Yuri Sakazaki(KOFXI): Unterschied zwischen den Versionen

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Zeile 21: Zeile 21:
|[[Datei:KOFXI yuri R1C.jpg]]
|[[Datei:KOFXI yuri R1C.jpg]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|⃞
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON SQUARE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|X
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON CROSS_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|△
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON TRIANGLE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|⃝
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON CIRCLE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 +⃞
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON SQUARE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON CROSS_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + △
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON TRIANGLE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + Circle
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON CIRCLE_A.png]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|A
|colspan="1" style="background:#000000;color:#FFFFFF;"|A
Zeile 46: Zeile 46:
|[[Datei:KOFXI yuri L1C.jpg]]
|[[Datei:KOFXI yuri L1C.jpg]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 +⃞
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON SQUARE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON CROSS_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + △
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON TRIANGLE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + Circle
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON CIRCLE_A.png]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+A
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+A

Version vom 22. Mai 2020, 14:55 Uhr

Yuri Sakazaki
ユリ・サカザキ
KOFXI yuri full.png
Tiers & Ranking
Tier: B to B+
Ratio Cost: 5 Points
Properties
Damage Modifier: 107
Stun Modifier: 98
Crouch height (Tier): F

Colors

KOFXI yuri S.jpg KOFXI yuri X.jpg KOFXI yuri T.jpg KOFXI yuri C.jpg KOFXI yuri R1S.jpg KOFXI yuri R1X.jpg KOFXI yuri R1T.jpg KOFXI yuri R1C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
A B C D E+A E+B E+C E+D
KOFXI yuri L1S.jpg KOFXI yuri L1X.jpg KOFXI yuri L1T.jpg KOFXI yuri L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Attack Hitbox Startup Active Adv Cancel Note
5A(c) Kofxi yuri 5A(c).png 5 4? ?
5A(f) Kofxi yuri 5A(f).png 5 2? ?
5B(c) Kofxi yuri 5B(c).png 6 4? ? Auf den Füßen unverwundbar
5B(f) Kofxi yuri 5B(f).png 7 3? ?
5C(c) Kofxi yuri 5C(c) 1.pngKofxi yuri 5C(c) 2.png 8 2+6? ?
5C(f) Kofxi yuri 5C(f) 1.pngKofxi yuri 5C(f) 2.png 7 4+4? ?
5D(c) Kofxi yuri 5D(c).png 7 8? ?
5D(f) Kofxi yuri 5D(f).png 13 7? ?
5E Kofxi yuri 5E.png 17 7? ?
6A Kofxi yuri 6A.png 19 15? ?
6A(cancel) Kofxi yuri 6A(cancel).png ? 13? ?
Crouching Attacks
Attack Hitbox Startup Active Adv Cancel Note
2A Kofxi yuri 2A.png 6 4? ?
2B Kofxi yuri 2B.png 5 4? ?
2C Kofxi yuri 2C 1.pngKofxi yuri 2C 2.png 4 3+3? ?
2D Kofxi yuri 2D.png 11 5? ?
3B Kofxi yuri 3B.png 9 5? ?
3B(cancel) Kofxi yuri 3B(cancel).png ? 5? ?
3D Kofxi yuri 3D.png 16 11? ?
3D(cancel) Kofxi yuri 3D(cancel).png 16 11? ?
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi yuri smalljump A.png 7 6
jump up A Kofxi yuri jump up A.png 7 7
jump A Kofxi yuri jump A.png 7 6
smalljump B Kofxi yuri smalljump B.png 4 6
jump up B Kofxi yuri jump up B.png 7 8
jump B Kofxi yuri jump B.png 4 7
jump 4B Kofxi yuri jump 4B.png 6 5
smalljump C Kofxi yuri smalljump C.png 7 6
jump up C Kofxi yuri jump up C.png 7 7
jump C Kofxi yuri jump C.png 7 8
smalljump D Kofxi yuri smalljump D.png 11 7
jump up D Kofxi yuri jump up D.png 9 10
jump D Kofxi yuri jump D.png 13 10
jump E Kofxi yuri smalljump E.png 15 4 Jump E & Smalljump E are identical (smalljump, as always, in counterhit-state)
Specials & Supers
Move Hitbox Startup Active Adv Note
Air Throw Kofxi yuri airthrow C.pngKofxi yuri airthrow D.png 1 1 N/A Images show j.6C & j.6D. Both have the same Hitbox (48x64 Pixel), but different hurtboxes.
236A Kofxi yuri 236A 1.pngKofxi yuri 236A 2.png 23 4+6 ?
236[A] Kofxi yuri 236-A- 1.pngKofxi yuri 236-A- 2.png 57* ~ ? *=Old data says 53F startup.
236C Kofxi yuri 236C 1.pngKofxi yuri 236C 2.png 24 4+6 ?
236[C] Kofxi yuri 236-C-.pngKofxi yuri 236-C- 2.png 60 ~ ? Fireball active until it leaves the stage.
214A Kofxi yuri 214A.png 15 10 ? Same Hitbox as 214C.
214C Kofxi yuri 214C.png 45* 10 ? *=Old data says 44F. Same Hitbox as 214C.
623A Kofxi yuri 623A 1.pngKofxi yuri 623A 2.pngKofxi yuri 623A 3.png 5 5+9 - F1-4 invul.
623C Kofxi yuri 623C 1.pngKofxi yuri 623C 2.pngKofxi yuri 623C 3.pngKofxi yuri 623C 4.png 12 4+9 - F1-11 above feet invul.
623C>623C Kofxi yuri 623C623C 1.pngKofxi yuri 623C623C 2.pngKofxi yuri 623623C 3.png 5 2+20 - Startup starts on 1st landing-Frame.
63214K Kofxi yuri 63214K 1.pngKofxi yuri 63214K 2.png 6 1 ? Command Throw
j.236B Kofxi yuri jump 236B 1.pngKofxi yuri jump 236B 2.png 8 ~+4 - Steep angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F.
j.236D Kofxi yuri jump 236D 1.pngKofxi yuri jump 236D 2.png 10 ~+4 - Flat angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F.
236236K Kofxi yuri 236236K 1.pngKofxi yuri 236236K 2.pngKofxi yuri 236236K 3.png 4 5+12 ? F1-3 invul.
2363214B Kofxi yuri 2363214B.png 5 18 ? F1-4 invul. Invul on feet after.
2363214D Kofxi yuri 2363214D.png 8 24 ? F1-7 invul. Invul on feet after.
j.2363214E Kofxi yuri j.2363214E 1.pngKofxi yuri j.2363214E 2.png 3? ~ ? Startup invul. Invul on 1st to 7. active frame. Active until landing.

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