The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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:JI starts at 0
:JI starts at 0
:JI can go up to '''90 points''' into either direction (tracked internally from 90 for 1P to -90 for 2P).
:JI can go up to '''90 points''' into either direction (tracked internally from 90 for 1P to -90 for 2P).
:Whenever an attack hits, JI always moves at increments of 2 or 8 for non-Leaders; and 3 or 12, for Leaders. The only exception is a KO, which moves the indicator by 32 + the value of the attack that caused the KO.
:The following table shows how much JI points are added for an action:
:The following table shows how much JI points are added for an action:
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| style="background-color:#F9F9F9;" |'''Special Moves'''
| style="background-color:#F9F9F9;" |'''Special Moves'''
| style="background-color:#F9F9F9;" |2/8
| style="background-color:#F9F9F9;" |2/8*N
| style="background-color:#F9F9F9;" |3/12
| style="background-color:#F9F9F9;" |3/12*N
| style="background-color:#F9F9F9;" |Always multiples of the light / heavy attack values, character specific.
| style="background-color:#F9F9F9;" |Always multiples of the light / heavy attack values, character specific.
|-
|-
| style="background-color:#F9F9F9;" |'''LDMs'''
| style="background-color:#F9F9F9;" |'''LDMs'''
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |3/12
| style="background-color:#F9F9F9;" |3/12*N
| style="background-color:#F9F9F9;" |Always multiples of the light / heavy attack values, character specific.
| style="background-color:#F9F9F9;" |Always multiples of the light / heavy attack values, character specific.
|-
|-
|}
|}


==Knockdown Properties==
==Knockdown Properties==
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