Shingo Yabuki(KOFXI): Unterschied zwischen den Versionen
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| 6B(can) || 15|| 7|| -4|| -5||SC | | 6B(can) || 15|| 7|| -4|| -5||SC | ||
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| Saving Shift|| ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff). | |||
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| 2A || 6|| 2|| +4|| +3||SC | | 2A || 6|| 2|| +4|| +3||SC | ||
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| 6B(cancel)|| [[bild:kofxi_shingo_6B(cancel).png]] || 15 || 7 || -4|| -5||Faster than 6B. Special Cancel | | 6B(cancel)|| [[bild:kofxi_shingo_6B(cancel).png]] || 15 || 7 || -4|| -5||Faster than 6B. Special Cancel | ||
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| Saving Shift|| [[bild:kofxi_shingo_saving.png]] || ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff). | |||
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Version vom 6. Mai 2021, 21:12 Uhr
Shingo Yabuki 矢吹 真吾 | |
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Tiers & Ranking | |
Tier: | C to D |
Ratio Cost: | 2 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has no collision on back ukemi (can run through)
- All of Shingo's jump attacks block saving shift for the opponent on hit (Thanks, @kofxi_bot!).
- The first frame of 236C is NOT in counterhit-state, unlike all other special moves in the game.
- 236236P has a vertically enlarged hurtbox on head for 1F, 3F before attack hits (likely unintended).
- Both Shingo's 236236P & 2141236P can be used for QS unblockables - if an opponent blocks them low, they cannot switch to high guard if you QS and jump attack. For more info, see main article.
- Using 623K against front Ukemi can freeze the opponent. Exact reproduction unclear, happens extremely rarely. Source video.
Combos
Basic Combos
- [2B link 5C] or [5C>6B], then:
- 63214K: hard knockdown. Also a good QS setup on first hit.
- 41236B: a few points more damage, but no hard knockdown.
- LDM
- 5C>6B>2141236P or LDM: Combo in super.
- 2C/5C/5D>236236P: Launcher Combo. Not many options afterwards unfortunately.
Shift Combos
General Setups
- Shingo Combo in 63214K > QS: Gives massive frame advantage - enough to land and then attack, even without having attacked in the air.
Shingo & Oswald
- Combo in 5C>6B>63214K(1), QS Oswald, land behind opponent, 5D(c),214C,236D,236A(whiff), turn around delay 3A,delay 214C,236B,236E (ACE)
Full Hit LDM Setups
- Corner 6C>6B min delay 236236E: Full hit setup, 90% Damage against 1.0 defense characters. Source: NKT.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber