Elisabeth(KOFXI): Unterschied zwischen den Versionen
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! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236A''' | | style="background-color:#F9F9F9;" |'''236A''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_236A_1.png]][[bild:kofxi_elisabeth_236A_2.png]][[bild:kofxi_elisabeth_236A_3.png]][[bild:kofxi_elisabeth_236A_gif.gif]] | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |2+2+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+4* | ||
| style="background-color:#F9F9F9;" |*=if all 3 hits connect. Negates projectiles from F10-18 (1F before and after active time). Last active frame is not in counterhit-state. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236C''' | | style="background-color:#F9F9F9;" |'''236C''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_236C_1.png]][[bild:kofxi_elisabeth_236C_2.png]][[bild:kofxi_elisabeth_236C_3.png]][[bild:kofxi_elisabeth_236C_4.png]][[bild:kofxi_elisabeth_236C_gif.gif]] | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |2+2+2+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+2* | ||
| style="background-color:#F9F9F9;" |*=if all 5 hits connect. Has 5 hits but 4 distinct hitboxes. Negates projectiles from F14-24 (2F before and 1F after active time). Last active frame is not in counterhit-state. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623A''' | | style="background-color:#F9F9F9;" |'''623A''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_623A_1.png]][[bild:kofxi_elisabeth_623A_2.png]][[bild:kofxi_elisabeth_623A_gif.gif]] | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-8 | ||
| style="background-color:#F9F9F9;" |F1-6 upper body invul. F7-11 upper feet invul. F12-15 upper body invul. F16-27 head invul (crouched hurtbox). F28-36 upper body invul. F37-F40 standing recovery. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623C''' | | style="background-color:#F9F9F9;" |'''623C''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_623C_1.png]][[bild:kofxi_elisabeth_623C_2.png]][[bild:kofxi_elisabeth_623C_gif.gif]] | ||
| style="background-color:#F9F9F9;" |25 | | style="background-color:#F9F9F9;" |25 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-7 | ||
| style="background-color:#F9F9F9;" |F1-9 fully invul. F10-15 invul on feet & upper body. F16-24 upper body invul. 25-39 head invul (crouched hurtbox). 40-48 upper body invul. F49-52 standing recovery. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214B''' | | style="background-color:#F9F9F9;" |'''214B''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_214B_1.png]][[bild:kofxi_elisabeth_214B_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_214B_1.png]][[bild:kofxi_elisabeth_214B_2.png]][[bild:kofxi_elisabeth_214B_gif.gif]] | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+5/+23* | ||
| style="background-color:#F9F9F9;" |F1-9 upper body invul. | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |*=recovery can be cancelled, giving more advantage. Hitbox = 80x204. F1-3 upper body invul (crouching hurtbox). F4-9 upper body invul & hurtbox moved backwards. F26-38 recovery. 23F invul on hit. Attacking immediately removes invulnerability. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214D''' | | style="background-color:#F9F9F9;" |'''214D''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_214D_1.png]][[bild:kofxi_elisabeth_214D_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_214D_1.png]][[bild:kofxi_elisabeth_214D_2.png]][[bild:kofxi_elisabeth_214D_gif.gif]] | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |20 | | style="background-color:#F9F9F9;" |20 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+5/+23* | ||
| style="background-color:#F9F9F9;" |F1-10 upper body invul. | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |*=recovery can be cancelled, giving more advantage. Hitbox = 88x204. F1-3 upper body invul (crouching hurtbox). F4-10 upper body invul & hurtbox moved backwards. F31-43 recovery. 23F invul on hit. Attacking immediately removes invulnerability. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214,63214P''' | | style="background-color:#F9F9F9;" |'''63214,63214P''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_6321463214P_1.png]][[bild:kofxi_elisabeth_6321463214P_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_6321463214P_1.png]][[bild:kofxi_elisabeth_6321463214P_2.png]] | ||
| style="background-color:#F9F9F9;" |1/ | | style="background-color:#F9F9F9;" |1/16* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |1+6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | F1-2 invul. If throw does not hit on F1, a second throw triggers on F16. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2363214A''' | | style="background-color:#F9F9F9;" |'''2363214A''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_2363214P_1.png]][[bild:kofxi_elisabeth_2363214P_2.png]] | ||
[[bild:kofxi_elisabeth_2363214A_3.png]] | |||
[[bild:kofxi_elisabeth_2363214A_gif.gif]] | |||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |5* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |*=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2363214C''' | | style="background-color:#F9F9F9;" |'''2363214C''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_2363214P_1.png]][[bild:kofxi_elisabeth_2363214P_2.png]] | ||
[[bild:kofxi_elisabeth_2363214C_3.png]] | |||
[[bild:kofxi_elisabeth_2363214C_gif.gif]] | |||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |5* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |*=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2363214P(cancel)''' | | style="background-color:#F9F9F9;" |'''2363214P(cancel)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_2363214P(cancel).png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_2363214P(cancel).png]][[bild:kofxi_elisabeth_2363214P(cancel)_gif.gif]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-5 | ||
| style="background-color:#F9F9F9;" |Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236E''' | | style="background-color:#F9F9F9;" |'''236236E''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_elisabeth_236236E_1.png]][[bild:kofxi_elisabeth_236236E_2.png]][[bild:kofxi_elisabeth_236236E_3.png]][[bild:kofxi_elisabeth_236236E_gif.gif]] | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |2+2+2+90 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" |Invul F1-11. Negates projectiles F9-117 (from 1F before until 7F after active time). F111-139 recovery. | |||
|- | |- | ||
|} | |} |
Version vom 28. Oktober 2020, 11:47 Uhr
Elisabeth Blanctorche エリザベート・ブラントルシュ | |
Tiers & Ranking | |
Tier: | C+ to D |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.02 |
Stun Modifier: | 0.98 |
Crouch height (Tier): | F |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note |
---|---|---|---|---|---|
5A(c) | 5 | 2 | +8 | +7 | |
5A(f) | 7 | 3 | +1 | +0 | |
5B(c) | 12 | 4 | +2 | +1 | Low Hit |
5B(f) | 12 | 4 | -3 | -4 | Low Hit |
5C(c) | 6 | 3+3 | -2 | -3 | 2 Hits, both can be cancelled |
5C(f) | 11 | 2 | -5 | -6 | |
5D(c) | 10 | 6 | -3 | -4 | |
5D(f) | 18 | 4 | -2 | -3 | Airborne F11-31. Standing recovery F32-41. |
5E | 28 | 4 | KD | -6 | |
6A | 8 | 4 | +8 | +7 | |
6A(can) | 6 | 4 | +8 | +7 | Faster than regular version. Same hitbox as regular version. |
6B | 17 | 3 | -6 | -7 | |
6B(can) | 11 | 3 | -4 | -5 | Faster & less unsafe than regular version. Same hitbox as regular version. |
2A | 7 | 2 | +6 | +5 | |
2B | 6 | 2 | +0 | -1 | |
2C | 12 | 2+2 | -2 | -3 | 2 Hits, both have cancel. |
2D | 12 | 5 | KD | +1 | |
small A | 5 | 3 | All versions the same | ||
back A | 5 | 3 | hitbox 72x40 | ||
up&fwd A | 5 | 3 | hitbox 80x40 | ||
small back B | 9 | 3 | smaller hitbox than small up B | ||
small up B | 7 | 3 | bigger hitbox than small back B | ||
small fwd B | 7 | 3 | Same hitbox size as small up B, but differently placed | ||
back B | 9 | 6 | hitbox 40x48 | ||
up&fwd B | 9 | 6 | hitbox 56x48 | ||
small back C | 11 | 3 | Same hitbox as small up C | ||
small up C | 9 | 2 | Same hitbox as small back C | ||
small fwd C | 9 | 3 | |||
back C | 11 | 5 | Same hitbox as up j.C | ||
up C | 11 | 6 | Same hitbox as back j.C | ||
fwd C | 8 | 3 | |||
small back D | 13 | 6 | Same hitbox as small fwd D | ||
small up D | 9 | 6 | Hitbox placed behind back & fwd D | ||
small fwd D | 13 | 3 | Same hitbox as small back D | ||
back D | 9 | 6 | hitbox 96x48 | ||
up D | 9 | 6 | hitbox 112x48 | ||
fwd D | 9 | 6 | hitbox 104x64 | ||
small E | 13 | 3 | hitbox 80x80 | ||
j.E | 15 | 4 | hitbox 96x96 | ||
236A | 12 | 3*2 | KD | +4* | *=if all 3 hits connect. Negates projectiles from F10-18 (1F before and after active time). Last active frame is not in counterhit-state. |
236C | 16 | 4*2 | KD | +2* | *=if all 5 hits connect. Has 5 hits but 4 distinct hitboxes. Negates projectiles from F14-24 (2F before and 1F after active time). Last active frame is not in counterhit-state. |
623A | 12 | 4 | KD | -8 | F1-6 upper body invul. F7-11 upper feet invul. F12-15 upper body invul. F16-27 head invul (crouched hurtbox). F28-36 upper body invul. F37-F40 standing recovery. |
623C | 25 | 3 | KD | -7 | F1-9 fully invul. F10-15 invul on feet & upper body. F16-24 upper body invul. 25-39 head invul (crouched hurtbox). 40-48 upper body invul. F49-52 standing recovery. |
214B | 10 | 16 | +5/+23* | / | *=recovery can be cancelled, giving more advantage. Hitbox = 80x204. F1-3 upper body invul (crouching hurtbox). F4-9 upper body invul & hurtbox moved backwards. F26-38 recovery. 23F invul on hit. Attacking immediately removes invulnerability. |
214D | 11 | 20 | +5/+23* | / | *=recovery can be cancelled, giving more advantage. Hitbox = 88x204. F1-3 upper body invul (crouching hurtbox). F4-10 upper body invul & hurtbox moved backwards. F31-43 recovery. 23F invul on hit. Attacking immediately removes invulnerability. |
6321463214P | 1 | 1+6 | KD | / | F1-2 invul. If throw does not hit on F1, a second throw triggers on F16. |
2363214A | 10 | 5* | KD | -3 | *=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. |
2363214C | 9 | 5* | KD | -3 | *=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. |
2363214P(can) | 4 | 3 | KD | -5 | Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery. |
236236E | 11 | 2+2+2+90 | KD | +0 | Invul F1-11. Negates projectiles F9-117 (from 1F before until 7F after active time). F111-139 recovery. |
Move | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
236A | 12 | 2+2+2 | KD | +4* | *=if all 3 hits connect. Negates projectiles from F10-18 (1F before and after active time). Last active frame is not in counterhit-state. | |
236C | 16 | 2+2+2+2 | KD | +2* | *=if all 5 hits connect. Has 5 hits but 4 distinct hitboxes. Negates projectiles from F14-24 (2F before and 1F after active time). Last active frame is not in counterhit-state. | |
623A | 12 | 4 | KD | -8 | F1-6 upper body invul. F7-11 upper feet invul. F12-15 upper body invul. F16-27 head invul (crouched hurtbox). F28-36 upper body invul. F37-F40 standing recovery. | |
623C | 25 | 3 | KD | -7 | F1-9 fully invul. F10-15 invul on feet & upper body. F16-24 upper body invul. 25-39 head invul (crouched hurtbox). 40-48 upper body invul. F49-52 standing recovery. | |
214B | 10 | 16 | +5/+23* | / | *=recovery can be cancelled, giving more advantage. Hitbox = 80x204. F1-3 upper body invul (crouching hurtbox). F4-9 upper body invul & hurtbox moved backwards. F26-38 recovery. 23F invul on hit. Attacking immediately removes invulnerability. | |
214D | 11 | 20 | +5/+23* | / | *=recovery can be cancelled, giving more advantage. Hitbox = 88x204. F1-3 upper body invul (crouching hurtbox). F4-10 upper body invul & hurtbox moved backwards. F31-43 recovery. 23F invul on hit. Attacking immediately removes invulnerability. | |
63214,63214P | 1/16* | 1+6 | KD | / | F1-2 invul. If throw does not hit on F1, a second throw triggers on F16. | |
2363214A | Datei:Kofxi elisabeth 2363214P 1.pngDatei:Kofxi elisabeth 2363214P 2.png | 10 | 5* | KD | -3 | *=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. |
2363214C | Datei:Kofxi elisabeth 2363214P 1.pngDatei:Kofxi elisabeth 2363214P 2.png | 9 | 5* | KD | -3 | *=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. |
2363214P(cancel) | 4 | 3 | KD | -5 | Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery. | |
236236E | 11 | 2+2+2+90 | KD | +0 | Invul F1-11. Negates projectiles F9-117 (from 1F before until 7F after active time). F111-139 recovery. |
Special Attributes & Bugs
- Wakes up 4F faster on face up knockdown
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Elisabeth's Front Ukemi takes 26+1F instead of the regular 22+1F
- Elisabeth has no invulnerability at the end of her back GC-Roll.
- Elisabeth has NO invulnerability if doing a regular shift to her, while she is jumping in.
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