Yuri Sakazaki(KOFXI): Unterschied zwischen den Versionen

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Zeile 149: Zeile 149:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 157: Zeile 157:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 165: Zeile 165:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |Low Profile F11-23.
| style="background-color:#F9F9F9;" |Low Profile F11-23.
|-
|-
Zeile 287: Zeile 287:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
Zeile 294: Zeile 295:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Images show j.6C & j.6D. Both have the same Hitbox (48x64 Pixel), but different hurtboxes.
| style="background-color:#F9F9F9;" |Images show j.6C & j.6D. Both have the same Hitbox (48x64 Pixel), but different hurtboxes.
Zeile 301: Zeile 303:
| style="background-color:#F9F9F9;" |23
| style="background-color:#F9F9F9;" |23
| style="background-color:#F9F9F9;" |4+6
| style="background-color:#F9F9F9;" |4+6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 308: Zeile 311:
| style="background-color:#F9F9F9;" |57*
| style="background-color:#F9F9F9;" |57*
| style="background-color:#F9F9F9;" |~
| style="background-color:#F9F9F9;" |~
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |*=Old data says 53F startup.
| style="background-color:#F9F9F9;" |*=Old data says 53F startup.
|-
|-
Zeile 315: Zeile 319:
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |4+6
| style="background-color:#F9F9F9;" |4+6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 322: Zeile 327:
| style="background-color:#F9F9F9;" |60
| style="background-color:#F9F9F9;" |60
| style="background-color:#F9F9F9;" |~
| style="background-color:#F9F9F9;" |~
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |Fireball active until it leaves the stage.
| style="background-color:#F9F9F9;" |Fireball active until it leaves the stage.
|-
|-
Zeile 329: Zeile 335:
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |Same Hitbox as 214C.
| style="background-color:#F9F9F9;" |Same Hitbox as 214C.
|-
|-
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_214C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_214C.png]]
| style="background-color:#F9F9F9;" |45*
| style="background-color:#F9F9F9;" |44
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |*=Old data says 44F. Same Hitbox as 214C.
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |Same Hitbox as 214C.
|-
|-
| style="background-color:#F9F9F9;" |'''623A'''
| style="background-color:#F9F9F9;" |'''623A'''
Zeile 343: Zeile 351:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5+9
| style="background-color:#F9F9F9;" |5+9
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-4 invul.
| style="background-color:#F9F9F9;" |-28
| style="background-color:#F9F9F9;" |F1-4 invul. F5-9 low profile (during first hit). Airborne F10 (with start of second hit).
|-
|-
| style="background-color:#F9F9F9;" |'''623C'''
| style="background-color:#F9F9F9;" |'''623C'''
Zeile 350: Zeile 359:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |4+9
| style="background-color:#F9F9F9;" |4+9
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-26
| style="background-color:#F9F9F9;" |F1-11 above feet invul.
| style="background-color:#F9F9F9;" |F1-11 above feet invul. Airborne F16 (with start of second hit).
|-
|-
| style="background-color:#F9F9F9;" |'''623C>623C'''
| style="background-color:#F9F9F9;" |'''623C>623C'''
Zeile 357: Zeile 366:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |2+20
| style="background-color:#F9F9F9;" |2+20
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-43
| style="background-color:#F9F9F9;" |Startup starts on 1st landing-Frame.
| style="background-color:#F9F9F9;" |Startup starts on 1st landing-Frame.
|-
|-
Zeile 366: Zeile 376:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Command Throw
| style="background-color:#F9F9F9;" |Command Throw
|-
|-
Zeile 373: Zeile 384:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |~+4
| style="background-color:#F9F9F9;" |~+4
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-4*
| style="background-color:#F9F9F9;" |Steep angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F.
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |Steep angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F. *=Low to the ground.
|-
|-
| style="background-color:#F9F9F9;" |'''j.236D'''
| style="background-color:#F9F9F9;" |'''j.236D'''
Zeile 380: Zeile 392:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |~+4
| style="background-color:#F9F9F9;" |~+4
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-4*
| style="background-color:#F9F9F9;" |Flat angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F.
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |Flat angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F. *=Low to the ground.
|-
|-
| style="background-color:#F9F9F9;" |'''236236K'''
| style="background-color:#F9F9F9;" |'''236236K'''
Zeile 387: Zeile 400:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |5+12
| style="background-color:#F9F9F9;" |5+12
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F1-3 invul.
| style="background-color:#F9F9F9;" |-38/-43*
| style="background-color:#F9F9F9;" |F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214B'''
| style="background-color:#F9F9F9;" |'''2363214B'''
Zeile 394: Zeile 408:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |F1-4 invul. Invul on feet after.
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |F1-4 invul. F5-22 invul on feet (the whole active time).
|-
|-
| style="background-color:#F9F9F9;" |'''2363214D'''
| style="background-color:#F9F9F9;" |'''2363214D'''
Zeile 402: Zeile 417:
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |F1-7 invul. Invul on feet after.
| style="background-color:#F9F9F9;" |F1-7 invul. F8-31 invul on feet (the whole active time).
|-
|-
| style="background-color:#F9F9F9;" |'''j.2363214E'''
| style="background-color:#F9F9F9;" |'''j.2363214E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_j.2363214E_1.png]][[bild:kofxi_yuri_j.2363214E_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_j.2363214E_1.png]][[bild:kofxi_yuri_j.2363214E_2.png]]
| style="background-color:#F9F9F9;" |3?
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |~
| style="background-color:#F9F9F9;" |~
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Startup invul. Invul on 1st to 7. active frame. Active until landing.
| style="background-color:#F9F9F9;" |~-23*
| style="background-color:#F9F9F9;" |F1-8 invul. Active until landing. *=Close to ground.
|-
|-
|}
|}


{{KOFXI_Navi}}
{{KOFXI_Navi}}

Version vom 28. Juni 2020, 15:35 Uhr

Yuri Sakazaki
ユリ・サカザキ
KOFXI yuri full.png
Tiers & Ranking
Tier: B to B+
Ratio Cost: 5 Points
Properties
Damage Modifier: 1.05
Stun Modifier: 1.03
Crouch height (Tier): F

Colors

KOFXI yuri S.jpg KOFXI yuri X.jpg KOFXI yuri T.jpg KOFXI yuri C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI yuri R1S.jpg KOFXI yuri R1X.jpg KOFXI yuri R1T.jpg KOFXI yuri R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI yuri L1S.jpg KOFXI yuri L1X.jpg KOFXI yuri L1T.jpg KOFXI yuri L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi yuri 5A(c).png 5 4 +4 +3
5A(f) Kofxi yuri 5A(f).png 5 2 +0 -1
5B(c) Kofxi yuri 5B(c).png 6 4 +4 +3 Low Hit. F6-9 invul on the feet (the whole active time).
5B(f) Kofxi yuri 5B(f).png 7 3 -4 -5
5C(c) Kofxi yuri 5C(c) 1.pngKofxi yuri 5C(c) 2.png 8 2+6 -11 -12 1 hit, 2 hitboxes
5C(f) Kofxi yuri 5C(f) 1.pngKofxi yuri 5C(f) 2.png 7 3+4 -7 -8
5D(c) Kofxi yuri 5D(c).png 7 8 +1 +0 F7-21 invul on the feet.
5D(f) Kofxi yuri 5D(f).png 13 7 -4 -5
5E Kofxi yuri 5E.png 17 7 KD -5
6A Kofxi yuri 6A.png 19 15 -3 -4 Overhead. Super Cancel. Airborne F19-33 (the whole active time).
6A(cancel) Kofxi yuri 6A(cancel).png 15 13 -1 -2 Special Cancel. Airborne F15-27 (the whole active time).
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi yuri 2A.png 6 4 +5 +4
2B Kofxi yuri 2B.png 5 4 +5 +4
2C Kofxi yuri 2C 1.pngKofxi yuri 2C 2.png 4 3+3 -6 -7
2D Kofxi yuri 2D.png 11 5 KD -7 Low Profile F11-23.
3B Kofxi yuri 3B.png 9 5 +1 +0 Special Cancel. Low Profile F1-26. Cancel Version is the same.
3D Kofxi yuri 3D.png 16 11 KD -13 Special Cancel. Cancel Version is the same.
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi yuri smalljump A.png 7 6
jump up A Kofxi yuri jump up A.png 7 7
jump A Kofxi yuri jump A.png 7 6
smalljump B Kofxi yuri smalljump B.png 4 6
jump up B Kofxi yuri jump up B.png 7 8
jump B Kofxi yuri jump B.png 4 7
jump 4B Kofxi yuri jump 4B.png 6 5
smalljump C Kofxi yuri smalljump C.png 7 6
jump up C Kofxi yuri jump up C.png 7 7
jump C Kofxi yuri jump C.png 7 8
smalljump D Kofxi yuri smalljump D.png 11 7
jump up D Kofxi yuri jump up D.png 9 10
jump D Kofxi yuri jump D.png 13 10
jump E Kofxi yuri smalljump E.png 15 4 Jump E & Smalljump E are identical (smalljump, as always, in counterhit-state)
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
Air Throw Kofxi yuri airthrow C.pngKofxi yuri airthrow D.png 1 1 KD N/A Images show j.6C & j.6D. Both have the same Hitbox (48x64 Pixel), but different hurtboxes.
236A Kofxi yuri 236A 1.pngKofxi yuri 236A 2.png 23 4+6 KD +5
236[A] Kofxi yuri 236-A- 1.pngKofxi yuri 236-A- 2.png 57* ~ KD +3 *=Old data says 53F startup.
236C Kofxi yuri 236C 1.pngKofxi yuri 236C 2.png 24 4+6 KD +0
236[C] Kofxi yuri 236-C-.pngKofxi yuri 236-C- 2.png 60 ~ KD +3 Fireball active until it leaves the stage.
214A Kofxi yuri 214A.png 15 10 KD +2 Same Hitbox as 214C.
214C Kofxi yuri 214C.png 44 10 KD +4 Same Hitbox as 214C.
623A Kofxi yuri 623A 1.pngKofxi yuri 623A 2.pngKofxi yuri 623A 3.png 5 5+9 KD -28 F1-4 invul. F5-9 low profile (during first hit). Airborne F10 (with start of second hit).
623C Kofxi yuri 623C 1.pngKofxi yuri 623C 2.pngKofxi yuri 623C 3.pngKofxi yuri 623C 4.png 12 4+9 -26 F1-11 above feet invul. Airborne F16 (with start of second hit).
623C>623C Kofxi yuri 623C623C 1.pngKofxi yuri 623C623C 2.pngKofxi yuri 623623C 3.png 5 2+20 KD -43 Startup starts on 1st landing-Frame.
63214K Kofxi yuri 63214K 1.pngKofxi yuri 63214K 2.png 6 1 KD / Command Throw
j.236B Kofxi yuri jump 236B 1.pngKofxi yuri jump 236B 2.png 8 ~+4 -4* -5* Steep angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F. *=Low to the ground.
j.236D Kofxi yuri jump 236D 1.pngKofxi yuri jump 236D 2.png 10 ~+4 -4* -5* Flat angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F. *=Low to the ground.
236236K Kofxi yuri 236236K 1.pngKofxi yuri 236236K 2.pngKofxi yuri 236236K 3.png 4 5+12 KD -38/-43* F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard.
2363214B Kofxi yuri 2363214B.png 5 18 F1-4 invul. F5-22 invul on feet (the whole active time).
2363214D Kofxi yuri 2363214D.png 8 24 ? F1-7 invul. F8-31 invul on feet (the whole active time).
j.2363214E Kofxi yuri j.2363214E 1.pngKofxi yuri j.2363214E 2.png 3 ~ KD ~-23* F1-8 invul. Active until landing. *=Close to ground.

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