Eiji(KOFXI): Unterschied zwischen den Versionen
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! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
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| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |+6 | |||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
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| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |+4 | |||
| style="background-color:#F9F9F9;" |+3 | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
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| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |-7 | | style="background-color:#F9F9F9;" |-7 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
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| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |-4 | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5C(c)''' | | style="background-color:#F9F9F9;" |'''5C(c)''' | ||
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| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |+3 | |||
| style="background-color:#F9F9F9;" |+2 | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
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| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-7 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
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| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |No cancel except QS. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5D(2)''' | | style="background-color:#F9F9F9;" |'''5D(2)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_eiji_5D(c)_2.png|150px]][[bild:kofxi_eiji_5D(c)_3.png|150px]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_eiji_5D(c)_2.png|150px]][[bild:kofxi_eiji_5D(c)_3.png|150px]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |21* | ||
| style="background-color:#F9F9F9;" |2+4 | | style="background-color:#F9F9F9;" |2+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Special Cancel. *=if first hit whiffs. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5D(f)''' | | style="background-color:#F9F9F9;" |'''5D(f)''' | ||
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| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|} | |} | ||
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! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
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| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |+6 | | style="background-color:#F9F9F9;" |+6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
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| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |+5 | |||
| style="background-color:#F9F9F9;" |+4 | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Special Cancel. Low Hit. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2C''' | | style="background-color:#F9F9F9;" |'''2C''' | ||
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| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
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| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Hits low. Special Cancel. Same data & hitbox as 2B. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D(2)''' | | style="background-color:#F9F9F9;" |'''2D(2)''' | ||
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| style="background-color:#F9F9F9;" |9* | | style="background-color:#F9F9F9;" |9* | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Hits low. Special Cancel. *=if first hit whiffs. | ||
|- | |- | ||
|} | |} | ||
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| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |||
| style="background-color:#F9F9F9;" |'''smalljump up B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_eiji_smalljump_up_B.png]] | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |13 | |||
| style="background-color:#F9F9F9;" |Same as jump up B. Great air to air. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump B''' | | style="background-color:#F9F9F9;" |'''smalljump B''' | ||
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| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" |best | | style="background-color:#F9F9F9;" |best jump in, works as crossup. Same hitbox as jump forward B. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump up B''' | | style="background-color:#F9F9F9;" |'''jump up B''' | ||
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| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Same as smalljump up B. Great air to air. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump forward B''' | | style="background-color:#F9F9F9;" |'''jump forward B''' | ||
Zeile 228: | Zeile 234: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Best jump in, works as a crossup. Same hitbox as smalljump B | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump back B''' | | style="background-color:#F9F9F9;" |'''jump back B''' | ||
Zeile 260: | Zeile 266: | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" |Faster than smalljump D, but same Hitbox. | | style="background-color:#F9F9F9;" |Faster than smalljump D, but same Hitbox. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''smalljump E''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_eiji_smalljump_E.png]] | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |Same as j.E | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.E''' | | style="background-color:#F9F9F9;" |'''j.E''' | ||
Zeile 265: | Zeile 277: | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Same as smalljump E | ||
|} | |} | ||
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! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- |
Version vom 25. Juli 2020, 10:35 Uhr
Eiji Kisaragi 如月 影二 | |
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Tiers & Ranking | |
Tier: | A+ |
Ratio Cost: | 5 Points |
Properties | |
Damage Modifier: | 1.02 |
Stun Modifier: | 0.98 |
Crouch height (Tier): | C |
Quick Guide
- Eiji is a very fast character with very strong pressure but very short range and sub-par defense.
- He has generally bad defense due to his short-ranged normals & bad reversals, with his teleports being the only decent option.
- He is terrible for shift combos, both to and from, and should therefore be played solely as a point "battery" type of character.
Neutral
- In neutral, Eiji can poke with 236A/C, which has a strong hitbox and leads to a wall bounce on counter hit.
- Approaching the opponent is somewhat difficult due to Eiji's limited normal range, but j.E should be used from far away, in combination with his teleports, which have upper / lower body invulnerability (see frame data).
- If Eiji has meter, he can constantly threaten using his projectile super to punish jumps, even from full screen.
Offense
- (Small)jump j.B is a brutally fast and strong jump-in that can also crossup, and a mainstay of Eiji's pressure
- 2A gives massive frame advantage and links both into 5C and 2D(1). It is frequently used in blockstrings.
- Reflector (623P) has no pushback and gives massive frame advantage on block, which makes it great for blockstrings, eg. 2A,2A,reflector, walk forward, 2A, reflector, smalljump B... etc, up to a point where this is pseudo-infinite pressure against some characters in the corner (they have to roll, guard cancel or backdash & take the hit)
- Teleports can be used as left/right okizeme, eg. after a midscreen combo that ends with 236P
Defense
- Eiji's 2D is a very strong anti-air that unfortunately does not lead to much damage, but can be canceled into teleport to immediately cross the opponent up.
- 2C can also be used as an anti-air for slightly more damage, the same cancel opportunity but a weaker hitbox
- jump up j.B is a very strong air-to-air, famously dubbed the "artificial leg" due to its animation by the Japanese players
- Eiji's teleports can be used as reversals due to their upper / lower body invulnerability (see frame data).
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: advantage frames need to be revised, might be off ~1F.
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back ukemi (can run through)
- Eiji has no invulnerability at the end of his GC-Roll.
Combos
- j.B (Crossup or high regular hit),\/,2A link 5C(C), 214P/236P/63214K/Super: Important Combo.
- j.B,\/,2A/B,2A,214A: Combo for Quick-Shifts out of pressure (smalljump j.B + 2A x N)
- j.B (Crossup or regular hit),\/, D(2 Hits), 63214D or 2363214P/K or 63214,63214E: [0-2 Stocks] easy Hit Confirm.
- 2B,2B, link 2363214K: Hit Confirm from Low Hit.
- 236P (Counter Hit), 2363214A/C: [1 Stock] CH into Super.
- 421K (air Hit) > j.E
- Safety Shift to Eiji (Counter Hit) > 2363214P
Team Combos
Eiji & Kdash
- Combo into 2363214K, shift out j.X (whiff), land, backdash, 2363214E, 4-5x tigerknee j.214B: combo from eiji super into K'-Leader Super
Strategy
Blockstrings
- 2A,2A, 623A, walk forward 2A or j.B, repeat
- 2A,2D(1),623A, walk forward 2A or j.B, repeat
- j.B (on block), land, immediate smalljump j.B (crossup against crouch), 2A link 5C > etc
Okizeme
- midscreen combo into 236A, dash, superjump j.B for left / right okizeme
- midscreen combo into 236A, dash, cancel into 236B or 236D for left / right okizeme (source: kyuntakuya)
- Corner Throw > E kara cancel 421D (corner crossup) > 5A...
- Corner Combo into 236A, then:
- Roll, 2A>5C... (fake Crossup)
- slightly walk forward, roll, 2A>5C.. (Crossup) Source: Gori
- Midscreen Throw > E kara cancel 421B/D? > crossup > 5A... Video
Matchups
Vs Maxima
Good matchup for Eiji according to Kyuntakuya.
Vs Gato
- During Gato's 236236A super freeze, buffer 236B to teleport through the super > punish.
Videos
Kyuntakuya vs u-rasia & others
Kyuntakuya going crazy
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