Gai Tendo(KOFXI): Unterschied zwischen den Versionen
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| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |Launcher. 6D>3 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile. 6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile. | | style="background-color:#F9F9F9;" |Launcher. 14F landing recovery. 6D>3 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile. 6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile. | ||
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| style="background-color:#F9F9F9;" |'''Bare Knuckle (6C/D>6>4)''' | | style="background-color:#F9F9F9;" |'''Bare Knuckle (6C/D>6>4)''' |
Version vom 25. Mai 2021, 22:38 Uhr
Gai Tendo 天童 凱 | |
Tiers & Ranking | |
Tier: | A |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 0.96 |
Stun Modifier: | 0.95 |
Crouch height (Tier): | C |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
Bridge Sway (214E) | / | 31 | / | / | Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest). | |
Bridge Sway Upper (214E>8P) | Datei:Kofxi gai 214E8P gif.png | 10+4 | 3+3 | KD | -3* | First hit allows juggles. Super Cancel. 18F recovery. *=first hit. |
Gai Wheel (214E>8K) | 10+20/+23* | 3+3 | KD | -2/+1* | 2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1=if opponent crouches. *2=first/second hit. | |
Back Knuckle (214E>4P) | ? | ? | ? | ? | Super Cancel. Very high hit stun. Whiffs against crouching characters. | |
Back Tornado (214E>4K) | Datei:Kofxi gai 214E4K.png | ? | ? | ? | ? | |
Frog Down (214E>2P) | Datei:Kofxi gai 214E2P.png | ? | ? | ? | ? | |
Frog Down (214E>2P>9) | Datei:Kofxi gai 214E2P9.png | ? | ? | ? | ? | Frog Down followup. Super Cancel. |
Slider (214E>2K) | Datei:Kofxi gai 214E2K.png | ? | ? | ? | ? | |
Front Step(214E>6X) | Datei:Kofxi gai 214E6X.png | ? | ? | ? | ? | Can be chained (needs different button), eg. 214E>6A,6B,6C,6D |
Gai Sniper(214E>41236E) | ? | ? | ? | ? | Command Throw. |
Move | Hitbox | Startup | Active | Adv | Cancel | Note |
---|---|---|---|---|---|---|
22A | Datei:Kofxi gai 22A.png | ? | ? | ? | ||
22A>8 | Datei:Kofxi gai 22A8.png | ? | ? | ? | ||
22C | Datei:Kofxi gai 22C.png | ? | ? | ? | ||
22C>8 | Datei:Kofxi gai 22C8.png | ? | ? | ? | ||
623A | Datei:Kofxi gai 623A.png | 7 | ? | ? | ||
623C | Datei:Kofxi gai 623C.png | 17 | ? | ? | ||
214B | Datei:Kofxi gai 214B.png | 21 | ? | ? | ||
214D | Datei:Kofxi gai 214D.png | 23 | ? | ? | ||
41236E | 2 | ? | ? | |||
236236K | 4 | ? | ? | Every hit can be QSed | ||
236236E | Datei:Kofxi gai 236236E.png | 7 | ? | ? | Can be QSed |
Special Attributes & Bugs
- The collision box Gai's 6D is rotated 90° during its active time.
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- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
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- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
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