King(KOFXI): Unterschied zwischen den Versionen
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| 2D ||8 || 10 || KD || <span style="color: red;">-3</span> || | | 2D ||8 || 10 || KD || <span style="color: red;">-3</span> || | ||
|- | |- | ||
| 3D ||14 || 9 || KD || <span style="color: red;">-8</span> ||Low profile from F10. | | 3D ||14 || 9 || KD || <span style="color: red;">-8</span> ||Low hit. Low profile from F10. | ||
|- | |- | ||
| 3D(can) ||11 || 9 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||Low profile from F7. No knockdown. Special Cancel. | | 3D(can) ||11 || 9 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||Not a low hit. Low profile from F7. No knockdown. Special Cancel. | ||
|- | |- | ||
| 236A ||11 || n || <span style="color: red;">-12*</span> || <span style="color: red;">-13*</span> ||Airborne F7. 20F landing recovery. *=point blank. | | 236A ||11 || n || <span style="color: red;">-12*</span> || <span style="color: red;">-13*</span> ||Airborne F7. 20F landing recovery. *=point blank. | ||
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| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |-3 | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |Low profile from F7. No knockdown. Special Cancel. | | style="background-color:#F9F9F9;" |Not a low hit. Low profile from F7. No knockdown. Special Cancel. | ||
|- | |- | ||
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Version vom 31. Januar 2021, 17:25 Uhr
King キング | |
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Tiers & Ranking | |
Tier: | B |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.05 |
Stun Modifier: | 1.02 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- King's Front Ukemi takes 26+1F instead of the regular 22+1F
- King's front roll has her collision way behind her sprite. This can be used for tricky left/right okizeme that looks like King crosses up, when in fact she doesn't and ends up where she left off.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber