Silber(KOFXI): Unterschied zwischen den Versionen
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==Frame Data== | ==Frame Data== | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |||
! Move !! S!! A!! Hit!! Grd!! Note | |||
|- | |||
| 5A(c) ||4 || 4 || +3 || +2 || | |||
|- | |||
| 5A(f)|| 8 || 4 || +0 || -1 || | |||
|- | |||
| 5B(c)|| 4 || 4 || -1 || -2 || | |||
|- | |||
| 5B(f)|| 8 || 4 || -6 || -7 || | |||
|- | |||
| 5C(c)|| 7 || 6 || +5 || +4 || | |||
|- | |||
| 5C(f)|| 12 || 4 || -4 || -5 || | |||
|- | |||
| 5D(c)|| 8 || 2+5 || -2 || -3 || | |||
|- | |||
| 5D(f)|| 14 || 5 || -10 || -11 || | |||
|- | |||
| 5E|| 15 || 5 || KD || -7 || | |||
|- | |||
| 6A|| 16 || 5 || KD || -14 ||Head invul F11-35. Wall Bounce. | |||
|- | |||
| 6A(can)|| 12 || 4 || -11 || -12 ||Head invul F7-29. | |||
|- | |||
| 6B|| 13 || 3 || -10 || -11 ||F1-6 not in CH-state. Airborne F7-30. CH-state F7-15. | |||
|- | |||
| 6BB|| 12 || 4 || KD || -5 ||F1-7 not in CH-state. Airborne F1-15. CH-state F8-15. Landing F16. | |||
|- | |||
| 2A|| || || || || | |||
|- | |||
| small A|| || || || /|| /|| | |||
|- | |||
|} | |||
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|+ | |+ Crouching Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | Attack | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox |
Version vom 2. September 2020, 18:48 Uhr
Silber ズィルバー | |
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Tiers & Ranking | |
Tier: | C to B |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 0.97 |
Stun Modifier: | 0.96 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note | |
---|---|---|---|---|---|---|
5A(c) | 4 | 4 | +3 | +2 | ||
5A(f) | 8 | 4 | +0 | -1 | ||
5B(c) | 4 | 4 | -1 | -2 | ||
5B(f) | 8 | 4 | -6 | -7 | ||
5C(c) | 7 | 6 | +5 | +4 | ||
5C(f) | 12 | 4 | -4 | -5 | ||
5D(c) | 8 | 2+5 | -2 | -3 | ||
5D(f) | 14 | 5 | -10 | -11 | ||
5E | 15 | 5 | KD | -7 | ||
6A | 16 | 5 | KD | -14 | Head invul F11-35. Wall Bounce. | |
6A(can) | 12 | 4 | -11 | -12 | Head invul F7-29. | |
6B | 13 | 3 | -10 | -11 | F1-6 not in CH-state. Airborne F7-30. CH-state F7-15. | |
6BB | 12 | 4 | KD | -5 | F1-7 not in CH-state. Airborne F1-15. CH-state F8-15. Landing F16. | |
2A | ||||||
small A | / | / |
Attack | Hitbox | Startup | Active | Adv | Cancel | Note |
---|---|---|---|---|---|---|
2A | ![]() |
7 | 4 | ? | ||
2B | ![]() |
8 | 5 | ? | Special Cancel. 6F invul during the recovery (this is a bug). | |
2C | ![]() ![]() |
14 | 3+4 | ? | ||
2D | ![]() |
9 | 4 | ? |
Attack | Hitbox | Startup | Active | Note |
---|---|---|---|---|
jump A | Datei:Kofxi silber jump A.png | ? | ? | |
jump B | Datei:Kofxi silber jump B.png | ? | ? | |
smalljump back C | ![]() |
11 | 6 | |
smalljump up C | ![]() |
11 | 6 | |
smalljump forward C | ![]() |
11 | 6 | |
jump back C | ![]() |
11 | 6 | |
jump up C | ![]() |
11 | 6 | |
jump forward C | ![]() |
11 | 6 | |
jump D | Datei:Kofxi silber jump D.png | ? | ? | |
smalljump E | ![]() |
9 | 5 | |
jump E | ![]() |
11 | 8 |
Move | Hitbox | Startup | Active | Adv | Cancel | Note |
---|---|---|---|---|---|---|
[4],6B | ![]() |
12 | ? | ? | ||
[4],6D | ![]() |
18 | ? | ? | ||
[2],8B | Datei:Kofxi silber 28B.png | 29 | ? | ? | ||
[2],8D | Datei:Kofxi silber 28D.png | 29 | ? | ? | ||
214P | ![]() ![]() |
8 | 15 | ? | Hurtbox moves backwards from F5. | |
632146P | ![]() ![]() |
1? | 15 | ? | Counter Super. | |
2363214P | ![]() |
17 | ? | ? | ||
236236B | Datei:Kofxi silber 236236B.png | 26 | ? | ? | ||
236236D | Datei:Kofxi silber 236236D.png | 30 | ? | ? | ||
[4],646E | ![]() |
5 | ? | ? |
Special Attributes & Bugs
- Wakes up 4F faster on face up knockdown
- Has no collision on back ukemi (can run through)
- Silber's 2B is invul during its recovery.
- Silber's back roll is fully invulernable: F1-32 invul, 1F recovery (this frame is the "can only guard" frame, which means he cannot be punished).
- Silber has NO invulnerability if doing a regular shift to him, while he is jumping in.
- Silber's throw can be saving shifted (character-specific, eg. works with Ash, not with Jazu). This can lead to bugs, eg. when both players trade and go K.O., they become invincible.
Combos
- (smalljump C or D)>5A>5A>6A>Super
- j.E (counter hit ) > \/ > j.C > \/ > OTG 236236K, Source: Sawakoro
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber