Iori Yagami(KOFXI): Unterschied zwischen den Versionen

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Zeile 33: Zeile 33:
| 5A(c) || [[bild:kofxi_iori_5A(c).png]] || 6 || 4 || +4|| +3||  
| 5A(c) || [[bild:kofxi_iori_5A(c).png]] || 6 || 4 || +4|| +3||  
|-
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| 5A(f)|| [[bild:kofxi_iori_5A(f).png]] || 8 || 3 || ?|| ||
| 5A(f)|| [[bild:kofxi_iori_5A(f).png]] || 8 || 3 || +8|| +7||
|-
|-
| 5B(c)|| [[bild:kofxi_iori_5B(c).png]] || 7 || 3 || ?|| ||
| 5B(c)|| [[bild:kofxi_iori_5B(c).png]] || 7 || 3 || +5|| +4||
|-
|-
| 5B(f)|| [[bild:kofxi_iori_5B(f).png]] || 8 || 4 || ?|| ||
| 5B(f)|| [[bild:kofxi_iori_5B(f).png]] || 8 || 4 || +3|| +2||
|-
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| 5C(c)|| [[bild:kofxi_iori_5C(c)_1.png|150px]][[bild:kofxi_iori_5C(c)_2.png|150px]] || 4 || 2+5 || ?|| ||
| 5C(c)|| [[bild:kofxi_iori_5C(c)_1.png|150px]][[bild:kofxi_iori_5C(c)_2.png|150px]] || 4 || 2+5 || +1|| +0||
|-
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| 5C(f)|| [[bild:kofxi_iori_5C(f).png]] || 9 || 3 || ?|| ||Special Cancel. Does not cancel into 6A or 6B.
| 5C(f)|| [[bild:kofxi_iori_5C(f).png]] || 9 || 3 || -1|| -2||Special Cancel. Does not cancel into 6A or 6B.
|-
|-
| 5D(c)|| [[bild:kofxi_iori_5D(c).png]] || 7 || 6 || ?|| ||Massive Frame Advantage, links into 2A.
| 5D(c)|| [[bild:kofxi_iori_5D(c).png]] || 7 || 6 || +6|| +5||Massive Frame Advantage, links into 2A.
|-
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| 5D(f)|| [[bild:kofxi_iori_5D(f)_1.png|200px]][[bild:kofxi_iori_5D(f)_2.png|200px]] || 12 || 4+4 || ?|| ||Leg gets bigger hurtbox on second active time.
| 5D(f)|| [[bild:kofxi_iori_5D(f)_1.png|200px]][[bild:kofxi_iori_5D(f)_2.png|200px]] || 12 || 4+4 || -6|| -7||Leg gets bigger hurtbox on second active time.
|-
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| 5E|| [[bild:kofxi_iori_5E_1.png]] || 13 || 5 || ?|| ||
| 5E|| [[bild:kofxi_iori_5E_1.png]] || 13 || 5 || KD|| -8||
|-
|-
| 6A|| [[bild:kofxi_iori_6A.png]] || 7 || 2 || ?|| ||Cancel Version is the same.
| 6A|| [[bild:kofxi_iori_6A.png]] || 7 || 2 || +5|| +4||Cancel Version is the same.
|-
|-
| 6A-A|| [[bild:kofxi_iori_6AA.png]] || 11 || 6 || ?|| ||
| 6A-A|| [[bild:kofxi_iori_6AA.png]] || 11 || 6 || +3|| +2||
|-
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| 6B|| [[bild:kofxi_iori_6B_1.png|150px]][[bild:kofxi_iori_6B_2.png|150px]][[bild:kofxi_iori_6B_3.png|150px]] || 20/24* || 2+2 || ?|| ||*=if first hit misses (but second never hits). Cancel-Version is the same.
| 6B|| [[bild:kofxi_iori_6B_1.png|150px]][[bild:kofxi_iori_6B_2.png|150px]][[bild:kofxi_iori_6B_3.png|150px]] || 20/24* || 2+2 || +0|| -1||*=if first hit misses (but second never hits). Cancel-Version is the same.
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Zeile 61: Zeile 61:
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
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| 2A|| [[bild:kofxi_iori_2A.png]] || 5 || 4 || ?|| ||Hartheon lists 2A as 7F, but 5F is correct.
| 2A|| [[bild:kofxi_iori_2A.png]] || 5 || 4 || +2|| +1||Hartheon lists 2A as 7F, but 5F is correct.
|-
|-
| 2B|| [[bild:kofxi_iori_2B_1.png|200px]][[bild:kofxi_iori_2B_2.png|200px]] || 7 || 3+2 || ?|| ||
| 2B|| [[bild:kofxi_iori_2B_1.png|200px]][[bild:kofxi_iori_2B_2.png|200px]] || 7 || 3+2 || +3|| +2||
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| 2C|| [[bild:kofxi_iori_2C_1.png|200px]][[bild:kofxi_iori_2C_2.png|200px]] || 10 || 2+5 || ?|| ||
| 2C|| [[bild:kofxi_iori_2C_1.png|200px]][[bild:kofxi_iori_2C_2.png|200px]] || 10 || 2+5 || -2|| -3||
|-
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| 2D|| [[bild:kofxi_iori_2D.png]] || 7 || 6 || ?|| ||Invul on feet F7~21
| 2D|| [[bild:kofxi_iori_2D.png]] || 7 || 6 || KD|| -17||Invul on feet F7~21
|-
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|}
|}

Version vom 14. Juni 2020, 15:38 Uhr

Iori Yagami
八神 庵
KOFXI iori full.png
Tiers & Ranking
Tier: C to B-
Ratio Cost: 3 Points
Properties
Damage Modifier: 1.0
Stun Modifier: 1.0
Crouch height (Tier): F

Colors

KOFXI iori S.png KOFXI iori X.png KOFXI iori T.png KOFXI iori C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI iori R1S.png KOFXI iori R1X.png KOFXI iori R1T.png KOFXI iori R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI iori L1S.png KOFXI iori L1X.png KOFXI iori L1T.png KOFXI iori L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi iori 5A(c).png 6 4 +4 +3
5A(f) Kofxi iori 5A(f).png 8 3 +8 +7
5B(c) Kofxi iori 5B(c).png 7 3 +5 +4
5B(f) Kofxi iori 5B(f).png 8 4 +3 +2
5C(c) Kofxi iori 5C(c) 1.pngKofxi iori 5C(c) 2.png 4 2+5 +1 +0
5C(f) Kofxi iori 5C(f).png 9 3 -1 -2 Special Cancel. Does not cancel into 6A or 6B.
5D(c) Kofxi iori 5D(c).png 7 6 +6 +5 Massive Frame Advantage, links into 2A.
5D(f) Kofxi iori 5D(f) 1.pngKofxi iori 5D(f) 2.png 12 4+4 -6 -7 Leg gets bigger hurtbox on second active time.
5E Kofxi iori 5E 1.png 13 5 KD -8
6A Kofxi iori 6A.png 7 2 +5 +4 Cancel Version is the same.
6A-A Kofxi iori 6AA.png 11 6 +3 +2
6B Kofxi iori 6B 1.pngKofxi iori 6B 2.pngKofxi iori 6B 3.png 20/24* 2+2 +0 -1 *=if first hit misses (but second never hits). Cancel-Version is the same.
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi iori 2A.png 5 4 +2 +1 Hartheon lists 2A as 7F, but 5F is correct.
2B Kofxi iori 2B 1.pngKofxi iori 2B 2.png 7 3+2 +3 +2
2C Kofxi iori 2C 1.pngKofxi iori 2C 2.png 10 2+5 -2 -3
2D Kofxi iori 2D.png 7 6 KD -17 Invul on feet F7~21
Jump Attacks
Move Hitbox Startup Active Note
j.A Kofxi iori jump A.png 5 9
j.B Kofxi iori jump B.png 6 7
smalljump C Kofxi iori smalljump C.png 10 3
j.C Kofxi iori jump C.png 10 3
smalljump D Kofxi iori smalljump D 1.pngKofxi iori smalljump D 2.png 7 3+2
j.D Kofxi iori jump D 1.pngKofxi iori jump D 2.png 7 3+2
j.E Kofxi iori jump E.png 14 4
j.4B Kofxi iori jump 4B.png 5 3 Crossup
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
623A Kofxi iori 623A 1.pngKofxi iori 623A 2.pngKofxi iori 623A 3.png 7 2+1+9 ? No invulnerability
623C Kofxi iori 623C 1.pngKofxi iori 623C 2.pngKofxi iori 623C 3.pngKofxi iori 623C 4.png 7 2+2+14 ? F1-8 upper body invul
236A Kofxi iori 236A.png 11 ? ? ?
236C Kofxi iori 236C.png 10 ? ? ?
214A Kofxi iori 214A.png 8 3 ? ?
214A>214A Kofxi iori 214Ax2.png 6 3 ? ?
214A>214A>214A Kofxi iori 214Ax3.png 14 3 ? Overhead. Airborne from F3.
214C Kofxi iori 214C.png 10 4 ? ?
214C>214C Kofxi iori 214Cx2.png 10 3 ? ?
214C>214C>214C Kofxi iori 214Cx3.png 17 7 ? Overhead. Airborne from F3.
632146P Kofxi iori 623146P.png 8 4 ? Wurf
63214K Kofxi iori 63214K 1.pngKofxi iori 63214K 2.pngKofxi iori 63214K 3.pngKofxi iori 63214K 4.png 14 ? ? F7+ invul on the legs
2363214A Kofxi iori 2363214A.png 11 16 ? 1F before & F1-5 after Freeze invul (old data, needs recheck!). F5-end upper feet invul. Does not combo from light attacks since the hitbox is too small on F1.
2363214C Kofxi iori 2363214C.png 11 16 ? 1F before & F1-5 after Freeze invul (old data, needs recheck!). F6-end invul on legs.
236236P Kofxi iori 236236P.png 12 13 ? F1+2 invul. Small hurtbox starting 4F before active time, until recovery.
2363214E Kofxi iori 2363214E.png 21 3 ? Freeze on F22. Overhead.

Special Attributes & Bugs

  • During face-down-knockdown, Iori is thinner than other characters. This enables corner crossups against him if he wakes up from a face-down-knockdown in the corner.
  • Using 623K against front Ukemi can freeze the opponent. Exact reproduction unclear, happens extremely rarely. Source video.

Combos

Videos

Playlist with Okinawa Kaz @ playland Carnival, best Iori

Navigation