Jyazu(KOFXI): Unterschied zwischen den Versionen
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Zeile 104: | Zeile 104: | ||
| 236C || 11 || ? || <span style="color: red;">-15*</span> || <span style="color: red;">-16*</span> ||*=point blank. | | 236C || 11 || ? || <span style="color: red;">-15*</span> || <span style="color: red;">-16*</span> ||*=point blank. | ||
|- | |- | ||
| 214A || 7 || 32 || KD || <span style="color: red;">-39/-47*</span> ||Travels slightly slower than 214C. | | 214A || 7 || 32 || KD || <span style="color: red;">-39/-47*</span> ||Travels slightly slower than 214C. Feet invul F1+. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. | ||
|- | |- | ||
| 214C || 7 || 32 || KD|| <span style="color: red;">-43/-51*</span> ||Travels slightly faster than 214A. | | 214C || 7 || 32 || KD|| <span style="color: red;">-43/-51*</span> ||Travels slightly faster than 214A. Feet invul F1+. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. | ||
|- | |- | ||
| 421K || 7 || 3 || KD|| <span style="color: red;">-19</span> ||Airborne & CH-state F1-33. F34-46 (13F) landing recovery. | | 421K || 7 || 3 || KD|| <span style="color: red;">-19</span> ||Airborne & CH-state F1-33. F34-46 (13F) landing recovery. | ||
Zeile 454: | Zeile 454: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-39/-47* | | style="background-color:#F9F9F9;" |-39/-47* | ||
| style="background-color:#F9F9F9;" |Travels slightly slower than 214C. | | style="background-color:#F9F9F9;" |Travels slightly slower than 214C. Feet invul F1+. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214C''' | | style="background-color:#F9F9F9;" |'''214C''' | ||
Zeile 462: | Zeile 462: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-43/-51* | | style="background-color:#F9F9F9;" |-43/-51* | ||
| style="background-color:#F9F9F9;" |Travels slightly faster than 214A. | | style="background-color:#F9F9F9;" |Travels slightly faster than 214A. Feet invul F1+. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''421K''' | | style="background-color:#F9F9F9;" |'''421K''' |
Version vom 18. Mai 2021, 19:48 Uhr
Jazu 邪頭 | |
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Tiers & Ranking | |
Tier: | B+ |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.08 |
Stun Modifier: | 1.30 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has no collision on back ukemi (can run through)
- All of Jazu's jump attack cannot be saving shifted. (Thanks, kofxi_bot!)
Combos
- Combo into 63214K, sj.D, land, then left/right mixup by walking forward or not,Source: Lunatic Ryoji
- Combo into 63214K, link 623B, link 2,8P: Source: Lunatic Ryoji
- Corner combo into 63214K, link 632146P, link 632146P, link 214P, Source: imokkuma
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber