B.Jenet(KOFXI): Unterschied zwischen den Versionen
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! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
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| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''5C(f)>A(whiff)''' | ||
| style="background-color:#F9F9F9;" |+1* | | style="background-color:#F9F9F9;" |+1* | ||
| style="background-color:#F9F9F9;" |+0* | | style="background-color:#F9F9F9;" |+0* |
Version vom 20. September 2020, 21:35 Uhr
B. Jenet (B・ジェニー ) | |
Tiers & Ranking | |
Tier: | B to C+ |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 1.02 |
Stun Modifier: | 0.98 |
Crouch height (Tier): | F |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
236A | 14 | 26 | +1* | +0* | *=point blank, 2 hits. +9/+8 with 3 hits up close. | |
236C | 17 | ? | +1* | +0* | Travels way further than 236A. *=point blank, 2 hits. +7/+6 with 3 hits up close. | |
214A | 18 | 3 | KD | -6 | Super Cancel (slightly delayed). | |
214C | 23 | 3 | KD | -6 | Travels forward. Super Cancel (slightly delayed). | |
214B | Datei:Kofxi jenet 214B.png | 20 | 3+3+4+2 | ? | ? | F1 invul on feet & airborne. Overhead. |
214D | Datei:Kofxi jenet 214D.png | 29 | ? | ? | ? | F1 invul on feet & airborne. Overhead. Whiffs against some crouching characters (eg. Jenet). |
236B | Datei:Kofxi jenet 236B.png | 6 | ? | ? | ? | |
236D | Datei:Kofxi jenet 236D.png | 15 | ? | ? | ? | |
236236P | 7 | ? | ? | ? | ||
236236K | Datei:Kofxi jenet 236236K.png | 5 | ? | ? | ? | |
214214E | 1~28 | ? | ? | ? |
Blockstring & Chain Combo Frame Data
String | Hit | Guard | Note |
---|---|---|---|
5C(f)>A(whiff) | +1* | +0* | *=if A whiffs. |
Special Attributes & Bugs
- C(c) and D(c) can be linked after 5A(c) (to avoid the 5C(c) turning into the chain attack, slightly delay the link)
- Far C chains into A
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Jenet has no recovery when landing from a DOWN! and can act immediately.
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