Blue Mary(KOFXI): Unterschied zwischen den Versionen
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| 2363214P|| 11|| 20|| KD|| -36||F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D. | | 2363214P|| 11|| 20|| KD|| -36||F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D. | ||
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| 236236B|| 2|| 22|| KD|| -38||F1 invul. F2-23 Counterhit-State. | | 236236B|| 2|| 22|| KD|| -38||F1 invul. F2-23 Counterhit-State. No combo damage scaling. | ||
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| 236236D|| 5|| 20|| KD|| -28||F1-12 invul(until the first 8F of Active-Time). | | 236236D|| 5|| 20|| KD|| -28||F1-12 invul(until the first 8F of Active-Time). No combo damage scaling. | ||
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| 63214,63214E|| 1|| 24|| +14|| /||Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing. | | 63214,63214E|| 1|| 24|| +14|| /||Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing. | ||
Zeile 525: | Zeile 525: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-38 | | style="background-color:#F9F9F9;" |-38 | ||
| style="background-color:#F9F9F9;" |F1 invul. F2-23 Counterhit-State. | | style="background-color:#F9F9F9;" |F1 invul. F2-23 Counterhit-State. No combo damage scaling. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236D''' | | style="background-color:#F9F9F9;" |'''236236D''' | ||
Zeile 533: | Zeile 533: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-28 | | style="background-color:#F9F9F9;" |-28 | ||
| style="background-color:#F9F9F9;" |F1-12 invul(until the first 8F of Active-Time). F13-26 in Counterhit-State (until 2F after Active-Time). | | style="background-color:#F9F9F9;" |F1-12 invul(until the first 8F of Active-Time). F13-26 in Counterhit-State (until 2F after Active-Time). No combo damage scaling. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214,63214E''' | | style="background-color:#F9F9F9;" |'''63214,63214E''' |
Version vom 14. Mai 2021, 11:25 Uhr
Blue Mary ブルー・マリー | |
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Tiers & Ranking | |
Tier: | B |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.03 |
Stun Modifier: | 1.02 |
Crouch height (Tier): | ?? |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back ukemi (can run through)
- Mary's 2A cannot hit rolls in their recovery (whiff)
- Mary's 5A(f) has no hurtbox on her body during recovery, only on the head
- Meaty LDM on incoming is inescapable (tourney banned). Does not work against Griffon, Kula, Ryo, Jenet, Hayate. These characters can act immediately on incoming and can evade the inescapable LDM bug. For this specific case, Griffon must jump with frame-perfect timing to avoid the LDM. Thanks for the information to Sawakoro.
- Mary has a freeze bug with 623K, if the move is done right after a quick shift and misses, the next button press will trigger a jump. Source: Sensei Enrique, a video demonstration by Sawakoro
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber