Maxima(KOFXI): Unterschied zwischen den Versionen
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Zeile 28: | Zeile 28: | ||
==Frame Data== | ==Frame Data== | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |||
! Move !! S!! A!! Hit!! Grd!! Note | |||
|- | |||
| 5A(c) || 6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || | |||
|- | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Standing Attacks | |+Standing Attacks | ||
Zeile 65: | Zeile 73: | ||
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note | ! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note | ||
|- | |- | ||
| 2A|| [[bild:kofxi_maxima_2A.png]] || 9 || 3 || <span style="color: | | 2A|| [[bild:kofxi_maxima_2A.png]] || 9 || 3 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || | ||
|- | |- | ||
| 2B|| [[bild:kofxi_maxima_2B.png]] || 8 || 4 || <span style="color: | | 2B|| [[bild:kofxi_maxima_2B.png]] || 8 || 4 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || | ||
|- | |- | ||
| 2C|| [[bild:kofxi_maxima_2C_guardpoint.png]][[bild:kofxi_maxima_2C.png]] || 14 || | | 2C|| [[bild:kofxi_maxima_2C_guardpoint.png]][[bild:kofxi_maxima_2C.png]] || 14 || 6 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> || F5-10 Guardpoint. | ||
|- | |- | ||
| 2D|| [[bild:kofxi_maxima_2D.png]] || 11 || 6 || KD || <span style="color: red;">- | | 2D|| [[bild:kofxi_maxima_2D.png]] || 11 || 6 || KD || <span style="color: red;">-2</span> || | ||
|- | |- | ||
| 3C|| [[bild:kofxi_maxima_3C.png]] || 11 || 6 || <span style="color: red;">- | | 3C|| [[bild:kofxi_maxima_3C.png]] || 11 || 6 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> || | ||
|- | |- | ||
| 3C(cancel)|| [[bild:kofxi_maxima_3C(cancel).png]] || 13 || 6 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> ||Cancel-Version counts as a "heavy hit" (different hit stun?) | | 3C(cancel)|| [[bild:kofxi_maxima_3C(cancel).png]] || 13 || 6 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> ||Cancel-Version counts as a "heavy hit" (different hit stun?) | ||
Zeile 141: | Zeile 149: | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
Zeile 148: | Zeile 157: | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |<span style="color: red;">-15</span> | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-16</span> | |||
| style="background-color:#F9F9F9;" |Rekka Starter. Maxima's Head in Counterhit-State F11-20 | | style="background-color:#F9F9F9;" |Rekka Starter. Maxima's Head in Counterhit-State F11-20 | ||
|- | |- | ||
Zeile 155: | Zeile 165: | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |<span style="color: red;">-13</span> | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-14</span> | |||
| style="background-color:#F9F9F9;" |Rekka Starter. Head has no Hurtbox F16-25 | | style="background-color:#F9F9F9;" |Rekka Starter. Head has no Hurtbox F16-25 | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''>236A/C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_maxima_41236P_1.png]][[bild:kofxi_maxima_41236P_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_maxima_41236P_1.png]][[bild:kofxi_maxima_41236P_2.png]] | ||
| style="background-color:#F9F9F9;" |20/5 | | style="background-color:#F9F9F9;" |20/5 | ||
| style="background-color:#F9F9F9;" |3+3 | | style="background-color:#F9F9F9;" |3+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |<span style="color: red;">-6</span> | ||
| style="background-color:#F9F9F9;" |Followup to 236P. | | style="background-color:#F9F9F9;" |<span style="color: red;">-7</span> | ||
| style="background-color:#F9F9F9;" |Followup to 236P. No pushback. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''>>41236A/C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_maxima_2x41236P_1.png]][[bild:kofxi_maxima_2x41236P_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_maxima_2x41236P_1.png]][[bild:kofxi_maxima_2x41236P_2.png]] | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-15</span> | |||
| style="background-color:#F9F9F9;" |Rekka-ender. Only 1F active. 26F recovery. With fastest cancel timing, first 41236P cancels into second on 1st active frame of 2nd hit. | | style="background-color:#F9F9F9;" |Rekka-ender. Only 1F active. 26F recovery. With fastest cancel timing, first 41236P cancels into second on 1st active frame of 2nd hit. | ||
|- | |- | ||
Zeile 180: | Zeile 193: | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
Zeile 187: | Zeile 201: | ||
| style="background-color:#F9F9F9;" |18 | | style="background-color:#F9F9F9;" |18 | ||
| style="background-color:#F9F9F9;" |2+4* | | style="background-color:#F9F9F9;" |2+4* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |F10-14 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18. | | style="background-color:#F9F9F9;" |<span style="color: red;">-16</span> | ||
| style="background-color:#F9F9F9;" |F10-14 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18. No hitstop. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214A(feint)''' | | style="background-color:#F9F9F9;" |'''214A(feint)''' | ||
Zeile 194: | Zeile 209: | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |19* | | style="background-color:#F9F9F9;" |19* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |*=F1-19 in Counterhit-State. | | style="background-color:#F9F9F9;" |*=F1-19 in Counterhit-State. | ||
|- | |- | ||
Zeile 201: | Zeile 217: | ||
| style="background-color:#F9F9F9;" |22 | | style="background-color:#F9F9F9;" |22 | ||
| style="background-color:#F9F9F9;" |3+4* | | style="background-color:#F9F9F9;" |3+4* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-14</span> | |||
| style="background-color:#F9F9F9;" |F10-15 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18. | | style="background-color:#F9F9F9;" |F10-15 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18. | ||
|- | |- | ||
Zeile 208: | Zeile 225: | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" |21* | | style="background-color:#F9F9F9;" |21* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |*=F1-21 Counterhit-State. | | style="background-color:#F9F9F9;" |*=F1-21 Counterhit-State. | ||
|- | |- | ||
Zeile 215: | Zeile 233: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Anti-Air. Invul on legs from F1. No combo damage scaling. | | style="background-color:#F9F9F9;" |Anti-Air. Invul on legs from F1. No combo damage scaling. | ||
|- | |- | ||
Zeile 222: | Zeile 241: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Anti-Air. Flies further than 623B. Invul on legs from F1. No combo damage scaling. | | style="background-color:#F9F9F9;" |Anti-Air. Flies further than 623B. Invul on legs from F1. No combo damage scaling. | ||
|- | |- | ||
Zeile 229: | Zeile 249: | ||
| style="background-color:#F9F9F9;" |23 | | style="background-color:#F9F9F9;" |23 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Throw. F7-38 invul on legs. Counterhit-state until F33. | | style="background-color:#F9F9F9;" |Throw. F7-38 invul on legs. Counterhit-state until F33. | ||
|- | |- | ||
Zeile 236: | Zeile 257: | ||
| style="background-color:#F9F9F9;" |25 | | style="background-color:#F9F9F9;" |25 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Throw. F8-44 invul on legs. Counterhit-state until F38. | | style="background-color:#F9F9F9;" |Throw. F8-44 invul on legs. Counterhit-state until F38. | ||
|- | |- | ||
Zeile 243: | Zeile 265: | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |4+9 | | style="background-color:#F9F9F9;" |4+9 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-54</span> | |||
| style="background-color:#F9F9F9;" |Followup to 63214K. Juggle anywhere. Works from Kara-Cancel. Airborne from F5. | | style="background-color:#F9F9F9;" |Followup to 63214K. Juggle anywhere. Works from Kara-Cancel. Airborne from F5. | ||
|- | |- | ||
Zeile 250: | Zeile 273: | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |Command Grab. No Counterhit-State. | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Command Grab. No Counterhit-State. 47F total duration on whiff. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63216,63214P''' | | style="background-color:#F9F9F9;" |'''63216,63214P''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_maxima_6321463214P.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_maxima_6321463214P.png]] | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |Command Grab. F1- | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Command Grab. Hits on F1 (at start of freeze). F2 only invul. F3-29 Counter-Hit state after Super-Freeze on whiff. 44F total duration on whiff. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236B''' | | style="background-color:#F9F9F9;" |'''236236B''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_maxima_236236B.gif]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_maxima_236236B.gif]] | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-81</span> | |||
| style="background-color:#F9F9F9;" |F1-7 invul. ~F2-14 Guard Point. ~F16-19 invul. After landing ~16F Guard Point & invul, then 6F bigger Guard Point & invul. | | style="background-color:#F9F9F9;" |F1-7 invul. ~F2-14 Guard Point. ~F16-19 invul. After landing ~16F Guard Point & invul, then 6F bigger Guard Point & invul. | ||
|- | |- | ||
Zeile 270: | Zeile 296: | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_maxima_236236D.gif]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_maxima_236236D.gif]] | ||
| style="background-color:#F9F9F9;" |26 | | style="background-color:#F9F9F9;" |26 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-90</span> | |||
| style="background-color:#F9F9F9;" |F1-7 invul. ~F2-24 Guard Point. ~F25-29 invul. After landing ~18F Guard Point & invul, then 6F bigger Guard Point & invul. | | style="background-color:#F9F9F9;" |F1-7 invul. ~F2-24 Guard Point. ~F25-29 invul. After landing ~18F Guard Point & invul, then 6F bigger Guard Point & invul. | ||
|- | |- | ||
Zeile 277: | Zeile 304: | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_maxima_632146E_1.png]][[bild:kofxi_maxima_632146E_2.png|200px]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_maxima_632146E_1.png]][[bild:kofxi_maxima_632146E_2.png|200px]] | ||
| style="background-color:#F9F9F9;" |2/22 | | style="background-color:#F9F9F9;" |2/22 | ||
| style="background-color:#F9F9F9;" |3+ | | style="background-color:#F9F9F9;" |3+n | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |Juggle anywhere | | style="background-color:#F9F9F9;" |<span style="color: red;">-19*</span> | ||
| style="background-color:#F9F9F9;" |Juggle anywhere. F1-13 invul. F14 Counterhit-State. F15-18 invul. ~F19-51 Counterhit-State. Laser hits on F22 (if 1st hit whiffs). *=if all hits are blocked. | |||
|- | |- | ||
|} | |} |
Version vom 15. Mai 2021, 11:56 Uhr
Maxima マキシマ | |
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Tiers & Ranking | |
Tier: | A |
Ratio Cost: | 5 Punkte |
Properties | |
Damage Modifier: | 0.95 |
Stun Modifier: | 0.97 |
Crouch height (Tier): | A |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Wakes up 5F slower on face down knockdown
- Has no collision on back ukemi (can run through)
- Maxima's Back Ukemi takes 18+1F instead of the regular 22+1F
- Maxima's Front Ukemi takes 26+1F instead of the regular 22+1F
- Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber
- Arcade Bosses: Shion | Magaki
- Console Only: EX Kyo | Hotaru | Mai | Robert | Tung
- Console Only Bosses: Mr. Big | Geese
Matchups
Vs Eiji
Bad matchup for Maxima according to Kyuntakuya.
Vs Duck King
Bad matchup