Sie Kensou(KOFXI): Unterschied zwischen den Versionen

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! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
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| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_214A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_214A.png]]
| style="background-color:#F9F9F9;" |22
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| style="background-color:#F9F9F9;" |?
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| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_214C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_214C.png]]
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| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_623B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_623B.png]]
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| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_623D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_623D.png]]
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| style="background-color:#F9F9F9;" |?
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| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_41236B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_41236B.png]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |?
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| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_41236D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_41236D.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |?
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| style="background-color:#F9F9F9;" |?
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| style="background-color:#F9F9F9;" |?
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| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_421B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_421B.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |?
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| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_421D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_421D.png]]
| style="background-color:#F9F9F9;" |11
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| style="background-color:#F9F9F9;" |?
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| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''j.214A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_jump_214A.png]][[bild:kofxi_kensou_jump_214A_gif.gif]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |2n*
| style="background-color:#F9F9F9;" |-1 to +2
| style="background-color:#F9F9F9;" |-2 to +1
| style="background-color:#F9F9F9;" |Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo.
|-
| style="background-color:#F9F9F9;" |'''j.214C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_jump_214C.png]][[bild:kofxi_kensou_jump_214C_gif.gif]]
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |+7 to +8
| style="background-color:#F9F9F9;" |+6 to +7
| style="background-color:#F9F9F9;" |Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo.
|-
|-
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_236A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_236A.png]]
| style="background-color:#F9F9F9;" |11
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| style="background-color:#F9F9F9;" |?
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| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_236C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_236C.png]]
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| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_623P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_623P.png]]
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| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_2363214B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_2363214B.png]]
| style="background-color:#F9F9F9;" |5
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| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_2363214D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_2363214D.png]]
| style="background-color:#F9F9F9;" |5
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| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_236236P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_236236P.png]]
| style="background-color:#F9F9F9;" |5
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| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_2141236E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kensou_2141236E.png]]
| style="background-color:#F9F9F9;" |11
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Version vom 14. November 2020, 11:18 Uhr

Sie Kensou
椎 拳崇
KOFXI kensou full.png
Tiers & Ranking
Tier: C
Ratio Cost: 2 Points
Properties
Damage Modifier: 1.02
Stun Modifier: 0.97
Crouch height (Tier): B

Colors

KOFXI SieKensou A.png KOFXI SieKensou B.png KOFXI SieKensou C.png KOFXI SieKensou D.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI SieKensou EA.png KOFXI SieKensou EB.png KOFXI SieKensou EC.png KOFXI SieKensou ED.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI SieKensou SA.png KOFXI SieKensou SB.png KOFXI SieKensou SC.png KOFXI SieKensou SD.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 6 4 +5 +4
5A(f) 7 4 +5 +4
5B(c) 5 4 +5 +4
5B(f) 7 5 -3 -4
5C(c) 6 4 +1 +0
5C(f) 15 5+6 -3 -4
5D(c) 6 4 -2 -3
5D(f) 11 3 -1 -2
5E 19 4 KD -6
6A 21 5 -10 -11 Overhead
6A(can) 14 3 -7 -11 Special Cancel
6B 14 6 +2 +1 Feet invul from F1. Airborne F1-26. 7F landing recovery.
2A 5 4 +5 +4
2B 6 4 +1 +0
2C 9 4 -3 -4
2D 9 3 KD -4
j.214A 16 2n* -1to+2 -2to+1 Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo.
j.214C 25 n* +7to+8 +6to+7 Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi kensou 5A(c).png 6 4 +5 +4
5A(f) Kofxi kensou 5A(f).png 7 4 +5 +4
5B(c) Kofxi kensou 5B(c).png 5 4 +5 +4
5B(f) Kofxi kensou 5B(f).png 7 5 -3 -4
5C(c) Kofxi kensou 5C(c).png 6 4 +1 +0
5C(f) Kofxi kensou 5C(f) 1.pngKofxi kensou 5C(f) 2.png 15 5+6 -3 -4
5D(c) Kofxi kensou 5D(c).png 6 4 -2 -3
5D(f) Kofxi kensou 5D(f).png 11 3 -1 -2
5E Kofxi kensou 5E.png 19 4 KD -6
6A Kofxi kensou 6A.png 21 5 -10 -11 Overhead
6A(cancel) Kofxi kensou 6A(cancel).png 14 3 -7 -11 Special Cancel. No overhead.
6B Kofxi kensou 6B.png 14 6 +2 +1 Feet invul from F1. Airborne F1-26. 7F landing recovery.
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi kensou 2A.png 5 4 +5 +4
2B Kofxi kensou 2B.png 6 4 +1 +0
2C Kofxi kensou 2C.png 9 4 -3 -4
2D Kofxi kensou 2D.png 9 3 KD -4
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
214A Kofxi kensou 214A.png 22 ? ? ?
214C Kofxi kensou 214C.png 16 ? ? ?
623B Datei:Kofxi kensou 623B.png 15 ? ? ?
623D Datei:Kofxi kensou 623D.png 19 ? ? ?
41236B Datei:Kofxi kensou 41236B.png 12 ? ? ?
41236D Datei:Kofxi kensou 41236D.png 8 ? ? ?
421B Datei:Kofxi kensou 421B.png 9 ? ? ?
421D Datei:Kofxi kensou 421D.png 11 ? ? ?
j.214A Kofxi kensou jump 214A.pngKofxi kensou jump 214A gif.gif 16 2n* -1 to +2 -2 to +1 Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo.
j.214C Kofxi kensou jump 214C.pngKofxi kensou jump 214C gif.gif 25 n* +7 to +8 +6 to +7 Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo.
236A Kofxi kensou 236A.png 11 ? ? ?
236C Kofxi kensou 236C.png 22 ? ? ?
623P Kofxi kensou 623P.png 9 ? ? ?
2363214B Datei:Kofxi kensou 2363214B.png 5 ? ? ? 3rd hit only is an overhead. Slightly more damage & frame advantage than D-Version.
2363214D Datei:Kofxi kensou 2363214D.png 5 ? ? ?
236236P Kofxi kensou 236236P.png 5 ? ? ?
2141236E Datei:Kofxi kensou 2141236E.png 11 ? ? ?

Matchups

vs Gato

According to Sawakoro, this matchup is relatively even, since Gato has problems getting in on Kensou's zoning playstyle.

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