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:JI starts at 0 | :JI starts at 0 | ||
:JI can go up to '''90 points''' into either direction (tracked internally from 90 for 1P to -90 for 2P). | :JI can go up to '''90 points''' into either direction (tracked internally from 90 for 1P to -90 for 2P). | ||
:Whenever an attack hits, JI always moves at increments of 2 or 8 for non-Leaders; and 3 or 12, for Leaders. The only exception is a KO, which moves the indicator by 32 + the value of the attack that caused the KO. | |||
:The following table shows how much JI points are added for an action: | :The following table shows how much JI points are added for an action: | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
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|- | |- | ||
| style="background-color:#F9F9F9;" |'''Special Moves''' | | style="background-color:#F9F9F9;" |'''Special Moves''' | ||
| style="background-color:#F9F9F9;" |2/8 | | style="background-color:#F9F9F9;" |2/8*N | ||
| style="background-color:#F9F9F9;" |3/12 | | style="background-color:#F9F9F9;" |3/12*N | ||
| style="background-color:#F9F9F9;" |Always multiples of the light / heavy attack values, character specific. | | style="background-color:#F9F9F9;" |Always multiples of the light / heavy attack values, character specific. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''LDMs''' | | style="background-color:#F9F9F9;" |'''LDMs''' | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |3/12 | | style="background-color:#F9F9F9;" |3/12*N | ||
| style="background-color:#F9F9F9;" |Always multiples of the light / heavy attack values, character specific. | | style="background-color:#F9F9F9;" |Always multiples of the light / heavy attack values, character specific. | ||
|- | |- | ||
|} | |} | ||
==Knockdown Properties== | ==Knockdown Properties== |
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