Kim Kaphwan(KOFXI): Unterschied zwischen den Versionen
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Zeile 31: | Zeile 31: | ||
! Move !! S!! A!! Hit!! Blk!! Note | ! Move !! S!! A!! Hit!! Blk!! Note | ||
|- | |- | ||
| 5A(c) || 5 || 4|| +5|| +4|| | | 5A(c) || 5 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| | ||
|- | |- | ||
| 5A(f)|| 7 || 4|| +0|| -1|| | | 5A(f)|| 7 || 4|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| | ||
|- | |- | ||
| 5B(c)(1)|| 7 || 3|| -8|| -9|| | | 5B(c)(1)|| 7 || 3|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>|| | ||
|- | |- | ||
| 5B(c)(2)|| 15|| 2|| +0|| -1|| | | 5B(c)(2)|| 15|| 2|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| | ||
|- | |- | ||
| 5B(f)|| 8 || 3|| -3|| -4|| | | 5B(f)|| 8 || 3|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>|| | ||
|- | |- | ||
| 5C(c)(1)|| 5 || 2|| -4|| -5|| | | 5C(c)(1)|| 5 || 2|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>|| | ||
|- | |- | ||
| 5C(c)(2)|| 9 || 3|| +0|| -1|| | | 5C(c)(2)|| 9 || 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| | ||
|- | |- | ||
| 5C(f)|| 10 || 2|| +3|| +2|| | | 5C(f)|| 10 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| | ||
|- | |- | ||
| 5D(c)(1)|| 11|| 5|| 0|| -1|| | | 5D(c)(1)|| 11|| 5|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| | ||
|- | |- | ||
| 5D(c)(2)|| 19|| 3|| +8|| +7|| | | 5D(c)(2)|| 19|| 3|| <span style="color: blue;">+8</span>|| <span style="color: blue;">+7</span>|| | ||
|- | |- | ||
| 5D(f)(1)|| 9 || 3|| -12|| -13|| | | 5D(f)(1)|| 9 || 3|| <span style="color: red;">-12</span>|| <span style="color: red;">-13</span>|| | ||
|- | |- | ||
| 5D(f)(2)|| 23 || 3|| +3|| +2|| | | 5D(f)(2)|| 23 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| | ||
|- | |- | ||
| 5E|| 17 || 4|| KD|| +0|| | | 5E|| 17 || 4|| KD|| <span style="color: blue;">+0</span>|| | ||
|- | |- | ||
| GC|| 7 || 4|| KD|| - | | GC|| 7 || 4|| KD|| <span style="color: red;">-12</span>|| | ||
|- | |- | ||
| 2A|| 5 || 3|| +6|| +5|| | | 2A|| 5 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| | ||
|- | |- | ||
| 2B|| 6 || 5|| +4|| +3|| | | 2B|| 6 || 5|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| | ||
|- | |- | ||
| 2C|| 9 || 6|| +3|| +2|| | | 2C|| 9 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| | ||
|- | |- | ||
| 2D|| 9 || 7|| KD|| -5|| | | 2D|| 9 || 7|| KD|| <span style="color: red;">-5</span>|| | ||
|- | |- | ||
| 6B || 18 || 3|| +3|| +2|| | | 6B || 18 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| | ||
|- | |- | ||
| 6B(can)(1) || 22 || 3|| +2|| +1|| | | 6B(can)(1) || 22 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>|| | ||
|- | |- | ||
| 6B(can)(2) || 25 || 3|| +3|| +2|| | | 6B(can)(2) || 25 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| | ||
|- | |- | ||
| 66A(1) || 9 || 3|| KD|| -13|| | | 66A(1) || 9 || 3|| KD|| <span style="color: red;">-13</span>|| | ||
|- | |- | ||
| 66A(2) || 21 || 5|| KD|| -16*||*=against tall characters. | | 66A(2) || 21 || 5|| KD|| <span style="color: red;">-16</span>*||*=against tall characters. | ||
|- | |- | ||
| Saving Shift || ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | | Saving Shift || ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | ||
Zeile 115: | Zeile 115: | ||
| j.2D|| 14 || - || || ||More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1. | | j.2D|| 14 || - || || ||More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1. | ||
|- | |- | ||
| 214P|| 11 || 3 || -4|| -5|| | | 214P|| 11 || 3 || <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>|| | ||
|- | |- | ||
| 214P>214P|| 11 || 4 || -8|| -9|| | | 214P>214P|| 11 || 4 || <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>|| | ||
|- | |- | ||
| 214P>214P>66A|| 9 || 3 || KD|| -13|| | | 214P>214P>66A|| 9 || 3 || KD|| <span style="color: red;">-13</span>|| | ||
|- | |- | ||
| 214P>214P>66AA|| 10* || 5 || KD|| -16*||*=After 66A. *2=against tall characters. | | 214P>214P>66AA|| 10* || 5 || KD|| <span style="color: red;">-16</span>*||*=After 66A. *2=against tall characters. | ||
|- | |- | ||
| 214A>214A>214A|| 21 || 4 || KD|| -9||Low Hit. | | 214A>214A>214A|| 21 || 4 || KD|| <span style="color: red;">-9</span>||Low Hit. | ||
|- | |- | ||
| 214C>214C>214C|| 18 || 2+2 || KD|| -3*||*=stand block. Can be crouched. | | 214C>214C>214C|| 18 || 2+2 || KD|| <span style="color: red;">-3</span>*||*=stand block. Can be crouched. | ||
|- | |- | ||
| 214P>9B|| 14 || 4 || KD|| -19|| | | 214P>9B|| 14 || 4 || KD|| <span style="color: red;">-19</span>|| | ||
|- | |- | ||
| 214P>9B>2B|| 13 || 5 || KD|| -17||Overhead. | | 214P>9B>2B|| 13 || 5 || KD|| <span style="color: red;">-17</span>||Overhead. | ||
|- | |- | ||
| 214B|| 13*/17 || 1+2 || +1|| +0||F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup. | | 214B|| 13*/17 || 1+2 || <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup. | ||
|- | |- | ||
| 214D|| 8*/17 || 3+3+4+3 || KD|| -8||F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup. | | 214D|| 8*/17 || 3+3+4+3 || KD|| <span style="color: red;">-8</span>||F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup. | ||
|- | |- | ||
| [2],8B|| 7 || 2+2 || KD|| -18||F1-6 invul. | | [2],8B|| 7 || 2+2 || KD|| <span style="color: red;">-18</span>||F1-6 invul. | ||
|- | |- | ||
| [2],8D|| 15 || 3+5+2 || KD|| -26||F1-10 invul. F11-15 only vulnerable on the legs. | | [2],8D|| 15 || 3+5+2 || KD|| <span style="color: red;">-26</span>||F1-10 invul. F11-15 only vulnerable on the legs. | ||
|- | |- | ||
| [2],8D>2D|| 11 || 3+3 || || -41*||Knockdown. *=whiff after [2],8D on block. | | [2],8D>2D|| 11 || 3+3 || KD|| <span style="color: red;">-41</span>*||Knockdown. *=whiff after [2],8D on block. | ||
|- | |- | ||
| [4],6B|| 16 || 5 || KD|| -10||Hits low | | [4],6B|| 16 || 5 || KD|| <span style="color: red;">-10</span>||Hits low | ||
|- | |- | ||
| [4],6D|| 16 || 8 || KD|| -15||Hits low | | [4],6D|| 16 || 8 || KD|| <span style="color: red;">-15</span>||Hits low | ||
|- | |- | ||
| [4],6K>2B|| 19 || 3 || KD|| -10||No overhead. | | [4],6K>2B|| 19 || 3 || KD|| <span style="color: red;">-10</span>||No overhead. | ||
|- | |- | ||
| [4],6K>2D|| 23 || 5 || KD|| -13||Overhead. | | [4],6K>2D|| 23 || 5 || KD|| <span style="color: red;">-13</span>||Overhead. | ||
|- | |- | ||
| 22B|| 8 || 4 || -8|| -9||F3-11 invul on the feet. Negates projectiles during active time. | | 22B|| 8 || 4 || -8|| <span style="color: red;">-9</span>||F3-11 invul on the feet. Negates projectiles during active time. | ||
|- | |- | ||
| 22D || 22 || 6 || KD|| -20||Hits OTG. F7-27 invul on the feet. Negates projectiles during active time. | | 22D || 22 || 6 || KD|| <span style="color: red;">-20</span>||Hits OTG. F7-27 invul on the feet. Negates projectiles during active time. | ||
|- | |- | ||
| 21416B || 8 || 16 || KD|| -5||F1-7 invul. | | 21416B || 8 || 16 || KD|| <span style="color: red;">-5</span>||F1-7 invul. | ||
|- | |- | ||
| 21416D || 8 || 22 || KD|| -9||F1-7 invul. | | 21416D || 8 || 22 || KD|| <span style="color: red;">-9</span>||F1-7 invul. | ||
|- | |- | ||
| j.21416B || 5 || 42 || KD|| -14||F1-4 invul. | | j.21416B || 5 || 42 || KD|| <span style="color: red;">-14</span>||F1-4 invul. | ||
|- | |- | ||
| j.21416D || 6 || 42 || KD|| -17||F1-5 invul. | | j.21416D || 6 || 42 || KD|| <span style="color: red;">-17</span>||F1-5 invul. | ||
|- | |- | ||
| 236236B || 11 || 4 || KD|| -8||F1-7 invul. F8-10 upper body invul. | | 236236B || 11 || 4 || KD|| <span style="color: red;">-8</span>||F1-7 invul. F8-10 upper body invul. | ||
|- | |- | ||
| 236236D || 20 || 5 || KD|| -8||F1-5 invul. F6-19 upper body invul. | | 236236D || 20 || 5 || KD|| <span style="color: red;">-8</span>||F1-5 invul. F6-19 upper body invul. | ||
|- | |- | ||
| 21416E || 5 || 22 || KD|| -10||Juggle anywhere. F1-3 invul. | | 21416E || 5 || 22 || KD|| <span style="color: red;">-10</span>||Juggle anywhere. F1-3 invul. | ||
|- | |- | ||
| j.21416E || 5 || * || KD|| -10|| F1-4 invul. *=active until landing. | | j.21416E || 5 || * || KD|| <span style="color: red;">-10</span>|| F1-4 invul. *=active until landing. | ||
|} | |} | ||
Version vom 15. Mai 2021, 10:46 Uhr
Kim Kaphwan キム・カッファン | |
Tiers & Ranking | |
Tier: | A+ to B |
Ratio Cost: | 5 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | F |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Blk | Note |
---|---|---|---|---|---|
5A(c) | 5 | 4 | +5 | +4 | |
5A(f) | 7 | 4 | +0 | -1 | |
5B(c)(1) | 7 | 3 | -8 | -9 | |
5B(c)(2) | 15 | 2 | +0 | -1 | |
5B(f) | 8 | 3 | -3 | -4 | |
5C(c)(1) | 5 | 2 | -4 | -5 | |
5C(c)(2) | 9 | 3 | +0 | -1 | |
5C(f) | 10 | 2 | +3 | +2 | |
5D(c)(1) | 11 | 5 | +0 | -1 | |
5D(c)(2) | 19 | 3 | +8 | +7 | |
5D(f)(1) | 9 | 3 | -12 | -13 | |
5D(f)(2) | 23 | 3 | +3 | +2 | |
5E | 17 | 4 | KD | +0 | |
GC | 7 | 4 | KD | -12 | |
2A | 5 | 3 | +6 | +5 | |
2B | 6 | 5 | +4 | +3 | |
2C | 9 | 6 | +3 | +2 | |
2D | 9 | 7 | KD | -5 | |
6B | 18 | 3 | +3 | +2 | |
6B(can)(1) | 22 | 3 | +2 | +1 | |
6B(can)(2) | 25 | 3 | +3 | +2 | |
66A(1) | 9 | 3 | KD | -13 | |
66A(2) | 21 | 5 | KD | -16* | *=against tall characters. |
Saving Shift | ? | n* | / | / | Active until landing. 9F/10F recovery (hit/whiff). |
small A | 11 | 7 | |||
j.b.A | 10 | 7 | |||
j.u.A | 6 | 7 | |||
j.f.A | 8 | 7 | |||
small B | 4 | 8 | |||
j.B | 5 | 6 | |||
small C | 11 | 2+2 | |||
j.b.C | 10 | 2+3 | |||
j.u.C | 10 | 2+3 | |||
j.f.C | 12 | 2+3 | |||
small D | 10 | 2 | |||
j.b.D | 13 | 6 | |||
j.u.D | 11 | 7 | |||
j.f.D | 11 | 7 | |||
small E | 10 | 4 | |||
j.E | 10 | 6 | |||
j.2B | 13 | - | Active until landing. In Counterhit-State from F1. | ||
j.2D | 14 | - | More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1. | ||
214P | 11 | 3 | -4 | -5 | |
214P>214P | 11 | 4 | -8 | -9 | |
214P>214P>66A | 9 | 3 | KD | -13 | |
214P>214P>66AA | 10* | 5 | KD | -16* | *=After 66A. *2=against tall characters. |
214A>214A>214A | 21 | 4 | KD | -9 | Low Hit. |
214C>214C>214C | 18 | 2+2 | KD | -3* | *=stand block. Can be crouched. |
214P>9B | 14 | 4 | KD | -19 | |
214P>9B>2B | 13 | 5 | KD | -17 | Overhead. |
214B | 13*/17 | 1+2 | +1 | +0 | F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup. |
214D | 8*/17 | 3+3+4+3 | KD | -8 | F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup. |
[2],8B | 7 | 2+2 | KD | -18 | F1-6 invul. |
[2],8D | 15 | 3+5+2 | KD | -26 | F1-10 invul. F11-15 only vulnerable on the legs. |
[2],8D>2D | 11 | 3+3 | KD | -41* | Knockdown. *=whiff after [2],8D on block. |
[4],6B | 16 | 5 | KD | -10 | Hits low |
[4],6D | 16 | 8 | KD | -15 | Hits low |
[4],6K>2B | 19 | 3 | KD | -10 | No overhead. |
[4],6K>2D | 23 | 5 | KD | -13 | Overhead. |
22B | 8 | 4 | -8 | -9 | F3-11 invul on the feet. Negates projectiles during active time. |
22D | 22 | 6 | KD | -20 | Hits OTG. F7-27 invul on the feet. Negates projectiles during active time. |
21416B | 8 | 16 | KD | -5 | F1-7 invul. |
21416D | 8 | 22 | KD | -9 | F1-7 invul. |
j.21416B | 5 | 42 | KD | -14 | F1-4 invul. |
j.21416D | 6 | 42 | KD | -17 | F1-5 invul. |
236236B | 11 | 4 | KD | -8 | F1-7 invul. F8-10 upper body invul. |
236236D | 20 | 5 | KD | -8 | F1-5 invul. F6-19 upper body invul. |
21416E | 5 | 22 | KD | -10 | Juggle anywhere. F1-3 invul. |
j.21416E | 5 | * | KD | -10 | F1-4 invul. *=active until landing. |
Move | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | 5 | 3 | +6 | +5 | ||
2B | 6 | 5 | +4 | +3 | ||
2C | 9 | 6 | +3 | +2 | ||
2D | 9 | 7 | KD | -5 |
Special Attributes & Bugs
- Wakes up 4F faster on face up knockdown
- Wakes up 8F slower on face down knockdown
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Kim's Front Ukemi takes 26+1F instead of the regular 22+1F
- Kim's back roll has a shorter than normal duration: 1-24 invul, 5F recovery.
- Kim's back roll goes further than normal (206px instead of 160px)
Combos
Combo Clips from PI
Okizeme
Ground crossup after DOWN, by U-Rasia
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber