Shingo Yabuki(KOFXI): Unterschied zwischen den Versionen
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Zeile 98: | Zeile 98: | ||
| 623A|| 6 || 3+14 || KD|| -23||F1+2 invul. Smaller hurtbox than 623C on second hit (hitbox is the same). | | 623A|| 6 || 3+14 || KD|| -23||F1+2 invul. Smaller hurtbox than 623C on second hit (hitbox is the same). | ||
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| 623C|| 7 || 3+19 || KD|| -32||F1-3 invul | | 623C|| 7 || 3+19 || KD|| -32||F1-3 invul. Bigger hurtbox than 623A on second hit (hitbox is the same). | ||
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| 63214B(1)|| 8* || 3 || /|| /|| | | 63214B(1)|| 8* || 3 || /|| /||F1-26 counterhit-state. F3-26 invul on the feet. *=fastest startup (close). | ||
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| 63214B(2)|| 10 || 8 || KD|| -22||Second hit. Overhead. Airborne on F1. Landing on F18. | | 63214B(2)|| 10 || 8 || KD|| -22||Second hit. Overhead. Airborne on F1. Landing on F18. | ||
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| 63214D(1)||| 10* || 3 || /|| /|| | | 63214D(1)||| 10* || 3 || /|| /||Moves further than B-Version. F1-28 counterhit-state. F5-28 invul on the feet. *=fastest startup (close). | ||
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| 63214D(2)|| 10 || 8 || KD|| -22||Second hit. Overhead. Airborne on F1. Landing on F18. | | 63214D(2)|| 10 || 8 || KD|| -22||Second hit. Overhead. Airborne on F1. Landing on F18. | ||
Zeile 116: | Zeile 116: | ||
| 623B/D || 1/6* || 4 || KD|| /||Command Throw. F1-24 in counterhit-state. *=Activates on F1, but hits on F6. | | 623B/D || 1/6* || 4 || KD|| /||Command Throw. F1-24 in counterhit-state. *=Activates on F1, but hits on F6. | ||
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| 214P|| - || 30 || /|| /||F1-19 invul. F20-24 only vulnerable | | 214P|| - || 30 || /|| /||F1-19 invul. F20-24 only vulnerable mid body. F25-30 recovery. C-version moves further. | ||
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| 2141236A/C|| 10 || 4+5+4+1+10 || KD|| -25||Invul F1-9. F2-5 Guard Point. | | 2141236A/C|| 10 || 4+5+4+1+10 || KD|| -25||Invul F1-9. F2-5 Guard Point. |
Version vom 14. Juni 2020, 21:46 Uhr
Shingo Yabuki 矢吹 真吾 | |
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Tiers & Ranking | |
Tier: | C to D |
Ratio Cost: | 2 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- All of Shingo's jump attacks block saving shift for the opponent on hit (Thanks, @kofxi_bot!).
- The first frame of 236C is NOT in counterhit-state, unlike all other special moves in the game.
- 236236P has a vertically enlarged hurtbox on head for 1F, 3F before attack hits (likely unintended).
- Both Shingo's 236236P & 2141236P can be used for QS unblockables - if an opponent blocks them low, they cannot switch to high guard if you QS and jump attack. For more info, see main article.
- Using 623K against front Ukemi can freeze the opponent. Exact reproduction unclear, happens extremely rarely. Source video.
Combos
Shift Combos
General Setups
- Shingo Combo in 63214K > QS: Gives massive frame advantage - enough to land and then attack, even without having attacked in the air.
Shingo & Oswald
- Combo in 5C>6B>63214K(1), QS Oswald, land behind opponent, 5D(c),214C,236D,236A(whiff), turn around delay 3A,delay 214C,236B,236E (ACE)
- Sacred Treasures Team: Kyo | Iori | Shingo
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- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
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- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber