Geese(KOFXI): Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Zeile 27: | Zeile 27: | ||
==Frame Data== | ==Frame Data== | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |||
! Move !! S!! A!! Hit!! Grd!! Note | |||
|- | |||
| 5A(c) || 7 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||Self-Chain, SC, whiffs against specific crouched characters | |||
|- | |||
| 5A(f) || 5 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||SC, whiffs against crouched characters | |||
|- | |||
| 5B(c)||7 || 4||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||Self-Chain, SC | |||
|- | |||
| 5B(f)||6 || 4||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||- | |||
|- | |||
| 5C(c)||4 || 11||<span style="color: red;">-4</span> ||<span style="color: red;">-5</span> || | |||
|- | |||
| 5C(f)||6 || 6||<span style="color: red;">-3</span> ||<span style="color: red;">-4</span> || | |||
|- | |||
| 5D(c)||7 || 3+6||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||first hit can be crouched | |||
|- | |||
| 5D(f)||20 || 4||<span style="color: blue;">+2*</span> || <span style="color: blue;">+1*</span> ||Kara Cancel OK. Links into command grab (regular & Rashomon). Unblockable when done meaty (bug). *=can be up to +5/+4 from max range. | |||
|- | |||
| 5E||16 || 4||KD ||<span style="color: red;">-5</span> || | |||
|- | |||
| 2A||4 || 4||<span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Chains, SC | |||
|- | |||
| 2B||7 || 4||<span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||Chains, Low Hit. F11-F16 recovery. F13+14 invul (bug). | |||
|- | |||
| 2C||5 || 3+3||<span style="color: red;">-1</span> || <span style="color: red;">-2</span>||SC, whiffs against some crouching characters (eg. K, Oswald) | |||
|- | |||
| 2D||10 || 6||KD || <span style="color: blue;">+0</span> ||SC | |||
|- | |||
| j.A|| ? || ? ||? ||? || | |||
|- | |||
| j.B|| ? || ? ||? ||? ||Can Crossup | |||
|- | |||
| j.C|| ? || ? ||? ||? ||2 Hits | |||
|- | |||
| j.D|| ? || ? ||? ||? || | |||
|- | |||
| j.E|| ? || ? ||? ||? || | |||
|- | |||
| ju.A|| ? || ? ||? ||? || | |||
|- | |||
| ju.B|| ? || ? ||? ||? || | |||
|- | |||
| ju.C|| ? || ? ||? ||? ||SC into Shippuken. Can be used as instant overhead. | |||
|- | |||
| 236A ||9 || 3||KD ||-3 ||No pushback on corner block. | |||
|- | |||
| 236C ||9 ||3+4+5 ||KD || -6 ||No pushback on corner block. | |||
|- | |||
| 63214A ||13 || 18||KD || -5 ||Super Cancel on 1st Hit. Combos from heavy attacks. | |||
|- | |||
| 63214C ||23 || 30||KD ||-10 ||Super Cancel on 1st Hit. Does not combo from heavy attacks. Why does this have more disadvantage than 63214A? SNK u mad? | |||
|- | |||
| 63214B || 3 || 18||N/A || N/A || High & Special Counter, Super Cancel | |||
|- | |||
| 63214D || 3 || 18||N/A || N/A || Mid Counter, Super Cancel | |||
|- | |||
| 63214E || 3 || 18||N/A || N/A || Low Counter, Super Cancel | |||
|- | |||
| j.214A || 15 || 8||KD ||? ||First frame not in counterhit state. Negates projectiles from F9. 21F landing recovery. | |||
|- | |||
| j.214C || 15 || 8||KD ||? ||First frame not in counterhit state. Negates projectiles from F9. 25F landing recovery. | |||
|- | |||
| 3C || 4 || 11||+16* ||N/A || OTG Hit. *= against Geese after wakeup. | |||
|- | |||
| 632146C || 1 || 1||+38*||N/A || Throw. *= against Geese after wakeup. | |||
|- | |||
| 63214,63214P || 1 || 2||-17*||N/A || Command Throw. Dream Cancel OK. Hits on F27 (during Super Freeze). Upper body invul F1-17, F18-25 regular recovery (on whiff). *=-17 on hit, but is fully invulnerable during recovery + last frame is guard only. | |||
|- | |||
| 1632143A || 14 || 28||KD ||-5 || F1 invul. F2-7 legs invul. F8-51 tiny hurtbox in the middle of Geese's body (in counterhit-state). F52-55 recovery. | |||
|- | |||
| 1632143C || 14 || 28||KD ||-21 || F1-14 invul. F15-53 small hurtbox (ducked). F54-71 recovery. | |||
|- | |||
| 632146E || 9 || 27||-7* ||+0 || Costs 3 Stocks. Invul F1-9. Last hit has damage scaling (very little damage in long combos). *= if the first hit hits but is not followed up. | |||
|- | |||
| 1632143E || 8 || 53||KD || -14 ||F1-56 invul. | |||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Standing Attacks | |+ Standing Attacks | ||
Zeile 37: | Zeile 118: | ||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| 5A(c) || [[Bild:kofxi_geese_5A(c).png]] ||7 || 4|| +1 || +0 || Self-Chain, SC, whiffs against specific crouched characters | | 5A(c) || [[Bild:kofxi_geese_5A(c).png]] ||7 || 4|| +1 || +0 ||Self-Chain, SC, whiffs against specific crouched characters | ||
|- | |- | ||
| 5A(f)|| [[Bild:kofxi_geese_5A(f).png]] ||5 || 4||+1 || +0 ||SC, whiffs against crouched characters | | 5A(f)|| [[Bild:kofxi_geese_5A(f).png]] ||5 || 4||+1 || +0 ||SC, whiffs against crouched characters | ||
Zeile 79: | Zeile 160: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Jump Attacks | |+Jump Attacks | ||
! Move !! Hitbox!! Startup | ! Move !! Hitbox!! Startup!! Note | ||
|- | |- | ||
| j.A|| ? || ? || | | j.A|| ? || ? || | ||
|- | |- | ||
| j.B|| ? || ? | | j.B|| ? || ? ||Can Crossup | ||
|- | |- | ||
| j.C|| ? || ? | | j.C|| ? || ? ||2 Hits | ||
|- | |- | ||
| j.D|| ? || ? || | | j.D|| ? || ? || | ||
|- | |- | ||
| j.E|| ? || ? || | | j.E|| ? || ? || | ||
|- | |- | ||
| ju.A|| ? || ? || | | ju.A|| ? || ? || | ||
|- | |- | ||
| ju.B|| ? || ? || | | ju.B|| ? || ? || | ||
|- | |- | ||
| ju.C|| ? || ? | | ju.C|| ? || ? ||SC into Shippuken. Can be used as instant overhead. | ||
|- | |- | ||
|} | |} |
Version vom 2. Februar 2021, 21:39 Uhr
Geese Howard ギース・ハワード | |
![]() | |
Tiers & Ranking | |
Tier: | ??? |
Ratio Cost: | N/A |
Properties | |
Damage Modifier: | ??? |
Stun Modifier: | ??? |
Crouch height (Tier): | ??? |
Colors
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
A | B | C | D |
![]() |
![]() |
![]() |
![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
![]() |
![]() |
![]() |
![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
- Geese's front roll goes further than normal (189px instead of 160px)
- Geese's back roll has shorter duration, with 4F less invul than normal: invul F1-22, 7F recovery.
- Geese's back roll goes shorter than normal (152px instead of 160px)
- While falling in from a Quick Shift, Geese is alternatingly invulnerable and vulnerable for 2 frames, until landing.
Combos
Frequently used Combos
- 2B,2A>236A/C
- 2B link 5C>63214A
- Throw > 5D(f) > kara cancel 3C
- j.C/j.D,\/,5C>1,63214,3E
- Dash 5D(f) > kara cancel 3C (midscreen)
- whiff 63214A or whiff 632146C, OTG 3C (in corner, the 63214A/632146C is for building meter)
- j.C/j.D,\/,5C>632146E,AABBCCDD214E
- 5D(f) > kara cancel 3C (in corner)
- 63214B/D/E Super Cancel 1,63214,3,A/E
Rashomon Combos
- 2B link 5C(c), Rashomon: difficult without pre-buffering by using eg. 63214C+D,63214P.
- 2B,2A, Rashomon: pre-buffer with 632A14,63214,P
- 2B, link 632146C or Rashomon: pre-buffer with 632B14,63214,P
- 5D(f), link 632146C or Rashomon: works from all ranges
Crazy Combos
- Combo into Rashomon > Dream Cancel Deadly Rave (1. Hit) > smalljump j.C or j.D,5C(c)...: this works because the first hit of Deadly Rave has different properties during Dream Cancel.
Shift Combos
Oswald & Geese
- Oswald Corner Crossup into 214C,236B,236A(whiff), turn around 3A,214B/D, delay 214A QS Geese, 63214,63214,3A/E for Raging Storm. The weird motion is necessary, otherwise Raging Storm will not come out (this is due to corner behavior, when using QS in corner, inputs are reversed very shortly upon landing because the game thinks your character is now cornered very briefly)
Okizeme
- Corner Throw turns around the enemy, this eg. allows a meaty crossup j.B.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber