Geese(KOFXI): Unterschied zwischen den Versionen
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| Rashomon || 63214,63214P || [[Bild:kofxi_geese_6321463214P.png]] || 1 || 2||-17*||N/A || Command Throw. Dream Cancel OK. Hits on F27 (during Super Freeze). Upper body invul F1-17, F18-25 regular recovery (on whiff). *=-17 on hit, but is fully invulnerable during recovery + last frame is guard only. | | Rashomon || 63214,63214P || [[Bild:kofxi_geese_6321463214P.png]] || 1 || 2||-17*||N/A || Command Throw. Dream Cancel OK. Hits on F27 (during Super Freeze). Upper body invul F1-17, F18-25 regular recovery (on whiff). *=-17 on hit, but is fully invulnerable during recovery + last frame is guard only. | ||
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| Ragin Storm (A)|| 1632143A || [[Bild: | | Ragin Storm (A)|| 1632143A || [[Bild:kofxi_geese_1632143A_1.png]][[Bild:kofxi_geese_1632143A_2.png]] || 14 || 28||KD ||-5 || F1 invul. F2-7 legs invul. F8-51 tiny hurtbox in the middle of Geese's body (in counterhit-state). F52-55 recovery. | ||
|- | |- | ||
| Raging Storm (C)|| 1632143C || [[Bild: | | Raging Storm (C)|| 1632143C || [[Bild:kofxi_geese_1632143C_1.png]][[Bild:kofxi_geese_1632143C_2.png]] || 14 || 28||KD ||-21 || F1-14 invul. F15-53 small hurtbox (ducked). F54-71 recovery. | ||
|- | |- | ||
| Deadly Rave || 632146E || [[Bild: | | Deadly Rave || 632146E || [[Bild:kofxi_geese_632146E_1.png]][[Bild:kofxi_geese_632146E_2.png]] || 9 || 27||-7* ||+0 || Costs 3 Stocks. Invul F1-9. Last hit has damage scaling (very little damage in long combos). *= if the first hit hits but is not followed up. | ||
|- | |- | ||
| Latent Raging Storm|| 1632143E || [[Bild:kofxi_geese_1632143E.png]] || 8 || 53||KD || -14 ||F1-56 invul. | | Latent Raging Storm|| 1632143E || [[Bild:kofxi_geese_1632143E.png]] || 8 || 53||KD || -14 ||F1-56 invul. |
Version vom 2. Februar 2021, 21:28 Uhr
Geese Howard ギース・ハワード | |
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Tiers & Ranking | |
Tier: | ??? |
Ratio Cost: | N/A |
Properties | |
Damage Modifier: | ??? |
Stun Modifier: | ??? |
Crouch height (Tier): | ??? |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
- Geese's front roll goes further than normal (189px instead of 160px)
- Geese's back roll has shorter duration, with 4F less invul than normal: invul F1-22, 7F recovery.
- Geese's back roll goes shorter than normal (152px instead of 160px)
- While falling in from a Quick Shift, Geese is alternatingly invulnerable and vulnerable for 2 frames, until landing.
Combos
Frequently used Combos
- 2B,2A>236A/C
- 2B link 5C>63214A
- Throw > 5D(f) > kara cancel 3C
- j.C/j.D,\/,5C>1,63214,3E
- Dash 5D(f) > kara cancel 3C (midscreen)
- whiff 63214A or whiff 632146C, OTG 3C (in corner, the 63214A/632146C is for building meter)
- j.C/j.D,\/,5C>632146E,AABBCCDD214E
- 5D(f) > kara cancel 3C (in corner)
- 63214B/D/E Super Cancel 1,63214,3,A/E
Rashomon Combos
- 2B link 5C(c), Rashomon: difficult without pre-buffering by using eg. 63214C+D,63214P.
- 2B,2A, Rashomon: pre-buffer with 632A14,63214,P
- 2B, link 632146C or Rashomon: pre-buffer with 632B14,63214,P
- 5D(f), link 632146C or Rashomon: works from all ranges
Crazy Combos
- Combo into Rashomon > Dream Cancel Deadly Rave (1. Hit) > smalljump j.C or j.D,5C(c)...: this works because the first hit of Deadly Rave has different properties during Dream Cancel.
Shift Combos
Oswald & Geese
- Oswald Corner Crossup into 214C,236B,236A(whiff), turn around 3A,214B/D, delay 214A QS Geese, 63214,63214,3A/E for Raging Storm. The weird motion is necessary, otherwise Raging Storm will not come out (this is due to corner behavior, when using QS in corner, inputs are reversed very shortly upon landing because the game thinks your character is now cornered very briefly)
Okizeme
- Corner Throw turns around the enemy, this eg. allows a meaty crossup j.B.
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