Elisabeth(KOFXI): Unterschied zwischen den Versionen
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| 6B(can) ||11 || 3 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||Faster & less unsafe than regular version. Same hitbox as regular version. | | 6B(can) ||11 || 3 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||Faster & less unsafe than regular version. Same hitbox as regular version. | ||
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| Saving Shift ||? || n* || / || / ||Active until landing. 5F/6F recovery (hit/whiff), less than most other characters. | |||
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| 2A ||7 || 2 || <span style="color: blue;">+6</span> || <span style="color: blue;">+5</span> || | | 2A ||7 || 2 || <span style="color: blue;">+6</span> || <span style="color: blue;">+5</span> || | ||
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| style="background-color:#F9F9F9;" |-5 | | style="background-color:#F9F9F9;" |-5 | ||
| style="background-color:#F9F9F9;" |Faster & less unsafe than the regular version. Same hitbox as regular version. | | style="background-color:#F9F9F9;" |Faster & less unsafe than the regular version. Same hitbox as regular version. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''Saving Shift''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_saving.png]] | |||
| style="background-color:#F9F9F9;" |? | |||
| style="background-color:#F9F9F9;" |n* | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Active until landing. 5F/6F recovery (hit/whiff), less than most other characters. | |||
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|} | |} |
Version vom 6. Mai 2021, 21:41 Uhr
Elisabeth Blanctorche エリザベート・ブラントルシュ | |
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Tiers & Ranking | |
Tier: | C+ to D |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.02 |
Stun Modifier: | 0.98 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Wakes up 4F faster on face up knockdown
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Elisabeth's Front Ukemi takes 26+1F instead of the regular 22+1F
- Elisabeth has no invulnerability at the end of her back GC-Roll.
- Elisabeth has NO invulnerability if doing a regular shift to her, while she is jumping in.
- Has less landing recovery after Saving Shift: only 5F/6F (hit/whiff) instead of the usual 9F/10F
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