Blue Mary(KOFXI): Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Zeile 109: | Zeile 109: | ||
| >623K|| /|| /|| +43|| /||Followup to 623K. | | >623K|| /|| /|| +43|| /||Followup to 623K. | ||
|- | |- | ||
| 63214B|| 1|| 8|| || /||Mid & High counter. 52F duration. | | 63214B|| 1|| 8|| +41|| /||Mid & High counter. 52F duration. | ||
|- | |- | ||
| 63214D|| 1|| 9|| || /||Low counter. F1-2 no Hurtbox on arm. ~50F duration. | | 63214D|| 1|| 9|| ?|| /||Low counter. F1-2 no Hurtbox on arm. ~50F duration. | ||
|- | |- | ||
| 214A|| /|| 66|| /|| /||Stance with no special properties. F1-65 in counterhit-state. | | 214A|| /|| 66|| /|| /||Stance with no special properties. F1-65 in counterhit-state. | ||
Zeile 130: | Zeile 130: | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" |
Version vom 24. September 2020, 21:57 Uhr
Blue Mary ブルー・マリー | |
![]() | |
Tiers & Ranking | |
Tier: | B |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.03 |
Stun Modifier: | 1.02 |
Crouch height (Tier): | ?? |
Colors
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
A | B | C | D |
![]() |
![]() |
![]() |
![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
![]() |
![]() |
![]() |
![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back ukemi (can run through)
- Mary's 2A cannot hit rolls in their recovery (whiff)
- Mary's 5A(f) has no hurtbox on her body during recovery, only on the head
- Meaty LDM on incoming is inescapable (tourney banned). Does not work against Griffon, Kula, Ryo, Jenet, Hayate. These characters can act immediately on incoming and can evade the inescapable LDM bug. For this specific case, Griffon must jump with frame-perfect timing to avoid the LDM. Thanks for the information to Sawakoro.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber