Jyazu(KOFXI): Unterschied zwischen den Versionen
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K (→Frame Data) |
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Zeile 84: | Zeile 84: | ||
| 236A || 7 || 16 || KD || / ||Counter. 24F recovery. | | 236A || 7 || 16 || KD || / ||Counter. 24F recovery. | ||
|- | |- | ||
| 2,8A | | 2,8A ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> ||Hard knockdown on air hit. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo. | ||
|- | |- | ||
| 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> ||Hard knockdown on air hit. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo. | |||
| 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. *=point blank (3 hits). | | 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. *=point blank (3 hits). | ||
|- | |- |
Version vom 12. November 2020, 21:29 Uhr
Jazu 邪頭 | |
Tiers & Ranking | |
Tier: | B+ |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.08 |
Stun Modifier: | 1.30 |
Crouch height (Tier): | C |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
5A(c) | 5 | 4 | +3 | +2 | |||||||
5A(f) | 7 | 4 | +3 | +2 | |||||||
5B(c) | 5 | 7 | +2 | +1 | |||||||
5B(f) | 7 | 7 | +2 | +1 | |||||||
5C(c) | 7 | 6 | +5 | +4 | |||||||
5C(f) | 11 | 6 | -1 | -2 | |||||||
5D(c) | 8 | 3+3 | -4 | -5 | |||||||
5D(f) | 10 | 3+3 | -8 | -9 | |||||||
5E | 6 | 8 | KD | +0 | |||||||
6C | 9 | 5 | -1 | -2 | |||||||
2A | 6 | 4 | +1 | +0 | |||||||
2B | 8 | 5 | -8 | -9 | |||||||
2C | 7 | 5 | +0 | -1 | |||||||
2D | 12 | 9 | KD | -6/+2* | *=from max range. | ||||||
3C | 7 | 4+6 | +0 | -1 | No special cancel (use for Shift Combos) | ||||||
small A | 9 | 13 | Same as j.A & same hitbox as j.C | ||||||||
j.A | 9 | 13 | Same as smalljump A & same hitbox as j.C | ||||||||
small B | 8 | 19 | Same as j.B | ||||||||
j.B | 8 | 19 | Same as smalljump B | ||||||||
small C | 13 | 14 | Same as j.C & same hitbox as j.A | ||||||||
j.C | 13 | 14 | Same as smalljump C & same hitbox as j.A | ||||||||
small D | 11 | 9 | Slower than j.D, but same hitbox | ||||||||
j.D | 8 | 9 | Faster than smalljump D, but same hitbox | ||||||||
small E | 14 | 8 | Shorter active time than j.E, but same hitbox | ||||||||
j.E | 14 | 10 | Longer active time than smalljump E, but same hitbox | ||||||||
236A | 7 | 16 | KD | / | Counter. 24F recovery. | ||||||
2,8A | 24/40* | 27 | +9/+11* | +8/+10* | Hard knockdown on air hit. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo. | ||||||
2,8C | 24/38* | 24 | +7/+9* | +6/+8* | Hard knockdown on air hit. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo. | 623A | 11 | ? | -4* | -5* | Straight angle. *=point blank (3 hits). |
623B | 8 | ? | / | / | 45° angle. | ||||||
623C | 9 | ? | / | / | 80° angle. | ||||||
63214B | 19 | 32 | KD | -8* | Launches. *=point blank. Same hitbox as 63214D, but travels shorter. | ||||||
63214D | 19 | 58 | KD | -8* | Launches. *=point blank. Same hitbox as 63214B, but travels further. | ||||||
236C | 11 | ? | -15* | -16* | *=point blank. | ||||||
214A | 7 | 32 | KD | -39/-47* | Travels slightly slower than 214C. Airborne F1-52. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. | ||||||
214C | 7 | 32 | KD | -43/-51* | Travels slightly faster than 214A. Airborne F1-58. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. | ||||||
421K | 7 | 3 | KD | -43/-51* | Airborne & CH-state F1-33. F34-46 (13F) landing recovery. | ||||||
j.4C | 7 | n* | +5~+8 | +4~+7 | Close to wall only. *=active until landing. 13F landing recovery. Recovers crouching (takes 1F more to jump after). | ||||||
632146P | 16 | 48 | +8* | -20* | F1-12 invul. F13-63 upper body invul (until end of active time). Blocks projectiles from F14 (2f before hit). *=point blank. | ||||||
632146K | 12 | 63 | KD | -45* | F1-12 invul. F9-74 lower body invul (until end of active time). Blocks projectiles from F13 (1f after hit).
*=point blank. | ||||||
632146E | 11 | 3*23 | KD | -11* | F1 invul. *=if 3rd pillar is guarded. |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | 6 | 4 | +1 | +0 | ||
2B | 8 | 5 | -8 | -9 | ||
2C | 7 | 5 | +0 | -1 | ||
2D | 12 | 9 | KD | -6/+2* | *=max range | |
3C | 7 | 4+6 | +0 | -1 |
Chain | Note |
---|---|
A>B>C>D | This & all following chains can be varied between crouch & stand at any point. Note: all normals in chain combos are the same as their regular versions. |
(A>B) or (>C) or (>D),>6C | Special cancel. |
(A>B) or (>C) or (>D),>3C | No Special Cancel. Best used for shift combos. |
Move | Hitbox | Startup | Active | Adv | Cancel | Note |
---|---|---|---|---|---|---|
236A | 4~22 | ? | ? | |||
28A | 40 | ? | ? | |||
28C | 38 | ? | ? | |||
623A | 11 | ? | ? | |||
623B | 8 | ? | ? | |||
623C | 9 | ? | ? | |||
63214K | Datei:Kofxi jyazu 63214K.png | 19 | ? | ? | ||
236C | 11 | ? | ? | |||
214P | Datei:Kofxi jyazu 214P.png | 7 | ? | ? | ||
421K | Datei:Kofxi jyazu 421K.png | 7 | 3 | ? | Invul on feet from F1. | |
632146P | 16 | 48 | ? | 11F invul after freeze. Then invul above legs for the rest of the duration. Negates projectiles for 50F (from 1F before until 1F after the active time). | ||
632146K | Datei:Kofxi jyazu 632146K.png | 12 | ? | ? | ||
632146E | Datei:Kofxi jyazu 632146E.png | 11 | ? | ? |
Special Attributes & Bugs
- Has no collision on back ukemi (can run through)
- All of Jazu's jump attack cannot be saving shifted. (Thanks, kofxi_bot!)
Combos
- Combo into Whirlwind, sj.D, land, then left/right mixup by walking forward or not,Source: Lunatic Ryoji
- Combo intoWhirlwind, link Machine Gun, link Ice Spike: Source: Lunatic Ryoji
- Corner combo into Whirlwind, link Super, link Super, link Blanka Ball, Source: imokkuma
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- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber