Vanessa(KOFXI): Unterschied zwischen den Versionen
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Zeile 290: | Zeile 290: | ||
| style="background-color:#F9F9F9;" |2+4 | | style="background-color:#F9F9F9;" |2+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |First hit different hitbox than j.C. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.C''' | | style="background-color:#F9F9F9;" |'''j.C''' | ||
Zeile 297: | Zeile 297: | ||
| style="background-color:#F9F9F9;" |2+4 | | style="background-color:#F9F9F9;" |2+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |First hit different hitbox than jump up C. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump D''' | | style="background-color:#F9F9F9;" |'''smalljump D''' | ||
Zeile 311: | Zeile 311: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Different Hitbox than j.D. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.D''' | | style="background-color:#F9F9F9;" |'''j.D''' | ||
Zeile 318: | Zeile 318: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Different Hitbox than jump up D. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump E''' | | style="background-color:#F9F9F9;" |'''smalljump E''' | ||
Zeile 337: | Zeile 337: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ 214/236K Route | |+ 214/236K Route | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
Zeile 349: | Zeile 349: | ||
| style="background-color:#F9F9F9;" |21 | | style="background-color:#F9F9F9;" |21 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |F1-4 | | style="background-color:#F9F9F9;" |F1-4 invul. F5-13 only vulnerable on legs + has Counter Hit State. F14-20 upper body invul. F21 recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236D''' | | style="background-color:#F9F9F9;" |'''236D''' | ||
Zeile 356: | Zeile 356: | ||
| style="background-color:#F9F9F9;" |28 | | style="background-color:#F9F9F9;" |28 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |F1-6 | | style="background-color:#F9F9F9;" |F1-6 invul. F7-20 only vulnerable on legs + has Counter Hit State. F21-26 upper body invul. F27+28 recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214B''' | | style="background-color:#F9F9F9;" |'''214B''' | ||
Zeile 363: | Zeile 363: | ||
| style="background-color:#F9F9F9;" |17 | | style="background-color:#F9F9F9;" |17 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |F1-6 | | style="background-color:#F9F9F9;" |F1-6 invul. F7-11 upper body invul + has Counter Hit State. F12-15 upper body invul. F16-17 recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214D''' | | style="background-color:#F9F9F9;" |'''214D''' | ||
Zeile 370: | Zeile 370: | ||
| style="background-color:#F9F9F9;" |23 | | style="background-color:#F9F9F9;" |23 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |F1-8 | | style="background-color:#F9F9F9;" |F1-8 invul. F9-17 upper body invul + has Counter Hit State. F18-21 upper body invul. F22+23 recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236K>6A''' | | style="background-color:#F9F9F9;" |'''236K>6A''' | ||
Zeile 377: | Zeile 377: | ||
| style="background-color:#F9F9F9;" |3+3 | | style="background-color:#F9F9F9;" |3+3 | ||
| style="background-color:#F9F9F9;" |-7 | | style="background-color:#F9F9F9;" |-7 | ||
| style="background-color:#F9F9F9;" |Launcher, Special Cancel ( | | style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236K/214K>4P''' | | style="background-color:#F9F9F9;" |'''236K/214K>4P''' | ||
Zeile 384: | Zeile 384: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Same hitboxes & properties as 214P. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214D>6A''' | | style="background-color:#F9F9F9;" |'''214D>6A''' | ||
Zeile 391: | Zeile 391: | ||
| style="background-color:#F9F9F9;" |3+3 | | style="background-color:#F9F9F9;" |3+3 | ||
| style="background-color:#F9F9F9;" |-7 | | style="background-color:#F9F9F9;" |-7 | ||
| style="background-color:#F9F9F9;" |Launcher, Special Cancel ( | | style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236K>6C''' | | style="background-color:#F9F9F9;" |'''236K>6C''' | ||
Zeile 398: | Zeile 398: | ||
| style="background-color:#F9F9F9;" |3+3 | | style="background-color:#F9F9F9;" |3+3 | ||
| style="background-color:#F9F9F9;" |GC(+0) | | style="background-color:#F9F9F9;" |GC(+0) | ||
| style="background-color:#F9F9F9;" |Guard Crush ( | | style="background-color:#F9F9F9;" |Guard Crush (2nd Hit). Only vulnerable on the legs during startup. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214K>6C''' | | style="background-color:#F9F9F9;" |'''214K>6C''' | ||
Zeile 405: | Zeile 405: | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" |-13 | | style="background-color:#F9F9F9;" |-13 | ||
| style="background-color:#F9F9F9;" |Juggle Anywhere. F1-6 | | style="background-color:#F9F9F9;" |Juggle Anywhere. F1-6 only vulnerable on the feet. | ||
|- | |- | ||
|} | |} | ||
Zeile 411: | Zeile 411: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ 214P Route | |+ 214P Route | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
Zeile 423: | Zeile 423: | ||
| style="background-color:#F9F9F9;" |14 | | style="background-color:#F9F9F9;" |14 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |F1-6 unverwundbar. F7-12 | | style="background-color:#F9F9F9;" |F1-6 unverwundbar. F7-12 only vulnerable on the legs + Counter Hit State. F13+14 upper body invul + Counter Hit State. Button can be held to extend the state from F7-12. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214P>6K''' | | style="background-color:#F9F9F9;" |'''214P>6K''' | ||
Zeile 430: | Zeile 430: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Same frame data & properties as 236D. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214P>4K''' | | style="background-color:#F9F9F9;" |'''214P>4K''' | ||
Zeile 437: | Zeile 437: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Same frame data & properties as 214D. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214P>6P''' | | style="background-color:#F9F9F9;" |'''214P>6P''' | ||
Zeile 444: | Zeile 444: | ||
| style="background-color:#F9F9F9;" |3+3 | | style="background-color:#F9F9F9;" |3+3 | ||
| style="background-color:#F9F9F9;" |-20 | | style="background-color:#F9F9F9;" |-20 | ||
| style="background-color:#F9F9F9;" |Launcher, Special Cancel. F1-3 | | style="background-color:#F9F9F9;" |Launcher, Special Cancel. F1-3 invul. F4-7 only vulnerable on the feet. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214P>4P''' | | style="background-color:#F9F9F9;" |'''214P>4P''' | ||
Zeile 451: | Zeile 451: | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |-14 | | style="background-color:#F9F9F9;" |-14 | ||
| style="background-color:#F9F9F9;" |Hard Knockdown. F2+3 Guard Point. | | style="background-color:#F9F9F9;" |Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17. | ||
|- | |- | ||
|} | |} | ||
Zeile 457: | Zeile 457: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Specials & Supers | |+ Specials & Supers | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
Zeile 469: | Zeile 469: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |+1 | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" |Launcher. | | style="background-color:#F9F9F9;" |Launcher. Combos from heavy attacks. Hitbox 56x112px (better than 46C). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''[4],6C''' | | style="background-color:#F9F9F9;" |'''[4],6C''' | ||
Zeile 476: | Zeile 476: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" |Launcher. | | style="background-color:#F9F9F9;" |Launcher. More damage & higher launch than A-Version. Hitbox 48x112px (worse than 46A). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623A''' | | style="background-color:#F9F9F9;" |'''623A''' | ||
Zeile 483: | Zeile 483: | ||
