Geese(KOFXI): Unterschied zwischen den Versionen
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! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| 5A(c) || [[Bild:kofxi_geese_5A(c).png]] ||7 || || +0 || Self-Chain, SC, whiffs against specific crouched characters | | 5A(c) || [[Bild:kofxi_geese_5A(c).png]] ||7 || 4|| +0 || Self-Chain, SC, whiffs against specific crouched characters | ||
|- | |- | ||
| 5A(f)|| [[Bild:kofxi_geese_5A(f).png]] ||5 || ||+0 || SC, whiffs against crouched characters | | 5A(f)|| [[Bild:kofxi_geese_5A(f).png]] ||5 || 4||+0 || SC, whiffs against crouched characters | ||
|- | |- | ||
| 5B(c)|| [[Bild:kofxi_geese_5B(c).png]] ||7 || ||+0 || Self-Chain, SC | | 5B(c)|| [[Bild:kofxi_geese_5B(c).png]] ||7 || 4||+0 || Self-Chain, SC | ||
|- | |- | ||
| 5B(f)|| [[Bild:kofxi_geese_5B(f).png]] || | | 5B(f)|| [[Bild:kofxi_geese_5B(f).png]] ||6 || 4||+0 || - | ||
|- | |- | ||
| 5C(c)|| [[Bild:kofxi_geese_5C(c).png]] ||4 || ||-4 || | | 5C(c)|| [[Bild:kofxi_geese_5C(c).png]] ||4 || 11||-4 || | ||
|- | |- | ||
| 5C(f)|| [[Bild:kofxi_geese_5C(f).png]] ||6 || ||-4 || | | 5C(f)|| [[Bild:kofxi_geese_5C(f).png]] ||6 || 6||-4 || | ||
|- | |- | ||
| 5D(c)|| [[Bild:kofxi_geese_5D(c)_1.png]][[Bild:kofxi_geese_5D(c)_2.png]] ||7 || ||+0 || first hit can be crouched | | 5D(c)|| [[Bild:kofxi_geese_5D(c)_1.png]][[Bild:kofxi_geese_5D(c)_2.png]] ||7 || 3+6||+0 || first hit can be crouched | ||
|- | |- | ||
| 5D(f)|| [[Bild:kofxi_geese_5D(f).png]] || | | 5D(f)|| [[Bild:kofxi_geese_5D(f).png]] ||20 || 4||*+0/+4 || *= close/max range. Kara Cancel OK. Links into command grab (regular & Rashomon) | ||
|- | |- | ||
| 5E|| [[Bild:kofxi_geese_5E.png]] || | | 5E|| [[Bild:kofxi_geese_5E.png]] ||16 || 4||-5 || | ||
|- | |- | ||
|} | |} | ||
Zeile 66: | Zeile 67: | ||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| 2A|| [[Bild:kofxi_geese_2A.png]] ||4 || ||+2 || Chains, SC | | 2A|| [[Bild:kofxi_geese_2A.png]] ||4 || 4||+2 || Chains, SC | ||
|- | |- | ||
| 2B|| [[Bild:kofxi_geese_2B.png]] ||7 || ||+5 || Chains, Low Hit. | | 2B|| [[Bild:kofxi_geese_2B.png]] ||7 || 4||+5 || Chains, Low Hit. | ||
|- | |- | ||
| 2C|| [[Bild:kofxi_geese_2C_1.png]][[Bild:kofxi_geese_2C_2.png]] ||5 || ||-2 || SC, whiffs against some crouching characters (eg. K, Oswald) | | 2C|| [[Bild:kofxi_geese_2C_1.png]][[Bild:kofxi_geese_2C_2.png]] ||5 || 3+3||-2 || SC, whiffs against some crouching characters (eg. K, Oswald) | ||
|- | |- | ||
| 2D|| [[Bild:kofxi_geese_2D.png]] ||10 || ||+0 || SC | | 2D|| [[Bild:kofxi_geese_2D.png]] ||10 || 6||+0 || SC | ||
|- | |- | ||
|} | |} |
Version vom 2. Februar 2021, 20:40 Uhr
Geese Howard ギース・ハワード | |
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Tiers & Ranking | |
Tier: | ??? |
Ratio Cost: | N/A |
Properties | |
Damage Modifier: | ??? |
Stun Modifier: | ??? |
Crouch height (Tier): | ??? |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: advantage data likely off by ~1F, needs to be rechecked with new method
Special Attributes & Bugs
- Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
- Geese's front roll goes further than normal (189px instead of 160px)
- Geese's back roll has shorter duration, with 4F less invul than normal: invul F1-22, 7F recovery.
- Geese's back roll goes shorter than normal (152px instead of 160px)
- While falling in from a Quick Shift, Geese is alternatingly invulnerable and vulnerable for 2 frames, until landing.
Combos
Frequently used Combos
- 2B,2A>236A/C
- 2B link 5C>63214A
- Throw > 5D(f) > kara cancel 3C
- j.C/j.D,\/,5C>1,63214,3E
- Dash 5D(f) > kara cancel 3C (midscreen)
- whiff 63214A or whiff 632146C, OTG 3C (in corner, the 63214A/632146C is for building meter)
- j.C/j.D,\/,5C>632146E,AABBCCDD214E
- 5D(f) > kara cancel 3C (in corner)
- 63214B/D/E Super Cancel 1,63214,3,A/E
Rashomon Combos
- 2B link 5C(c), Rashomon: difficult without pre-buffering by using eg. 63214C+D,63214P.
- 2B,2A, Rashomon: pre-buffer with 632A14,63214,P
- 2B, link 632146C or Rashomon: pre-buffer with 632B14,63214,P
- 5D(f), link 632146C or Rashomon: works from all ranges
Crazy Combos
- Combo into Rashomon > Dream Cancel Deadly Rave (1. Hit) > smalljump j.C or j.D,5C(c)...: this works because the first hit of Deadly Rave has different properties during Dream Cancel.
Shift Combos
Oswald & Geese
- Oswald Corner Crossup into 214C,236B,236A(whiff), turn around 3A,214B/D, delay 214A QS Geese, 63214,63214,3A/E for Raging Storm. The weird motion is necessary, otherwise Raging Storm will not come out (this is due to corner behavior, when using QS in corner, inputs are reversed very shortly upon landing because the game thinks your character is now cornered very briefly)
Okizeme
- Corner Throw turns around the enemy, this eg. allows a meaty crossup j.B.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber