. Pulls the opponent in. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-50 counterhit-state. *=first/second hit. *2/3=more advantage on guard than on hit. | |||
|- | |||
| 63214C||24/X* || 4+3 || KD || <span style="color: red;">-11</span> ||2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state. | |||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Standing Attacks | |+ Standing Attacks |
Version vom 18. September 2021, 11:53 Uhr
Whip ウィップ | |
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Tiers & Ranking | |
Tier: | C |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 1.05 |
Stun Modifier: | 1.02 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Data
Pattern | Hit | Guard | Note |
---|---|---|---|
5C(f,1st hit)>AB | +6 | -4 | Combos into 5B(c) |
5C(f,2nd hit)>AB | +6 | +5 | Combos into 5B(c) |
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
Videos
Kentucky (best Whip) vs good day 21 players, several matches
Kentucky vs Ryumi @ 01 playland carnival 2019
Kentucky vs Sagawa @ playland carnival 2019
Kentucky vs Yamate @ playland carnival 2019
Kentucky vs Ryumi @ 02 playland carnival 2019
port24, Sawakoro plays Whip
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