Yuri Sakazaki(KOFXI): Unterschied zwischen den Versionen

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Zeile 140: Zeile 140:
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_2A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_2A.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |4?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |+4
Zeile 148: Zeile 148:
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_2B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_2B.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 156: Zeile 156:
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_2C_1.png]][[bild:kofxi_yuri_2C_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_2C_1.png]][[bild:kofxi_yuri_2C_2.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |3+3?
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 164: Zeile 164:
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_2D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_2D.png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |5?
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Low Profile F11-23.
|-
|-
| style="background-color:#F9F9F9;" |'''3B'''
| style="background-color:#F9F9F9;" |'''3B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_3B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_3B.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |5?
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Special Cancel. Low Profile F1-26. Cancel Version is the same.
|-
| style="background-color:#F9F9F9;" |'''3B(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_3B(cancel).png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |5?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''3D'''
| style="background-color:#F9F9F9;" |'''3D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_3D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_3D.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |11?
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-13
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Special Cancel. Cancel Version is the same.
|-
| style="background-color:#F9F9F9;" |'''3D(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_3D(cancel).png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |11?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
|}
|}

Version vom 28. Juni 2020, 14:52 Uhr

Yuri Sakazaki
ユリ・サカザキ
KOFXI yuri full.png
Tiers & Ranking
Tier: B to B+
Ratio Cost: 5 Points
Properties
Damage Modifier: 1.05
Stun Modifier: 1.03
Crouch height (Tier): F

Colors

KOFXI yuri S.jpg KOFXI yuri X.jpg KOFXI yuri T.jpg KOFXI yuri C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI yuri R1S.jpg KOFXI yuri R1X.jpg KOFXI yuri R1T.jpg KOFXI yuri R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI yuri L1S.jpg KOFXI yuri L1X.jpg KOFXI yuri L1T.jpg KOFXI yuri L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi yuri 5A(c).png 5 4 +4 +3
5A(f) Kofxi yuri 5A(f).png 5 2 +0 -1
5B(c) Kofxi yuri 5B(c).png 6 4 +4 +3 Low Hit. F6-9 invul on the feet (the whole active time).
5B(f) Kofxi yuri 5B(f).png 7 3 -4 -5
5C(c) Kofxi yuri 5C(c) 1.pngKofxi yuri 5C(c) 2.png 8 2+6 -11 -12 1 hit, 2 hitboxes
5C(f) Kofxi yuri 5C(f) 1.pngKofxi yuri 5C(f) 2.png 7 3+4 -7 -8
5D(c) Kofxi yuri 5D(c).png 7 8 +1 +0 F7-21 invul on the feet.
5D(f) Kofxi yuri 5D(f).png 13 7 -4 -5
5E Kofxi yuri 5E.png 17 7 KD -5
6A Kofxi yuri 6A.png 19 15 -3 -4 Overhead. Super Cancel. Airborne F19-33 (the whole active time).
6A(cancel) Kofxi yuri 6A(cancel).png 15 13 -1 -2 Special Cancel. Airborne F15-27 (the whole active time).
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi yuri 2A.png 6 4 +5 +4
2B Kofxi yuri 2B.png 5 4 ?
2C Kofxi yuri 2C 1.pngKofxi yuri 2C 2.png 4 3+3 ?
2D Kofxi yuri 2D.png 11 5 ? Low Profile F11-23.
3B Kofxi yuri 3B.png 9 5 +1 +0 Special Cancel. Low Profile F1-26. Cancel Version is the same.
3D Kofxi yuri 3D.png 16 11 KD -13 Special Cancel. Cancel Version is the same.
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi yuri smalljump A.png 7 6
jump up A Kofxi yuri jump up A.png 7 7
jump A Kofxi yuri jump A.png 7 6
smalljump B Kofxi yuri smalljump B.png 4 6
jump up B Kofxi yuri jump up B.png 7 8
jump B Kofxi yuri jump B.png 4 7
jump 4B Kofxi yuri jump 4B.png 6 5
smalljump C Kofxi yuri smalljump C.png 7 6
jump up C Kofxi yuri jump up C.png 7 7
jump C Kofxi yuri jump C.png 7 8
smalljump D Kofxi yuri smalljump D.png 11 7
jump up D Kofxi yuri jump up D.png 9 10
jump D Kofxi yuri jump D.png 13 10
jump E Kofxi yuri smalljump E.png 15 4 Jump E & Smalljump E are identical (smalljump, as always, in counterhit-state)
Specials & Supers
Move Hitbox Startup Active Adv Note
Air Throw Kofxi yuri airthrow C.pngKofxi yuri airthrow D.png 1 1 N/A Images show j.6C & j.6D. Both have the same Hitbox (48x64 Pixel), but different hurtboxes.
236A Kofxi yuri 236A 1.pngKofxi yuri 236A 2.png 23 4+6 ?
236[A] Kofxi yuri 236-A- 1.pngKofxi yuri 236-A- 2.png 57* ~ ? *=Old data says 53F startup.
236C Kofxi yuri 236C 1.pngKofxi yuri 236C 2.png 24 4+6 ?
236[C] Kofxi yuri 236-C-.pngKofxi yuri 236-C- 2.png 60 ~ ? Fireball active until it leaves the stage.
214A Kofxi yuri 214A.png 15 10 ? Same Hitbox as 214C.
214C Kofxi yuri 214C.png 45* 10 ? *=Old data says 44F. Same Hitbox as 214C.
623A Kofxi yuri 623A 1.pngKofxi yuri 623A 2.pngKofxi yuri 623A 3.png 5 5+9 - F1-4 invul.
623C Kofxi yuri 623C 1.pngKofxi yuri 623C 2.pngKofxi yuri 623C 3.pngKofxi yuri 623C 4.png 12 4+9 - F1-11 above feet invul.
623C>623C Kofxi yuri 623C623C 1.pngKofxi yuri 623C623C 2.pngKofxi yuri 623623C 3.png 5 2+20 - Startup starts on 1st landing-Frame.
63214K Kofxi yuri 63214K 1.pngKofxi yuri 63214K 2.png 6 1 ? Command Throw
j.236B Kofxi yuri jump 236B 1.pngKofxi yuri jump 236B 2.png 8 ~+4 - Steep angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F.
j.236D Kofxi yuri jump 236D 1.pngKofxi yuri jump 236D 2.png 10 ~+4 - Flat angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F.
236236K Kofxi yuri 236236K 1.pngKofxi yuri 236236K 2.pngKofxi yuri 236236K 3.png 4 5+12 ? F1-3 invul.
2363214B Kofxi yuri 2363214B.png 5 18 ? F1-4 invul. Invul on feet after.
2363214D Kofxi yuri 2363214D.png 8 24 ? F1-7 invul. Invul on feet after.
j.2363214E Kofxi yuri j.2363214E 1.pngKofxi yuri j.2363214E 2.png 3? ~ ? Startup invul. Invul on 1st to 7. active frame. Active until landing.

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