| style="background-color:#F9F9F9;" |3+3 | | style="background-color:#F9F9F9;" |3+3 | ||
| style="background-color:#F9F9F9;" |-6 | | style="background-color:#F9F9F9;" |-6 | ||
| style="background-color:#F9F9F9;" |2. Hit | | style="background-color:#F9F9F9;" |2. Hit launches (no followup possible). Negates projectiles F13-16, F22+23, F24-26 | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623C''' | | style="background-color:#F9F9F9;" |'''623C''' | ||
Zeile 490: | Zeile 490: | ||
| style="background-color:#F9F9F9;" |3+ | | style="background-color:#F9F9F9;" |3+ | ||
| style="background-color:#F9F9F9;" |+7 | | style="background-color:#F9F9F9;" |+7 | ||
| style="background-color:#F9F9F9;" |1. Hit Guard Point F13-17. 2. Hit | | style="background-color:#F9F9F9;" |1. Hit Guard Point F13-17. 2. Hit launches (juggle possible). Negates projectiles F24-27,33+34,35-37. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''41236P''' | | style="background-color:#F9F9F9;" |'''41236P''' | ||
Zeile 497: | Zeile 497: | ||
| style="background-color:#F9F9F9;" |2+2+3+3* | | style="background-color:#F9F9F9;" |2+2+3+3* | ||
| style="background-color:#F9F9F9;" |-11 | | style="background-color:#F9F9F9;" |-11 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Can be mashed for more hits. Pattern without mash: "abac". Mash: "ababac". *= without mash. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2141236A''' | | style="background-color:#F9F9F9;" |'''2141236A''' | ||
Zeile 504: | Zeile 504: | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |-14 | | style="background-color:#F9F9F9;" |-14 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1-4 invul (needs doublecheck!). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2141236C''' | | style="background-color:#F9F9F9;" |'''2141236C''' | ||
Zeile 511: | Zeile 511: | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" |-19 | | style="background-color:#F9F9F9;" |-19 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Invul until 1F before active time. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236P''' | | style="background-color:#F9F9F9;" |'''236236P''' | ||
Zeile 518: | Zeile 518: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |-29 | | style="background-color:#F9F9F9;" |-29 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Only triggers close to enemy. F1-3 invul. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236E''' | | style="background-color:#F9F9F9;" |'''236236E''' | ||
Zeile 525: | Zeile 525: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Only has 1F recovery, which can be cancelled into block (so, basically no recovery). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236C+E''' | | style="background-color:#F9F9F9;" |'''236236C+E''' | ||
Zeile 532: | Zeile 532: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Dream Cancel only | ||
|- | |- | ||
|} | |} | ||
'''Frame Data | '''Frame Data for 214P/236B Cancels''' | ||
{| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
! style="width:100px;background-color:#D9D9D9;" |Input | ! style="width:100px;background-color:#D9D9D9;" |Input | ||
Zeile 547: | Zeile 547: | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Useful. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2C>236B''' | | style="background-color:#F9F9F9;" |'''2C>236B''' | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |4C after triggers a throw OS. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''leichter Angriff>214P''' | | style="background-color:#F9F9F9;" |'''leichter Angriff>214P''' | ||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |should not be used. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5C(C)>214P''' | | style="background-color:#F9F9F9;" |'''5C(C)>214P''' | ||
Zeile 567: | Zeile 567: | ||
| style="background-color:#F9F9F9;" |+7? | | style="background-color:#F9F9F9;" |+7? | ||
| style="background-color:#F9F9F9;" |+7? | | style="background-color:#F9F9F9;" |+7? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |high pushback on hit, but works as kara cancel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2B>6A>214P''' | | style="background-color:#F9F9F9;" |'''2B>6A>214P''' | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |important for combos | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2C>214P''' | | style="background-color:#F9F9F9;" |'''2C>214P''' | ||
Zeile 587: | Zeile 587: | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |good for Pressure | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5E>214P''' | | style="background-color:#F9F9F9;" |'''5E>214P''' | ||
Zeile 597: | Zeile 597: | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |good for Pressure / Conversion | ||
|- | |- | ||
|} | |} |
Version vom 19. Mai 2020, 23:41 Uhr
Vanessa ヴァネッサ | |
Tiers & Ranking | |
Tier: | B |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 110 |
Stun Modifier: | 99 |
Crouch height (Tier): | C |
Colors
⃞ | X | △ | ⃝ | R1 +⃞ | R1 + X | R1 + △ | R1 + ⃝ |
A | B | C | D | E+A | E+B | E+C | E+D |
L1 +⃞ | L1 + X | L1 + △ | L1 + ⃝ |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: Advantage data needs to be doublechecked, might be off 1F. Normals
Frame Data for 214P/236B Cancels
Input | BLK | HIT | Note |
---|---|---|---|
2D>236B | -2 | KD | Useful. |
2C>236B | -2 | -2 | 4C after triggers a throw OS. |
leichter Angriff>214P | minus | minus | should not be used. |
5C(C)>214P | +5 | +5 | |
5C(f)>214P | +7? | +7? | high pushback on hit, but works as kara cancel. |
2B>6A>214P | +5 | +5 | important for combos |
2C>214P | +5 | +5 | |
5D>214P | +5 | +5 | |
2D>214P | +5 | KD | good for Pressure |
5E>214P | +5 | KD | |
236B>6A>214P | +5 | KD | good for Pressure / Conversion |
Bugs
- Vanessa kann aus der Guard-Cancel Rolle geworfen werden.
- Vanessa kann nach einem Slide Knockdown während dem Aufstehen mit Command Throws geworfen werden.
Normals
- 6A: Hard Knockdown. Der 1. hit hat Special cancel, wenn man 6A aus einer Chain ausführt.
- 3B: Slide. Knockdown. Low Profile. Keine Cancels außer Tagout.
- 5C(c): 2 Hits. 2. Hit hat Special Cancel und chaint / combot in 6A. Vanessa's schnellster Normal.
- 5C(f) 2 Hits, treffen fast zeitgleich. Special Cancel.
- 2B: Chaint und combot in 6A
- 2D: Special cancel, gut für Pressure (2D > 214B)
- j.A: wird nur als Shift-in normal verwendet, beim reinkommen
- j.B: siehe j.A, außerdem sehr gute Hitbox, sowohl Air-to-Air als auch Air-to-Ground.
- j.C: reicht weit nach unten, geht auch als instant Overhead.
- j.D: gute horizontale Reichweite.
Specials
- 41236P: Machine Gun Punch. Vanessa's schnellster Move (sogar schneller als 5C). Mashen erhöht die Hits auf maximal 6. Bis zum vorletzen Hit kann man Shiften und noch normal weitercomboen, wenn man auf den letzten Hit shiftet, geht nur noch OTG.
- [4],6P: Uppercut, launcht, Followup-Combo möglich. A-Version combot aus schweren Angriffen.
- 623P (Forbidden Eagle): Wird für Combos benutzt. Nach C-Version darf man weiter juggeln. C-Version hat außerdem Guard Point auf dem 2. Hit.
- 214B/D: Backstep, D-Version bewegt Vanessa weiter (Followups treffen später)
- 6A Special- und Super Cancel
- 6C Juggle anywhere
- 214A/C: Sway. Oberkörper ist unverwundbar, so lange man den Button hält.
- 6A: Uppercut, danach gehen Juggle. Hat sowohl Special als auch Super Cancel. Beispiel-Combo: 214[A]-6C,236B, 236236P.
- 6C: Overhead. Hard Knockdown.
Supers
- 236236P: Proximity Super (geht nur nahe am Gegner). Juggelt. Stellt Gegner wieder auf die Beine. Massiver Hit-Stun, sehr gut für Shift out Combos. Dream Cancel geht bis zum 2. Hit, Shift Out geht bis zum 3. Hit.
- 214236P: Ranbu-Super. Trifft nur stehende Gegner, daher relativ Sinnlos.
- 236236E: Leader Activation Super. Vanessa kann für begrenzte Zeit Specials in Specials Canceln.
Combos
- 2B,6A, 214A, link C(c)(2 hits), [4],6A, j.CD: bnb, außerdem die program-combo
- 2B,6A, 214A, link C(c)(2 hits), [4],6A, delay 2C, 214K-6C: Corner-Variation der BnB.
- 2B,6A,214A, link C(c)(2 hits), (...6A,...) 41236P~, Quick Shift Quick Shift Setup.
- aus Quick Shift j.B oder j.C,\/,C(f),[4],6A, [j.CD] oder [hyperhop j.D,\/ 214K-6C]: Combo aus Quick Shift heraus.
- nach 6C: Quick Shift
- Corner 623CxN, 2C,214K-6C, [link 236236P]: [0-1 Super] Punishment-Combo z.B. bei Dizzy.
- Corner combo in [4],6A, 5A whiff, 5A>214B>6C, link 236236P: [1 Super] Quelle
Leader Combos
- midscreen combo in C(2 hits),6A,236236E, C(far, 2 hits), [4],6A cancel 236B, delay 2A,214D-6E cancel 236B, 236236P, shift out
- midscreen combo in C(2 hits),6A,236236E, [4],6A-236B,2A-214D-6C-236B-2C-236B (Crossup)...
- midscreen to corner combo in C(2 hits),6A,236236E, [4],6A, hyperhop delay j.D, landen, 214B-6C cancel 236B-6C (1 hit) cancel 214B-6C cancel 623C....
- Corner Combo in [4],6A, 2A(whiff),2C,236236E, 214B-6C cancel 214D-6C cancel 236B, link 2C,214D-6C cancel 214B-6C cancel 623C, 623C x N, 2C,214B-6C, link 236236P, shift out
- Combo in 236236P, Dream Cancel 2. Hit in 236236E, C(far),[4],6A, link hyperhop j.D,\/,214B-6C cancel 236B-C cancel erster Hit 214B-6C cancel 623C, 623C x N usw.
- Reset Setup: corner juggle in 2C>236236E, 214B-6C cancel 214D-6C cancel 236B, link 2C,236B-6C (guard crush),236B, 2B>6A>214A, link 5C(1)... Quelle: TORU
Team Combos
Vanessa > Oswald
BnB
- Midscreen Vanessa j.C,\/,C(2),6A(1),623A(1), shift out zu Oswald,j.A/D,\/,vorlaufen,D(c),3A,214C,...
- 236C,214B, Okizeme [1 Shift Stock]
- Shift back zu Vanessa j.D>5C(2)... [2 Shift Stocks]
- Corner Vanessa j.C,\/,C(2),[4]-6A,2C,214B-6C, shift out zu Oswald,3A,214B, delay 236C,214B, Okizeme. [1 Shift Stock]
Midscreen
- Midscreen Vanessa j.C,\/,C(2),[4],6A, hyperhop j.D,\/,214B-6C shift out zu Oswald,3A,214D,236A,214B, Okizeme [1 Shift Stock]
- Vanessa midscreen combo in 236236C, shift out nach 2-3 Hits, Oswald landet hinter dem Gegner, D(c),214C,236D,236A(whiff), turn around 3A, 214D, (corner) delay 236C,214B, Okizeme.
- Vanessa midscreen combo in 236236C, shift out nach 2-3 Hits, Oswald landet hinter dem Gegner, delay 3A,214A,236B,236E (Ace). Geht nur mit genug Abstand zur Ecke.
- Vanessa midscreen combo in 41236P, shift out nach 3 hits, Oswald landet hinter dem Gegner, dann Ender wie die Combos drüber.
Corner
- Corner Vanessa Combo in [4],6A,2A (whiff),2C-214B-6C, shift out, Oswald 3A,214B,236A,214B, Okizeme [1 Shift Stock]
- Corner Vanessa Combo in [4],6A,2A (whiff),2C-214B-6C, shift out, Oswald 3A,214B, link 2363214A, shift out nach 2 hits, Vanessa j.D,\/,C,[4]6A,2A(whiff),2C-214B-6C, Gegner Dizzy [2 Shift Stocks, 1 Super]
- Vanessa corner Leader combo > 623C x N, 623C shift out Oswald, backdash, 3A,236B,236A,236B,236E (ACE)
- Vanessa corner Leader combo > 236236C shift out Oswald j.C,\/,3A,236B,236A,236B,236E (ACE)
Sonstiges
- Cornered Vanessa j.C,\/,C(2),[4],6A, hyperhop j.D,\/,214B-6C shift out zu Oswald,3A,delay 214C,236B-236E: [1 Shift Stock] Ace Setup. Alternative zur Combo drüber.
- Corner Crossup combo: Vanessa corner combo in 236236P, shift out Oswald, D(c)(crossup). Note: Die Combo funktioniert nur, wenn D(c) erst gedrückt wird, wenn Oswald gelandet ist, sonst bekommt man einen j.D (whiff) > D(c), und der Corner Crossup funktioniert nicht. Man hat 10F Zeit, um den 3. Hit von 236236P mit shift out zu canceln, ansonsten combot der D(c) nicht mehr.
- noch eine Corner Crossup Combo: Vanessa combo in 41236P mash, QS Oswald, D(C) (crossup).
Oswald > Vanessa
Midscreen
- Oswald midscreen combo in 214C, shift out zu Vanessa, j.C/j.B,\/,vorlaufen,C(2), dann:
- 236236P
- 6P>41236P oder 623A
- 6P>236236E>C(f),[4]-6A,....
Corner
- Oswald corner combo into 2363214A, shift out beim 2. Hit, Vanessa j.D,\/,C....
- Oswald corner combo into 214C(2),236C shift out Vanessa j.B/C/D, sofort 236236E, 214B-6C usw
- Oswald corner combo into 214C(2),236C shift out Vanessa \/,2C sofort 236236E, 214B-6C usw
- Oswald corner combo into 214C(1),236A shift out Vanessa \/,2C sofort 236263E, 214B-6C usw
- Oswald cornered, combo in 214C>236A(whiff), turn around 3A,214B,214C shift out Vanessa,\/,2C,236236E, 214B-6C usw
Strategie
- 2D als Poke ist sehr gut und sollte immer in 214P oder 214/236K gecancelt werden.
- j.B ist sehr gut Air-to-Air und auch als Jump-In zu gebrauchen. Bei whiff kann man z.B: direkt 214B benutzen zum abhauen.
- Um bei dizzy Gegner safety shift zu verhindern: direkt 214[P] > 6P für uppercut > 236B...
Okizeme
- Meaty 2D>214P sway (dank Whiffcancel safe gegen bestimmte Reversals, z.B. SRKs)
- Combo in [4],6A, smalljump delay j.D,\/, dash, dann 5C(c) links oder rechts vom Gegner (unsafe gegen Reversals und Rolle geht durch)
- Nach Corner Combo in 623C Loop > 2A(whiff) > 2C(hit) > 214B-6C, link 5C(1)>214P(whiff)>meaty 5C: Vanessa ist +1 (tradet mit Kula's 5C(c)).
Links
Japanische Vanessa-Wiki
Vanessa-Wiki von Hartheon
Urasia vs Tori Part 1
Urasia vs Tori Part 2
Urasia vs Tori Part 3
Urasia vs Tori, anders geschnitten (selbe Matches?)
Tori, Vanessa mit Malin als Leader
Tori bei den 2011er Nationals
Tori, aktuelles turnier, tori's dramatisches ende
vermutlich BZR @ kohatsu, januar 2018
BZR zu Besuch bei port 24, 2019, part 1 BZR zu Besuch bei port 24, außerdem TORI, 2019, part 2
- Sacred Treasures Team: Kyo | Iori | Shingo
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- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
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- Team K': K' |Kula | Maxima
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- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
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