Whip(KOFXI): Unterschied zwischen den Versionen
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| style="background-color:#F9F9F9;" |Followup to 421P, up to 5x. Low hit. Juggle anywhere. Can hit OTG. Has a reload animation after 6 shots have been fired. *=each additional shot after the first. | | style="background-color:#F9F9F9;" |Followup to 421P, up to 5x. Low hit. Juggle anywhere. Can hit OTG. Has a reload animation after 6 shots have been fired. *=each additional shot after the first. | ||
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| style="background-color:#F9F9F9;" |'''j. | | style="background-color:#F9F9F9;" |'''j.214A''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_whip_jump_214A_1.png]][[bild:kofxi_whip_jump_214A_2.png]][[bild:kofxi_whip_jump_214A_3.png]][[bild:kofxi_whip_jump_214A_gif.gif]] | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |4+1+14 | | style="background-color:#F9F9F9;" |4+1+14 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |11F landing recovery. | | style="background-color:#F9F9F9;" |F1-35 in counterhit-state. 11F landing recovery. Travels shorter than j.214C. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''j.214C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_whip_jump_214C_1.png]][[bild:kofxi_whip_jump_214C_2.png]][[bild:kofxi_whip_jump_214C_3.png]][[bild:kofxi_whip_jump_214C_4.png]][[bild:kofxi_whip_jump_214C_gif.gif]] | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |5+2+18+3 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |F1-46 in counterhit-state. 16F landing recovery. Travels further than j.214A. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2141236P''' | | style="background-color:#F9F9F9;" |'''2141236P''' |
Version vom 18. September 2021, 10:31 Uhr
Whip ウィップ | |
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Tiers & Ranking | |
Tier: | C |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 1.05 |
Stun Modifier: | 1.02 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Data
Pattern | Hit | Guard | Note |
---|---|---|---|
5C(f,1st hit)>AB | +6 | -4 | Combos into 5B(c) |
5C(f,2nd hit)>AB | +6 | +5 | Combos into 5B(c) |
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
Videos
Kentucky (best Whip) vs good day 21 players, several matches
Kentucky vs Ryumi @ 01 playland carnival 2019
Kentucky vs Sagawa @ playland carnival 2019
Kentucky vs Yamate @ playland carnival 2019
Kentucky vs Ryumi @ 02 playland carnival 2019
port24, Sawakoro plays Whip
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