King(KOFXI): Unterschied zwischen den Versionen
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| 236D ||14 || n || <span style="color: red;">-7*</span> || <span style="color: red;">-8*</span> ||Low hit. F1-18 Counterhit-State. 52F total duration. *=point blank. | | 236D ||14 || n || <span style="color: red;">-7*</span> || <span style="color: red;">-8*</span> ||Low hit. F1-18 Counterhit-State. 52F total duration. *=point blank. | ||
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| 236236B ||16/38 || n+n || KD || <span style="color: red;">-11*</span> ||F1-51 Counterhit-State. Airborne F7-26 & 31-51. 79F total duration. *=point blank | | 236236B ||16/38 || n+n || KD || <span style="color: red;">-11*</span> ||F1-51 Counterhit-State. Airborne F7-26 & 31-51. 79F total duration. Juggle anywhere. *=point blank | ||
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| 236236D ||14 || n+n || KD || <span style="color: red;">-18*</span> ||F1-49 Counterhit-State. Airborne F5-24 & 29-49. 84F total duration. *=point blank | | 236236D ||14 || n+n || KD || <span style="color: red;">-18*</span> ||F1-49 Counterhit-State. Airborne F5-24 & 29-49. 84F total duration. Juggle anywhere. *=point blank | ||
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| 63214B ||8 || 9 || KD || <span style="color: red;">-21</span> ||F1-7 invul. 14F landing recovery. | | 63214B ||8 || 9 || KD || <span style="color: red;">-21</span> ||F1-7 invul. 14F landing recovery. | ||
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| 214214K ||5 || 6+2+6+6 || KD || <span style="color: red;">-31/-35*</span> ||F1 only invul. F2 airborne. *standing/crouching guard | | 214214K ||5 || 6+2+6+6 || KD || <span style="color: red;">-31/-35*</span> ||F1 only invul. F2 airborne. *standing/crouching guard | ||
|- | |- | ||
| 236236E ||5 || n || KD || <span style="color: red;">-11*</span> ||F1 invul. Airborne from F2. Starts with a high venom strike. *=last hit, point blank. | | 236236E ||5 || n || KD || <span style="color: red;">-11*</span> ||F1 invul. Airborne from F2. Starts with a high venom strike. Juggle anywhere. *=last hit, point blank. | ||
|- | |- | ||
| 214214E ||7 || n || KD || <span style="color: red;">-11*</span> ||F1-3 invul. Starts with a low venom strike. *=last hit, point blank. | | 214214E ||7 || n || KD || <span style="color: red;">-11*</span> ||F1-3 invul. Starts with a low venom strike. Juggle anywhere. *=last hit, point blank. | ||
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|} | |} |
Version vom 15. Mai 2021, 20:46 Uhr
King キング | |
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Tiers & Ranking | |
Tier: | B |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.05 |
Stun Modifier: | 1.02 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- King's Front Ukemi takes 26+1F instead of the regular 22+1F
- King's front roll has her collision way behind her sprite. This can be used for tricky left/right okizeme that looks like King crosses up, when in fact she doesn't and ends up where she left off.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber