Ash Crimson(KOFXI): Unterschied zwischen den Versionen
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Zeile 32: | Zeile 32: | ||
! Move !! S!! A!! Hit!! Grd!! Note | ! Move !! S!! A!! Hit!! Grd!! Note | ||
|- | |- | ||
| 5A(c) || 7 || 3|| +5|| +4 || | | 5A(c) || 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || | ||
|- | |- | ||
| 5A(f)|| 5 || 4|| +3 || +2 || | | 5A(f)|| 5 || 4|| <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || | ||
|- | |- | ||
| 5B(c)|| 9 || 3|| -4|| -5 ||Low Hit | | 5B(c)|| 9 || 3|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span> ||Low Hit | ||
|- | |- | ||
| 5B(f)|| 10 || 7|| +1|| +0|| | | 5B(f)|| 10 || 7|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>|| | ||
|- | |- | ||
| 5C(c)|| 6 || 2|| +3|| +2|| | | 5C(c)|| 6 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| | ||
|- | |- | ||
| 5C(f)|| 10 || 2|| +3|| +2|| | | 5C(f)|| 10 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| | ||
|- | |- | ||
| 5D(c)|| 6 || 3|| -1|| -2|| | | 5D(c)|| 6 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| | ||
|- | |- | ||
| 5D(f)|| 16 || 6|| +3|| +2||Unblockable when done as a meaty attack (bug, banned). | | 5D(f)|| 16 || 6|| +3|| +2||Unblockable when done as a meaty attack (bug, banned). | ||
|- | |- | ||
| 5E|| 13 || 3|| KD|| -7|| | | 5E|| 13 || 3|| KD|| <span style="color: red;">-7</span>|| | ||
|- | |- | ||
| GC|| 6 || 6|| KD|| - | | GC|| 6 || 6|| KD|| span style="color: red;">-14</span>|| | ||
|- | |- | ||
| 6A|| 16 || 2|| -1|| -2||Overhead | | 6A|| 16 || 2|| span style="color: red;">-1</span>|| span style="color: red;">-2</span>||Overhead | ||
|- | |- | ||
| 6A(can)|| 11 || 2|| -1|| -2||Overhead | | 6A(can)|| 11 || 2|| span style="color: red;">-1</span>|| span style="color: red;">-2</span>||Overhead | ||
|- | |- | ||
| 4B|| 16 || 2|| +2|| +1|| | | 4B|| 16 || 2|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>|| | ||
|- | |- | ||
| 4D|| 9 || 6|| +2|| +1||On air hit, can juggle after | | 4D|| 9 || 6|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||On air hit, can juggle after | ||
|- | |- | ||
| Saving Shift|| ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff). | | Saving Shift|| ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |- | ||
| 2A|| 5 || 2|| +6|| +5|| | | 2A|| 5 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| | ||
|- | |- | ||
| 2B|| 5 || 2|| +3|| +2|| | | 2B|| 5 || 2|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| | ||
|- | |- | ||
| 2C|| 9 || 1+3|| -2|| -3|| | | 2C|| 9 || 1+3|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>|| | ||
|- | |- | ||
| 2D|| 12 ||4 || KD|| +0|| | | 2D|| 12 ||4 || KD|| <span style="color: blue;">+0</span>|| | ||
|- | |- | ||
| small A|| 6|| 8|| /|| /|| | | small A|| 6|| 8|| /|| /|| | ||
Zeile 100: | Zeile 100: | ||
| j.E || 9|| 4|| /|| /|| | | j.E || 9|| 4|| /|| /|| | ||
|- | |- | ||
| [4],6A || 15|| 1+x|| +7*|| +6*||*=Point blank. | | [4],6A || 15|| 1+x|| <span style="color: blue;">+7</span>*|| <span style="color: blue;">+6</span>*||*=Point blank. | ||
|- | |- | ||
| [4],6C || 36|| 1+x|| KD|| +11*||*=Point blank. | | [4],6C || 36|| 1+x|| KD|| <span style="color: blue;">+11</span>*||*=Point blank. | ||
|- | |- | ||
| [2],8B || 3/5*|| 1+2|| KD|| -9||*=5F startup for the anti-air hitbox. | | [2],8B || 3/5*|| 1+2|| KD|| <span style="color: red;">-9</span>||*=5F startup for the anti-air hitbox. | ||
|- | |- | ||
| [2],8D || 7|| 2+3|| KD|| -19||F1-8 upper feet invul. | | [2],8D || 7|| 2+3|| KD|| <span style="color: red;">-19</span>||F1-8 upper feet invul. | ||
|- | |- | ||
| 41236C || 9|| 2|| KD|| /||Command Grab. Super Cancel. | | 41236C || 9|| 2|| KD|| /||Command Grab. Super Cancel. | ||
|- | |- | ||
| 236236P || 28|| X|| +26*|| +25*||*=Point Blank corner. | | 236236P || 28|| X|| <span style="color: blue;">+26</span>*|| <span style="color: blue;">+25</span>*||*=Point Blank corner. | ||
|- | |- | ||
| 236236K || 4|| 2+(5*1)|| KD|| -25||F1-7 invul. | | 236236K || 4|| 2+(5*1)|| KD|| <span style="color: red;">-25</span>||F1-7 invul. | ||
|- | |- | ||
| A,B,C,D || 1|| 8|| KD|| -27||F1 invul. Hits during super freeze. Charge time for specials removed & can do a super for free while activation lasts. | | A,B,C,D || 1|| 8|| KD|| <span style="color: red;">-27</span>||F1 invul. Hits during super freeze. Charge time for specials removed & can do a super for free while activation lasts. | ||
|- | |- | ||
| >236236E || 12|| 2|| KD|| -47||Can crossup. Super Freeze on F10. F10-24 invul. | | >236236E || 12|| 2|| KD|| <span style="color: red;">-47</span>||Can crossup. Super Freeze on F10. F10-24 invul. | ||
|- | |- | ||
|} | |} | ||
Zeile 142: | Zeile 142: | ||
| 5E|| [[Bild:kofxi_ash_5E.png]] ||13 || 3 || KD|| -7|| | | 5E|| [[Bild:kofxi_ash_5E.png]] ||13 || 3 || KD|| -7|| | ||
|- | |- | ||
| GC|| [[Bild:kofxi_ash_GC.png]] ||6 || 6 || KD|| - | | GC|| [[Bild:kofxi_ash_GC.png]] ||6 || 6 || KD|| span style="color: red;">-14</span>|| | ||
|- | |- | ||
| 6A|| [[Bild:kofxi_ash_6A.png]] ||16 || 2 || -1|| -2||Overhead. | | 6A|| [[Bild:kofxi_ash_6A.png]] ||16 || 2 || -1|| -2||Overhead. |
Version vom 15. Mai 2021, 09:19 Uhr
Ash Crimson アッシュ・クリムゾン | |
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Tiers & Ranking | |
Tier: | C+ to D |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | D |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- 5D(f) is unblockable when done as a meaty attack.
- Ash cannot quick-shift certain attacks while his LDM is active (eg. 4B & 4D)
- Ash's head has a separate hurtbox while crouched, see The King of Fighters XI: Crouched character hitbox sizes
- The AI sometimes does not recovery roll correctly after getting hit by Ash's A,B,C,D activation (training mode bug).
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber