Blue Mary(KOFXI): Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Zeile 31: | Zeile 31: | ||
! Move !! S!! A!! Hit!! Grd!! Note | ! Move !! S!! A!! Hit!! Grd!! Note | ||
|- | |- | ||
| 5A(c) || 4 || 4|| +5|| +4 || | | 5A(c) || 4 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || | ||
|- | |- | ||
| 5A(f)|| 6 || 4|| +4 || +3 || | | 5A(f)|| 6 || 4|| <span style="color: blue;">+4</span> || <span style="color: blue;">+3</span> || | ||
|- | |- | ||
| 5B(c)|| 5 || 2|| +4|| +3 ||Low Hit | | 5B(c)|| 5 || 2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||Low Hit | ||
|- | |- | ||
| 5B(f)|| 5 || 3|| -2|| -3|| | | 5B(f)|| 5 || 3|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>|| | ||
|- | |- | ||
| 5C(c)|| 5 || 3+2+2|| -5|| -6|| | | 5C(c)|| 5 || 3+2+2|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>|| | ||
|- | |- | ||
| 5C(f)|| 16 || 2+9|| -8|| -9|| | | 5C(f)|| 16 || 2+9|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>|| | ||
|- | |- | ||
| 5D(c)|| 13 || 3+5|| -2|| -3|| | | 5D(c)|| 13 || 3+5|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>|| | ||
|- | |- | ||
| 5D(f)|| 14 || 3|| -7|| -8|| | | 5D(f)|| 14 || 3|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>|| | ||
|- | |- | ||
| 5E|| 17 || 8|| KD|| -7|| | | 5E|| 17 || 8|| KD|| <span style="color: red;">-7</span>|| | ||
|- | |- | ||
| GC|| 8 || 4|| KD|| - | | GC|| 8 || 4|| KD|| <span style="color: red;">-13</span>|| | ||
|- | |- | ||
| 6A|| 25 || 4|| -7|| -8||Overhead | | 6A|| 25 || 4|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||Overhead | ||
|- | |- | ||
| 6B|| 18 || 3+3|| -5|| -6||Can be used as a juggle. | | 6B|| 18 || 3+3|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||Can be used as a juggle. | ||
|- | |- | ||
| Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | | Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |- | ||
| 2A|| 6 || 6|| +1|| +0|| | | 2A|| 6 || 6|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>|| | ||
|- | |- | ||
| 2B|| 6 || 5|| +1|| +0|| | | 2B|| 6 || 5|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>|| | ||
|- | |- | ||
| 2C|| 7 || 4|| -8|| -9|| | | 2C|| 7 || 4|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>|| | ||
|- | |- | ||
| 2D|| 14 ||9 || KD|| -10|| | | 2D|| 14 ||9 || KD|| <span style="color: red;">-10</span>|| | ||
|- | |- | ||
| small A|| 4|| 8|| /|| /||Same hitbox as jump A. | | small A|| 4|| 8|| /|| /||Same hitbox as jump A. | ||
Zeile 95: | Zeile 95: | ||
| j.E|| 10|| 4|| /|| /||Same Hitbox as smalljump E. | | j.E|| 10|| 4|| /|| /||Same Hitbox as smalljump E. | ||
|- | |- | ||
| 236A|| 30|| 6|| +2|| +1||Overhead. Airborne from F8. | | 236A|| 30|| 6|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||Overhead. Airborne from F8. | ||
|- | |- | ||
| 236C|| 29|| 2+4|| -13|| -14||NOT an Overhead. Airborne from F9. | | 236C|| 29|| 2+4|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span>||NOT an Overhead. Airborne from F9. | ||
|- | |- | ||
| >236P|| /|| /|| | | >236P|| /|| /|| KD|| /||236P Followup. Can only be used on hit. No combo damage scaling. | ||
|- | |- | ||
| [4],6B|| 15|| 12|| -5*|| -6*|| *=point blank. | | [4],6B|| 15|| 12|| <span style="color: red;">-5</span>*|| <span style="color: red;">-6</span>*|| *=point blank. | ||
|- | |- | ||
| [4],6D|| 19|| 20|| -14*|| -15*|| *=point blank. | | [4],6D|| 19|| 20|| <span style="color: red;">-14</span>*|| <span style="color: red;">-15</span>*|| *=point blank. | ||
|- | |- | ||
| >236K|| /|| /|| | | >236K|| /|| /|| KD|| /||Followup to [4],6K. No combo damage scaling. | ||
|- | |- | ||
| 623B|| 7|| 4+16|| KD|| -27||F1-4 invul. | | 623B|| 7|| 4+16|| KD|| <span style="color: red;">-27</span>||F1-4 invul. | ||
|- | |- | ||
| 623D|| 11|| 3+22|| KD|| -38||No invul. | | 623D|| 11|| 3+22|| KD|| <span style="color: red;">-38</span>||No invul. | ||
|- | |- | ||
| >623K|| /|| /|| | | >623K|| /|| /|| KD|| /||Followup to 623K. No combo damage scaling. | ||
|- | |- | ||
| 63214B|| 1|| 8|| | | 63214B|| 1|| 8|| KD|| /||Mid & High counter. Hard knockdown. 52F duration. | ||
|- | |- | ||
| 63214D|| 1|| 9|| | | 63214D|| 1|| 9|| KD|| /||Low counter. Soft knockdown. F1-2 no Hurtbox on arm. 49F duration. | ||
|- | |- | ||
| 214A|| /|| 66|| /|| /||Stance with no special properties. F1-65 in counterhit-state. | | 214A|| /|| 66|| /|| /||Stance with no special properties. F1-65 in counterhit-state. | ||
Zeile 121: | Zeile 121: | ||
| 214C|| /|| 41|| /|| /||Stance with F1-25 invul against attacks. F26-40 in counterhit-state. | | 214C|| /|| 41|| /|| /||Stance with F1-25 invul against attacks. F26-40 in counterhit-state. | ||
|- | |- | ||
| >236P|| 3|| 5|| | | >236P|| 3|| 5|| KD|| /||Followup to 214A/C. Throw. F1-6 invul. No combo damage scaling. | ||
|- | |- | ||
| 2363214P|| 11|| 20|| KD|| -36||F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D. | | 2363214P|| 11|| 20|| KD|| <span style="color: red;">-36</span>||F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D. | ||
|- | |- | ||
| 236236B|| 2|| 22|| KD|| -38||F1 invul. F2-23 Counterhit-State. No combo damage scaling. | | 236236B|| 2|| 22|| KD|| <span style="color: red;">-38</span>||F1 invul. F2-23 Counterhit-State. No combo damage scaling. | ||
|- | |- | ||
| 236236D|| 5|| 20|| KD|| -28||F1-12 invul(until the first 8F of Active-Time). No combo damage scaling. | | 236236D|| 5|| 20|| KD|| <span style="color: red;">-28</span>||F1-12 invul(until the first 8F of Active-Time). No combo damage scaling. | ||
|- | |- | ||
| 63214,63214E|| 1|| 24|| | | 63214,63214E|| 1|| 24|| KD|| /||Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing. | ||
|- | |- | ||
| 63214,63214E(can)|| 1|| /|| +14|| /||Dreamcancel Version. | | 63214,63214E(can)|| 1|| /|| +14|| /||Dreamcancel Version. | ||
Zeile 222: | Zeile 222: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |<span style="color: red;">-13</span> | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 443: | Zeile 443: | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD* | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Followup to [4],6K. Can only be triggered on hit. No combo damage scaling. *= | | style="background-color:#F9F9F9;" |Followup to [4],6K. Can only be triggered on hit. No combo damage scaling. *=tested vs Mary, gives +55. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623B''' | | style="background-color:#F9F9F9;" |'''623B''' | ||
Zeile 467: | Zeile 467: | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD* | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Followup to 623K. Can only be triggered on hit. No combo damage scaling. *=Knockdown time tested vs Mary. | | style="background-color:#F9F9F9;" |Followup to 623K. Can only be triggered on hit. No combo damage scaling. *=Knockdown time tested vs Mary, gives +43. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214B''' | | style="background-color:#F9F9F9;" |'''63214B''' | ||
Zeile 475: | Zeile 475: | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |F1-25 in Counterhit-State. 52F total duration. | | style="background-color:#F9F9F9;" |F1-25 in Counterhit-State. 52F total duration. | ||
|- | |- | ||
Zeile 483: | Zeile 483: | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" |1-9 | | style="background-color:#F9F9F9;" |1-9 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Low counter. F1-2 no Hurtbox on arm. 49F total duration. | | style="background-color:#F9F9F9;" |Low counter. F1-2 no Hurtbox on arm. 49F total duration. | ||
Zeile 539: | Zeile 539: | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" |24F | | style="background-color:#F9F9F9;" |24F | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD* | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing. F1-29 in Counterhit-State. Loses against normal throw (put in before freeze!) *=Knockdown time tested vs Mary. | | style="background-color:#F9F9F9;" |Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing. F1-29 in Counterhit-State. Loses against normal throw (put in before freeze!) *=Knockdown time tested vs Mary, +14. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214,63214E (cancel)''' | | style="background-color:#F9F9F9;" |'''63214,63214E (cancel)''' | ||
Zeile 547: | Zeile 547: | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1 | ||
| style="background-color:#F9F9F9;" |N/A | | style="background-color:#F9F9F9;" |N/A | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD* | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Dreamcancel Version. *=Knockdown time tested vs Mary. | | style="background-color:#F9F9F9;" |Dreamcancel Version. *=Knockdown time tested vs Mary, +14. | ||
|- | |- | ||
|} | |} |
Version vom 15. Mai 2021, 11:03 Uhr
Blue Mary ブルー・マリー | |
Tiers & Ranking | |
Tier: | B |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.03 |
Stun Modifier: | 1.02 |
Crouch height (Tier): | ?? |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note |
---|---|---|---|---|---|
5A(c) | 4 | 4 | +5 | +4 | |
5A(f) | 6 | 4 | +4 | +3 | |
5B(c) | 5 | 2 | +4 | +3 | Low Hit |
5B(f) | 5 | 3 | -2 | -3 | |
5C(c) | 5 | 3+2+2 | -5 | -6 | |
5C(f) | 16 | 2+9 | -8 | -9 | |
5D(c) | 13 | 3+5 | -2 | -3 | |
5D(f) | 14 | 3 | -7 | -8 | |
5E | 17 | 8 | KD | -7 | |
GC | 8 | 4 | KD | -13 | |
6A | 25 | 4 | -7 | -8 | Overhead |
6B | 18 | 3+3 | -5 | -6 | Can be used as a juggle. |
Saving Shift | ? | n* | / | / | Active until landing. 9F/10F recovery (hit/whiff). |
2A | 6 | 6 | +1 | +0 | |
2B | 6 | 5 | +1 | +0 | |
2C | 7 | 4 | -8 | -9 | |
2D | 14 | 9 | KD | -10 | |
small A | 4 | 8 | / | / | Same hitbox as jump A. |
j.A | 5 | 10 | / | / | Same hitbox as smalljump A. |
small up B | 6 | 4 | / | / | Same Hitbox as jump up B. |
small B | 5 | 8 | / | / | Same Hitbox as jump B. |
small up B | 6 | 4 | / | / | Same Hitbox as jump up B. |
up B | 7 | 6 | / | / | Same Hitbox as smalljump up B. |
j.B | 7 | 10 | / | / | Same Hitbox as smalljump B. |
small C | 9 | 10 | / | / | Same Hitbox as jump C. |
up C | 9 | 3 | / | / | |
j.C | 10 | 12 | / | / | Same Hitbox as smalljump C. |
small D | 13 | 2 | / | / | Same Hitbox as jump D. |
up D | 8 | 5 | / | / | |
j.D | 11 | 4 | / | / | Same Hitbox as smalljump D. |
small E | 7 | 4 | / | / | Same Hitbox as jump E. |
j.E | 10 | 4 | / | / | Same Hitbox as smalljump E. |
236A | 30 | 6 | +2 | +1 | Overhead. Airborne from F8. |
236C | 29 | 2+4 | -13 | -14 | NOT an Overhead. Airborne from F9. |
>236P | / | / | KD | / | 236P Followup. Can only be used on hit. No combo damage scaling. |
[4],6B | 15 | 12 | -5* | -6* | *=point blank. |
[4],6D | 19 | 20 | -14* | -15* | *=point blank. |
>236K | / | / | KD | / | Followup to [4],6K. No combo damage scaling. |
623B | 7 | 4+16 | KD | -27 | F1-4 invul. |
623D | 11 | 3+22 | KD | -38 | No invul. |
>623K | / | / | KD | / | Followup to 623K. No combo damage scaling. |
63214B | 1 | 8 | KD | / | Mid & High counter. Hard knockdown. 52F duration. |
63214D | 1 | 9 | KD | / | Low counter. Soft knockdown. F1-2 no Hurtbox on arm. 49F duration. |
214A | / | 66 | / | / | Stance with no special properties. F1-65 in counterhit-state. |
214C | / | 41 | / | / | Stance with F1-25 invul against attacks. F26-40 in counterhit-state. |
>236P | 3 | 5 | KD | / | Followup to 214A/C. Throw. F1-6 invul. No combo damage scaling. |
2363214P | 11 | 20 | KD | -36 | F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D. |
236236B | 2 | 22 | KD | -38 | F1 invul. F2-23 Counterhit-State. No combo damage scaling. |
236236D | 5 | 20 | KD | -28 | F1-12 invul(until the first 8F of Active-Time). No combo damage scaling. |
63214,63214E | 1 | 24 | KD | / | Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing. |
63214,63214E(can) | 1 | / | +14 | / | Dreamcancel Version. |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | 6 | 6 | +1 | +0 | Does not hit against Rolls (bug?) | |
2B | 6 | 5 | +1 | +0 | ||
2C | 7 | 4 | -8 | -9 | ||
2D | 14 | 9 | KD | -10 | Low profile from F1. |
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back ukemi (can run through)
- Mary's 2A cannot hit rolls in their recovery (whiff)
- Mary's 5A(f) has no hurtbox on her body during recovery, only on the head
- Meaty LDM on incoming is inescapable (tourney banned). Does not work against Griffon, Kula, Ryo, Jenet, Hayate. These characters can act immediately on incoming and can evade the inescapable LDM bug. For this specific case, Griffon must jump with frame-perfect timing to avoid the LDM. Thanks for the information to Sawakoro.
- Mary has a freeze bug with 623K, if the move is done right after a quick shift and misses, the next button press will trigger a jump. Source: Sensei Enrique, a video demonstration by Sawakoro
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber