Iori Yagami(KOFXI): Unterschied zwischen den Versionen
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Zeile 64: | Zeile 64: | ||
| 2D|| 7 ||6 || KD|| -17|| | | 2D|| 7 ||6 || KD|| -17|| | ||
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| j.A|| | | j.A|| 5|| 9|| /|| /||All j.A the same | ||
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| j.B || | | j.B || 6|| 7|| /|| /||All j.B the same | ||
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| small C|| | | small C|| 10|| 3|| /|| /||Different Hitbox than j.C | ||
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| j.C || | | j.C || 10|| 3|| || ||Different Hitbox than small C | ||
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| small D || || || || || | | small D || 7|| 3+2|| /|| /||Different hitboxes than j.D | ||
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| j.D || || || || || | | j.D || 7|| 3+2|| /|| /||Different hitboxes than small D | ||
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| j.E | | j.E || 14|| 4|| /|| /|| | ||
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| j.4B || 5|| 3|| /|| /|| | |||
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| 623A|| 7|| 2+1+9|| KD|| -20||No invul at all | |||
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| 623C|| 7|| 2+2+14|| KD|| -36||F1-8 upper body invul | |||
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| 236A|| 11|| || -7*|| -8*||=Point blank. | |||
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| 236C|| 10|| || -11*|| -12*||=Point blank. | |||
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| 214A|| 8|| 3|| -7|| -8|| | |||
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| 214Ax2|| 7|| 3|| KD|| -10||Launches. | |||
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| 214Ax3|| 14|| 3|| KD|| -12||Overhead. Hard Knockdown. | |||
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| 214C|| 10|| 3|| -9|| -10|| | |||
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| 214Cx2|| 10|| 3|| KD|| -11||Launches. | |||
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| 214Cx3|| 17|| 7|| KD|| -18||Overhead. Hard Knockdown. | |||
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| 632146P|| 8|| 4|| +10|| /||Command Throw. | |||
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| 63214K|| 1+13|| ?|| KD|| -15||F7-29 invul on legs. *=13F startup once close, minium = 14F. | |||
|- | |||
| 2363214A|| 11|| 16|| KD|| -23||F1-7 invul. F8-26 upper body invul (until end of active time). | |||
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| 2363214C|| 11|| 16|| KD|| -23||F1-7 invul. F8-26 feet & upper body invul (until end of active time, only center of body can be hit). | |||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
Zeile 176: | Zeile 204: | ||
| 63214K || [[bild:kofxi_iori_63214K_1.png|125px]][[bild:kofxi_iori_63214K_2.png|125px]][[bild:kofxi_iori_63214K_gif.gif]] || 1+13* || ? || KD|| -15||F7-29 invul on the legs. CH-state F1-29. *=13F startup once close, minimum = 14F. | | 63214K || [[bild:kofxi_iori_63214K_1.png|125px]][[bild:kofxi_iori_63214K_2.png|125px]][[bild:kofxi_iori_63214K_gif.gif]] || 1+13* || ? || KD|| -15||F7-29 invul on the legs. CH-state F1-29. *=13F startup once close, minimum = 14F. | ||
|- | |- | ||
| 2363214A || [[bild:kofxi_iori_2363214A.png]] || 11 || 16 || KD|| -23|| | | 2363214A || [[bild:kofxi_iori_2363214A.png]] || 11 || 16 || KD|| -23||F1-7 invul. F8-26 upper body invul (until end of active time). Does not combo from light attacks since the hitbox is too small on F1. | ||
|- | |- | ||
| 2363214C || [[bild: | | 2363214C || [[bild:kofxi_iori_2363214C_1.png]][[bild:kofxi_iori_2363214C_2.png]] || 11 || 16 || KD|| -23||F1-7 invul. F8-26 feet invul (until end of active time). | ||
|- | |- | ||
| 236236P || [[bild:kofxi_iori_236236P.png|150px]][[bild:kofxi_iori_236236P_gif.gif]] || 12 || 13 || KD|| -28||F1+2 invul. Small hurtbox starting 4F before active time, until recovery. | | 236236P || [[bild:kofxi_iori_236236P.png|150px]][[bild:kofxi_iori_236236P_gif.gif]] || 12 || 13 || KD|| -28||F1+2 invul. Small hurtbox starting 4F before active time, until recovery. |
Version vom 14. Juni 2020, 19:24 Uhr
Iori Yagami 八神 庵 | |
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Tiers & Ranking | |
Tier: | C to B- |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- During face-down-knockdown, Iori is thinner than other characters. This enables corner crossups against him if he wakes up from a face-down-knockdown in the corner.
- Iori's 6A cancels into C-Version Supers & LDM, but not into A-Version supers. This is likely a bug due to the presence of 6AA.
Combos
- 632146P > 5C(f) > 2363214A: Punishes saving shift attempts. Source: Miekazu.
Videos
Playlist with Okinawa Kaz @ playland Carnival, best Iori
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber