Yuri Sakazaki(KOFXI): Unterschied zwischen den Versionen

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| jcharname = ユリ・サカザキ
| jcharname = ユリ・サカザキ
| portrait = [[Image:KOFXI yuri full.png]]
| portrait = [[Image:KOFXI yuri full.png]]
|tier_rank = B+
|tier_rank = B to B+
|ratio_rank = 5 Punkte
|ratio_rank = 5 Points
|health = 107
|health = 107
|stun_gauge = 98
|stun_gauge = 98
Zeile 10: Zeile 10:
}}
}}


== Farben ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI yuri S.jpg]]
|[[Datei:KOFXI yuri S.jpg]]
Zeile 59: Zeile 59:


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Stehende Angriffe
|+ Standing Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:60px;background-color:#FFd800;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |'''5A(c)'''
Zeile 159: Zeile 159:


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Geduckte Angriffe
|+ Crouching Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:60px;background-color:#FFd800;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |'''2A'''
Zeile 235: Zeile 235:


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Sprungangriffe
|+ Jump Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''smalljump A'''
| style="background-color:#F9F9F9;" |'''smalljump A'''
Zeile 324: Zeile 324:
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Jump E & Smalljump E sind identisch (smalljump wie immer im Counterhit-State).
| style="background-color:#F9F9F9;" |Jump E & Smalljump E are identical (smalljump, as always, in counterhit-state)
|-
|-
|}
|}
Zeile 330: Zeile 330:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Specials & Supers
|+ Specials & Supers
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Move
! style="width:60px;background-color:#FFd800;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''Air Throw'''
| style="background-color:#F9F9F9;" |'''Air Throw'''
Zeile 342: Zeile 342:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Bilder zeigen j.6C & j.6D. Beide haben die selbe Hitbox (48x64 Pixel), aber andere Hurtboxen.
| style="background-color:#F9F9F9;" |Images show j.6C & j.6D. Both have the same Hitbox (48x64 Pixel), but different hurtboxes.
|-
|-
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |'''236A'''
Zeile 356: Zeile 356:
| style="background-color:#F9F9F9;" |~
| style="background-color:#F9F9F9;" |~
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |*=Heartheon gibt 53F Startup an.
| style="background-color:#F9F9F9;" |*=Old data says 53F startup.
|-
|-
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |'''236C'''
Zeile 370: Zeile 370:
| style="background-color:#F9F9F9;" |~
| style="background-color:#F9F9F9;" |~
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Der Feuerball ist aktiv, bis er die Stage verlässt.
| style="background-color:#F9F9F9;" |Fireball active until it leaves the stage.
|-
|-
| style="background-color:#F9F9F9;" |'''214A'''
| style="background-color:#F9F9F9;" |'''214A'''
Zeile 377: Zeile 377:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Gleiche Hitbox wie 214C.
| style="background-color:#F9F9F9;" |Same Hitbox as 214C.
|-
|-
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |'''214C'''
Zeile 384: Zeile 384:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |*=Hartheon sagt 44F. Gleiche Hitbox wie 214C.
| style="background-color:#F9F9F9;" |*=Old data says 44F. Same Hitbox as 214C.
|-
|-
| style="background-color:#F9F9F9;" |'''623A'''
| style="background-color:#F9F9F9;" |'''623A'''
Zeile 391: Zeile 391:
| style="background-color:#F9F9F9;" |5+9
| style="background-color:#F9F9F9;" |5+9
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |F1-4 unverwundbar.
| style="background-color:#F9F9F9;" |F1-4 invul.
|-
|-
| style="background-color:#F9F9F9;" |'''623C'''
| style="background-color:#F9F9F9;" |'''623C'''
Zeile 398: Zeile 398:
| style="background-color:#F9F9F9;" |4+9
| style="background-color:#F9F9F9;" |4+9
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Auf F1-11 nur auf den Füßen verwundbar.
| style="background-color:#F9F9F9;" |F1-11 above feet invul.
|-
|-
| style="background-color:#F9F9F9;" |'''623C>623C'''
| style="background-color:#F9F9F9;" |'''623C>623C'''
Zeile 405: Zeile 405:
| style="background-color:#F9F9F9;" |2+20
| style="background-color:#F9F9F9;" |2+20
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Startup startet auf der 1. Landing-Frame.
| style="background-color:#F9F9F9;" |Startup starts on 1st landing-Frame.
|-
|-


Zeile 421: Zeile 421:
| style="background-color:#F9F9F9;" |~+4
| style="background-color:#F9F9F9;" |~+4
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Steiler Winkel. Feuerball bleibt 4F am Boden.
| style="background-color:#F9F9F9;" |Steep angle. Fireball stays on ground for 4F.
|-
|-
| style="background-color:#F9F9F9;" |'''j.236D'''
| style="background-color:#F9F9F9;" |'''j.236D'''
Zeile 428: Zeile 428:
| style="background-color:#F9F9F9;" |~+4
| style="background-color:#F9F9F9;" |~+4
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Flacher Winkel. Feuerball bleibt 4F am Boden.
| style="background-color:#F9F9F9;" |Flat angle. Fireball stays on ground for 4F.
|-
|-
| style="background-color:#F9F9F9;" |'''236236K'''
| style="background-color:#F9F9F9;" |'''236236K'''
Zeile 435: Zeile 435:
| style="background-color:#F9F9F9;" |5+12
| style="background-color:#F9F9F9;" |5+12
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |F1-3 unverwundbar.
| style="background-color:#F9F9F9;" |F1-3 invul.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214B'''
| style="background-color:#F9F9F9;" |'''2363214B'''
Zeile 442: Zeile 442:
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |F1-4 unverwundbar. Auf den Füßen unverwundbar.
| style="background-color:#F9F9F9;" |F1-4 invul. Invul on feet after.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214D'''
| style="background-color:#F9F9F9;" |'''2363214D'''
Zeile 449: Zeile 449:
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |F1-7 unverwundbar. Auf den Füßen unverwundbar.
| style="background-color:#F9F9F9;" |F1-7 invul. Invul on feet after.
|-
|-
| style="background-color:#F9F9F9;" |'''j.2363214E'''
| style="background-color:#F9F9F9;" |'''j.2363214E'''
Zeile 456: Zeile 456:
| style="background-color:#F9F9F9;" |~
| style="background-color:#F9F9F9;" |~
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Startup unverwundbar. 1. bis 7. Active-Frame unverwundbar. Aktiv bis zur Landung.
| style="background-color:#F9F9F9;" |Startup invul. Invul on 1st to 7. active frame. Active until landing.
|-
|-
|}
|}


{{KOFXI_Navi}}
{{KOFXI_Navi}}

Version vom 21. Mai 2020, 19:58 Uhr

Yuri Sakazaki
ユリ・サカザキ
KOFXI yuri full.png
Tiers & Ranking
Tier: B to B+
Ratio Cost: 5 Points
Properties
Damage Modifier: 107
Stun Modifier: 98
Crouch height (Tier): F

Colors

KOFXI yuri S.jpg KOFXI yuri X.jpg KOFXI yuri T.jpg KOFXI yuri C.jpg KOFXI yuri R1S.jpg KOFXI yuri R1X.jpg KOFXI yuri R1T.jpg KOFXI yuri R1C.jpg
X R1 +⃞ R1 + X R1 + △ R1 + ⃝
A B C D E+A E+B E+C E+D
KOFXI yuri L1S.jpg KOFXI yuri L1X.jpg KOFXI yuri L1T.jpg KOFXI yuri L1C.jpg
L1 +⃞ L1 + X L1 + △ L1 + ⃝
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Attack Hitbox Startup Active Adv Cancel Note
5A(c) Kofxi yuri 5A(c).png 5 4? ?
5A(f) Kofxi yuri 5A(f).png 5 2? ?
5B(c) Kofxi yuri 5B(c).png 6 4? ? Auf den Füßen unverwundbar
5B(f) Kofxi yuri 5B(f).png 7 3? ?
5C(c) Kofxi yuri 5C(c) 1.pngKofxi yuri 5C(c) 2.png 8 2+6? ?
5C(f) Kofxi yuri 5C(f) 1.pngKofxi yuri 5C(f) 2.png 7 4+4? ?
5D(c) Kofxi yuri 5D(c).png 7 8? ?
5D(f) Kofxi yuri 5D(f).png 13 7? ?
5E Kofxi yuri 5E.png 17 7? ?
6A Kofxi yuri 6A.png 19 15? ?
6A(cancel) Kofxi yuri 6A(cancel).png ? 13? ?
Crouching Attacks
Attack Hitbox Startup Active Adv Cancel Note
2A Kofxi yuri 2A.png 6 4? ?
2B Kofxi yuri 2B.png 5 4? ?
2C Kofxi yuri 2C 1.pngKofxi yuri 2C 2.png 4 3+3? ?
2D Kofxi yuri 2D.png 11 5? ?
3B Kofxi yuri 3B.png 9 5? ?
3B(cancel) Kofxi yuri 3B(cancel).png ? 5? ?
3D Kofxi yuri 3D.png 16 11? ?
3D(cancel) Kofxi yuri 3D(cancel).png 16 11? ?
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi yuri smalljump A.png 7 6
jump up A Kofxi yuri jump up A.png 7 7
jump A Kofxi yuri jump A.png 7 6
smalljump B Kofxi yuri smalljump B.png 4 6
jump up B Kofxi yuri jump up B.png 7 8
jump B Kofxi yuri jump B.png 4 7
jump 4B Kofxi yuri jump 4B.png 6 5
smalljump C Kofxi yuri smalljump C.png 7 6
jump up C Kofxi yuri jump up C.png 7 7
jump C Kofxi yuri jump C.png 7 8
smalljump D Kofxi yuri smalljump D.png 11 7
jump up D Kofxi yuri jump up D.png 9 10
jump D Kofxi yuri jump D.png 13 10
jump E Kofxi yuri smalljump E.png 15 4 Jump E & Smalljump E are identical (smalljump, as always, in counterhit-state)
Specials & Supers
Move Hitbox Startup Active Adv Note
Air Throw Kofxi yuri airthrow C.pngKofxi yuri airthrow D.png 1 1 N/A Images show j.6C & j.6D. Both have the same Hitbox (48x64 Pixel), but different hurtboxes.
236A Kofxi yuri 236A 1.pngKofxi yuri 236A 2.png 23 4+6 ?
236[A] Kofxi yuri 236-A- 1.pngKofxi yuri 236-A- 2.png 57* ~ ? *=Old data says 53F startup.
236C Kofxi yuri 236C 1.pngKofxi yuri 236C 2.png 24 4+6 ?
236[C] Kofxi yuri 236-C-.pngKofxi yuri 236-C- 2.png 60 ~ ? Fireball active until it leaves the stage.
214A Kofxi yuri 214A.png 15 10 ? Same Hitbox as 214C.
214C Kofxi yuri 214C.png 45* 10 ? *=Old data says 44F. Same Hitbox as 214C.
623A Kofxi yuri 623A 1.pngKofxi yuri 623A 2.pngKofxi yuri 623A 3.png 5 5+9 - F1-4 invul.
623C Kofxi yuri 623C 1.pngKofxi yuri 623C 2.pngKofxi yuri 623C 3.pngKofxi yuri 623C 4.png 12 4+9 - F1-11 above feet invul.
623C>623C Kofxi yuri 623C623C 1.pngKofxi yuri 623C623C 2.pngKofxi yuri 623623C 3.png 5 2+20 - Startup starts on 1st landing-Frame.
63214K Kofxi yuri 63214K 1.pngKofxi yuri 63214K 2.png 6 1 ? Command Throw
j.236B Kofxi yuri jump 236B 1.pngKofxi yuri jump 236B 2.png 8 ~+4 - Steep angle. Fireball stays on ground for 4F.
j.236D Kofxi yuri jump 236D 1.pngKofxi yuri jump 236D 2.png 10 ~+4 - Flat angle. Fireball stays on ground for 4F.
236236K Kofxi yuri 236236K 1.pngKofxi yuri 236236K 2.pngKofxi yuri 236236K 3.png 4 5+12 ? F1-3 invul.
2363214B Kofxi yuri 2363214B.png 5 18 ? F1-4 invul. Invul on feet after.
2363214D Kofxi yuri 2363214D.png 8 24 ? F1-7 invul. Invul on feet after.
j.2363214E Kofxi yuri j.2363214E 1.pngKofxi yuri j.2363214E 2.png 3? ~ ? Startup invul. Invul on 1st to 7. active frame. Active until landing.

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