Jyazu(KOFXI): Unterschied zwischen den Versionen
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| 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> ||Hard knockdown on air hit. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo. | | 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> ||Hard knockdown on air hit. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo. | ||
|- | |||
| 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. *=point blank (3 hits). | | 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. *=point blank (3 hits). | ||
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Zeile 352: | Zeile 353: | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236A''' | | style="background-color:#F9F9F9;" |'''236A''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_236A.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_236A.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Counter. 24F recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''28A''' | | style="background-color:#F9F9F9;" |'''28A''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_28A.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_28A.png]] | ||
| style="background-color:#F9F9F9;" |40 | | style="background-color:#F9F9F9;" |24/40* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |27 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+9/+11* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+8/+10* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Hard knockdown on air hit. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''28C''' | | style="background-color:#F9F9F9;" |'''28C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_28C.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_jyazu_28C.png]] | ||
| style="background-color:#F9F9F9;" |38 | | style="background-color:#F9F9F9;" |24/38* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |24 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+7/+9* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+6/+8* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Hard knockdown on air hit. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623A''' | | style="background-color:#F9F9F9;" |'''623A''' |
Version vom 12. November 2020, 21:30 Uhr
Jazu 邪頭 | |
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Tiers & Ranking | |
Tier: | B+ |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.08 |
Stun Modifier: | 1.30 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has no collision on back ukemi (can run through)
- All of Jazu's jump attack cannot be saving shifted. (Thanks, kofxi_bot!)
Combos
- Combo into Whirlwind, sj.D, land, then left/right mixup by walking forward or not,Source: Lunatic Ryoji
- Combo intoWhirlwind, link Machine Gun, link Ice Spike: Source: Lunatic Ryoji
- Corner combo into Whirlwind, link Super, link Super, link Blanka Ball, Source: imokkuma
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber