Vanessa(KOFXI): Unterschied zwischen den Versionen
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| portrait = [[Image:KOFXI vanessa full.png]] | | portrait = [[Image:KOFXI vanessa full.png]] | ||
|tier_rank = B | |tier_rank = B | ||
|ratio_rank = 4 | |ratio_rank = 4 Points | ||
|health = 110 | |health = 110 | ||
|stun_gauge = 99 | |stun_gauge = 99 | ||
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}} | }} | ||
== | == Colors == | ||
{| cellpadding="0" style="text-align: center;" | {| cellpadding="0" style="text-align: center;" | ||
|[[Datei:KOFXI Vanessa S.jpg]] | |[[Datei:KOFXI Vanessa S.jpg]] | ||
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==Frame Data== | ==Frame Data== | ||
''Note: Advantage data needs to be doublechecked, might be off 1F.'' | |||
'''Normals''' | '''Normals''' | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Standing Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Adv | ||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5A(c)''' | | style="background-color:#F9F9F9;" |'''5A(c)''' | ||
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| style="background-color:#F9F9F9;" |+3 | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" |S | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" |2 Hits, | | style="background-color:#F9F9F9;" |2 Hits, the 2nd has Cancel. Low activation range. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5C(f)''' | | style="background-color:#F9F9F9;" |'''5C(f)''' | ||
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| style="background-color:#F9F9F9;" |-9 | | style="background-color:#F9F9F9;" |-9 | ||
| style="background-color:#F9F9F9;" |S | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" |2 Hits, | | style="background-color:#F9F9F9;" |2 Hits, the 2nd has cancel. Can be kara-cancelled. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5D(c)''' | | style="background-color:#F9F9F9;" |'''5D(c)''' | ||
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| style="background-color:#F9F9F9;" |-10 | | style="background-color:#F9F9F9;" |-10 | ||
| style="background-color:#F9F9F9;" |S | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" |2 Hits, | | style="background-color:#F9F9F9;" |2 Hits, the 2nd has cancel. Higher activation range as 5C(c). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5D(f)''' | | style="background-color:#F9F9F9;" |'''5D(f)''' | ||
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| style="background-color:#F9F9F9;" |-10 | | style="background-color:#F9F9F9;" |-10 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Same animation as 5D(c), but useless | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5E''' | | style="background-color:#F9F9F9;" |'''5E''' | ||
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| style="background-color:#F9F9F9;" |-4 | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |2nd hit overhead & hard knockdown | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''6A(cancel)''' | | style="background-color:#F9F9F9;" |'''6A(cancel)''' | ||
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| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |S | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |1st Hit Special Cancel, 2nd Hit Hard Knockdown. | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Crouching Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Adv | ||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A''' | | style="background-color:#F9F9F9;" |'''2A''' | ||
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| style="background-color:#F9F9F9;" |+4 | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" |C,S | | style="background-color:#F9F9F9;" |C,S | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |hits low | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2C''' | | style="background-color:#F9F9F9;" |'''2C''' | ||
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| style="background-color:#F9F9F9;" |-3 | | style="background-color:#F9F9F9;" |-3 | ||
| style="background-color:#F9F9F9;" |S | | style="background-color:#F9F9F9;" |S | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |hits low (Sweep) | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''3B''' | | style="background-color:#F9F9F9;" |'''3B''' | ||
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| style="background-color:#F9F9F9;" |-14/-3? | | style="background-color:#F9F9F9;" |-14/-3? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |Low Hit (Slide), Knockdown. Low Profile. *= Frame Data | | style="background-color:#F9F9F9;" |Low Hit (Slide), Knockdown. Low Profile. *= Frame Data for close/max range. Cannot be punished by Oswald/Adel LDM on max range. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''3B(cancel)''' | | style="background-color:#F9F9F9;" |'''3B(cancel)''' | ||
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{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Jump Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump A''' | | style="background-color:#F9F9F9;" |'''smalljump A''' | ||
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| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Slightly different Hitbox than jump forward A. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump forward A''' | | style="background-color:#F9F9F9;" |'''jump forward A''' | ||
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| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Slightly different Hitbox than jump back A. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump B''' | | style="background-color:#F9F9F9;" |'''smalljump B''' | ||
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| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Great air-to-air. Geht auch als Jump-in. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''jump up B''' | | style="background-color:#F9F9F9;" |'''jump up B''' | ||
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! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Adv | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236B''' | | style="background-color:#F9F9F9;" |'''236B''' | ||
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! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Adv | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214P''' | | style="background-color:#F9F9F9;" |'''214P''' | ||
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! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Adv | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''[4],6A''' | | style="background-color:#F9F9F9;" |'''[4],6A''' | ||
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! style="width:60px;background-color:#FFd800;" |BLK | ! style="width:60px;background-color:#FFd800;" |BLK | ||
! style="width:60px;background-color:#FFd800;" |HIT | ! style="width:60px;background-color:#FFd800;" |HIT | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" |Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D>236B''' | | style="background-color:#F9F9F9;" |'''2D>236B''' | ||
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*Cornered Vanessa j.C,\/,C(2),[4],6A, hyperhop j.D,\/,214B-6C shift out zu Oswald,3A,delay 214C,236B-236E: ''[1 Shift Stock]'' Ace Setup. Alternative zur Combo drüber. | *Cornered Vanessa j.C,\/,C(2),[4],6A, hyperhop j.D,\/,214B-6C shift out zu Oswald,3A,delay 214C,236B-236E: ''[1 Shift Stock]'' Ace Setup. Alternative zur Combo drüber. | ||
*Corner Crossup combo: Vanessa corner combo in 236236P, shift out Oswald, D(c)(crossup). '' | *Corner Crossup combo: Vanessa corner combo in 236236P, shift out Oswald, D(c)(crossup). ''Note: Die Combo funktioniert nur, wenn D(c) erst gedrückt wird, wenn Oswald gelandet ist, sonst bekommt man einen j.D (whiff) > D(c), und der Corner Crossup funktioniert nicht. Man hat 10F Zeit, um den 3. Hit von 236236P mit shift out zu canceln, ansonsten combot der D(c) nicht mehr.'' | ||
*noch eine Corner Crossup Combo: Vanessa combo in 41236P mash, QS Oswald, D(C) (crossup). | *noch eine Corner Crossup Combo: Vanessa combo in 41236P mash, QS Oswald, D(C) (crossup). | ||
Version vom 19. Mai 2020, 23:29 Uhr
Vanessa ヴァネッサ | |
Tiers & Ranking | |
Tier: | B |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 110 |
Stun Modifier: | 99 |
Crouch height (Tier): | C |
Colors
⃞ | X | △ | ⃝ | R1 +⃞ | R1 + X | R1 + △ | R1 + ⃝ |
A | B | C | D | E+A | E+B | E+C | E+D |
L1 +⃞ | L1 + X | L1 + △ | L1 + ⃝ |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: Advantage data needs to be doublechecked, might be off 1F. Normals
Frame Data für 214P/236B Cancels
Input | BLK | HIT | Note |
---|---|---|---|
2D>236B | -2 | KD | nützlich. |
2C>236B | -2 | -2 | mit 4C danach Wurf OS. |
leichter Angriff>214P | minus | minus | sollte man unterlassen. |
5C(C)>214P | +5 | +5 | |
5C(f)>214P | +7? | +7? | hoher Pushback |
2B>6A>214P | +5 | +5 | wichtig für Combos |
2C>214P | +5 | +5 | |
5D>214P | +5 | +5 | |
2D>214P | +5 | KD | gut für Pressure |
5E>214P | +5 | KD | |
236B>6A>214P | +5 | KD | gut für Pressure / Conversion |
Bugs
- Vanessa kann aus der Guard-Cancel Rolle geworfen werden.
- Vanessa kann nach einem Slide Knockdown während dem Aufstehen mit Command Throws geworfen werden.
Normals
- 6A: Hard Knockdown. Der 1. hit hat Special cancel, wenn man 6A aus einer Chain ausführt.
- 3B: Slide. Knockdown. Low Profile. Keine Cancels außer Tagout.
- 5C(c): 2 Hits. 2. Hit hat Special Cancel und chaint / combot in 6A. Vanessa's schnellster Normal.
- 5C(f) 2 Hits, treffen fast zeitgleich. Special Cancel.
- 2B: Chaint und combot in 6A
- 2D: Special cancel, gut für Pressure (2D > 214B)
- j.A: wird nur als Shift-in normal verwendet, beim reinkommen
- j.B: siehe j.A, außerdem sehr gute Hitbox, sowohl Air-to-Air als auch Air-to-Ground.
- j.C: reicht weit nach unten, geht auch als instant Overhead.
- j.D: gute horizontale Reichweite.
Specials
- 41236P: Machine Gun Punch. Vanessa's schnellster Move (sogar schneller als 5C). Mashen erhöht die Hits auf maximal 6. Bis zum vorletzen Hit kann man Shiften und noch normal weitercomboen, wenn man auf den letzten Hit shiftet, geht nur noch OTG.
- [4],6P: Uppercut, launcht, Followup-Combo möglich. A-Version combot aus schweren Angriffen.
- 623P (Forbidden Eagle): Wird für Combos benutzt. Nach C-Version darf man weiter juggeln. C-Version hat außerdem Guard Point auf dem 2. Hit.
- 214B/D: Backstep, D-Version bewegt Vanessa weiter (Followups treffen später)
- 6A Special- und Super Cancel
- 6C Juggle anywhere
- 214A/C: Sway. Oberkörper ist unverwundbar, so lange man den Button hält.
- 6A: Uppercut, danach gehen Juggle. Hat sowohl Special als auch Super Cancel. Beispiel-Combo: 214[A]-6C,236B, 236236P.
- 6C: Overhead. Hard Knockdown.
Supers
- 236236P: Proximity Super (geht nur nahe am Gegner). Juggelt. Stellt Gegner wieder auf die Beine. Massiver Hit-Stun, sehr gut für Shift out Combos. Dream Cancel geht bis zum 2. Hit, Shift Out geht bis zum 3. Hit.
- 214236P: Ranbu-Super. Trifft nur stehende Gegner, daher relativ Sinnlos.
- 236236E: Leader Activation Super. Vanessa kann für begrenzte Zeit Specials in Specials Canceln.
Combos
- 2B,6A, 214A, link C(c)(2 hits), [4],6A, j.CD: bnb, außerdem die program-combo
- 2B,6A, 214A, link C(c)(2 hits), [4],6A, delay 2C, 214K-6C: Corner-Variation der BnB.
- 2B,6A,214A, link C(c)(2 hits), (...6A,...) 41236P~, Quick Shift Quick Shift Setup.
- aus Quick Shift j.B oder j.C,\/,C(f),[4],6A, [j.CD] oder [hyperhop j.D,\/ 214K-6C]: Combo aus Quick Shift heraus.
- nach 6C: Quick Shift
- Corner 623CxN, 2C,214K-6C, [link 236236P]: [0-1 Super] Punishment-Combo z.B. bei Dizzy.
- Corner combo in [4],6A, 5A whiff, 5A>214B>6C, link 236236P: [1 Super] Quelle
Leader Combos
- midscreen combo in C(2 hits),6A,236236E, C(far, 2 hits), [4],6A cancel 236B, delay 2A,214D-6E cancel 236B, 236236P, shift out
- midscreen combo in C(2 hits),6A,236236E, [4],6A-236B,2A-214D-6C-236B-2C-236B (Crossup)...
- midscreen to corner combo in C(2 hits),6A,236236E, [4],6A, hyperhop delay j.D, landen, 214B-6C cancel 236B-6C (1 hit) cancel 214B-6C cancel 623C....
- Corner Combo in [4],6A, 2A(whiff),2C,236236E, 214B-6C cancel 214D-6C cancel 236B, link 2C,214D-6C cancel 214B-6C cancel 623C, 623C x N, 2C,214B-6C, link 236236P, shift out
- Combo in 236236P, Dream Cancel 2. Hit in 236236E, C(far),[4],6A, link hyperhop j.D,\/,214B-6C cancel 236B-C cancel erster Hit 214B-6C cancel 623C, 623C x N usw.
- Reset Setup: corner juggle in 2C>236236E, 214B-6C cancel 214D-6C cancel 236B, link 2C,236B-6C (guard crush),236B, 2B>6A>214A, link 5C(1)... Quelle: TORU
Team Combos
Vanessa > Oswald
BnB
- Midscreen Vanessa j.C,\/,C(2),6A(1),623A(1), shift out zu Oswald,j.A/D,\/,vorlaufen,D(c),3A,214C,...
- 236C,214B, Okizeme [1 Shift Stock]
- Shift back zu Vanessa j.D>5C(2)... [2 Shift Stocks]
- Corner Vanessa j.C,\/,C(2),[4]-6A,2C,214B-6C, shift out zu Oswald,3A,214B, delay 236C,214B, Okizeme. [1 Shift Stock]
Midscreen
- Midscreen Vanessa j.C,\/,C(2),[4],6A, hyperhop j.D,\/,214B-6C shift out zu Oswald,3A,214D,236A,214B, Okizeme [1 Shift Stock]
- Vanessa midscreen combo in 236236C, shift out nach 2-3 Hits, Oswald landet hinter dem Gegner, D(c),214C,236D,236A(whiff), turn around 3A, 214D, (corner) delay 236C,214B, Okizeme.
- Vanessa midscreen combo in 236236C, shift out nach 2-3 Hits, Oswald landet hinter dem Gegner, delay 3A,214A,236B,236E (Ace). Geht nur mit genug Abstand zur Ecke.
- Vanessa midscreen combo in 41236P, shift out nach 3 hits, Oswald landet hinter dem Gegner, dann Ender wie die Combos drüber.
Corner
- Corner Vanessa Combo in [4],6A,2A (whiff),2C-214B-6C, shift out, Oswald 3A,214B,236A,214B, Okizeme [1 Shift Stock]
- Corner Vanessa Combo in [4],6A,2A (whiff),2C-214B-6C, shift out, Oswald 3A,214B, link 2363214A, shift out nach 2 hits, Vanessa j.D,\/,C,[4]6A,2A(whiff),2C-214B-6C, Gegner Dizzy [2 Shift Stocks, 1 Super]
- Vanessa corner Leader combo > 623C x N, 623C shift out Oswald, backdash, 3A,236B,236A,236B,236E (ACE)
- Vanessa corner Leader combo > 236236C shift out Oswald j.C,\/,3A,236B,236A,236B,236E (ACE)
Sonstiges
- Cornered Vanessa j.C,\/,C(2),[4],6A, hyperhop j.D,\/,214B-6C shift out zu Oswald,3A,delay 214C,236B-236E: [1 Shift Stock] Ace Setup. Alternative zur Combo drüber.
- Corner Crossup combo: Vanessa corner combo in 236236P, shift out Oswald, D(c)(crossup). Note: Die Combo funktioniert nur, wenn D(c) erst gedrückt wird, wenn Oswald gelandet ist, sonst bekommt man einen j.D (whiff) > D(c), und der Corner Crossup funktioniert nicht. Man hat 10F Zeit, um den 3. Hit von 236236P mit shift out zu canceln, ansonsten combot der D(c) nicht mehr.
- noch eine Corner Crossup Combo: Vanessa combo in 41236P mash, QS Oswald, D(C) (crossup).
Oswald > Vanessa
Midscreen
- Oswald midscreen combo in 214C, shift out zu Vanessa, j.C/j.B,\/,vorlaufen,C(2), dann:
- 236236P
- 6P>41236P oder 623A
- 6P>236236E>C(f),[4]-6A,....
Corner
- Oswald corner combo into 2363214A, shift out beim 2. Hit, Vanessa j.D,\/,C....
- Oswald corner combo into 214C(2),236C shift out Vanessa j.B/C/D, sofort 236236E, 214B-6C usw
- Oswald corner combo into 214C(2),236C shift out Vanessa \/,2C sofort 236236E, 214B-6C usw
- Oswald corner combo into 214C(1),236A shift out Vanessa \/,2C sofort 236263E, 214B-6C usw
- Oswald cornered, combo in 214C>236A(whiff), turn around 3A,214B,214C shift out Vanessa,\/,2C,236236E, 214B-6C usw
Strategie
- 2D als Poke ist sehr gut und sollte immer in 214P oder 214/236K gecancelt werden.
- j.B ist sehr gut Air-to-Air und auch als Jump-In zu gebrauchen. Bei whiff kann man z.B: direkt 214B benutzen zum abhauen.
- Um bei dizzy Gegner safety shift zu verhindern: direkt 214[P] > 6P für uppercut > 236B...
Okizeme
- Meaty 2D>214P sway (dank Whiffcancel safe gegen bestimmte Reversals, z.B. SRKs)
- Combo in [4],6A, smalljump delay j.D,\/, dash, dann 5C(c) links oder rechts vom Gegner (unsafe gegen Reversals und Rolle geht durch)
- Nach Corner Combo in 623C Loop > 2A(whiff) > 2C(hit) > 214B-6C, link 5C(1)>214P(whiff)>meaty 5C: Vanessa ist +1 (tradet mit Kula's 5C(c)).
Links
Japanische Vanessa-Wiki
Vanessa-Wiki von Hartheon
Urasia vs Tori Part 1
Urasia vs Tori Part 2
Urasia vs Tori Part 3
Urasia vs Tori, anders geschnitten (selbe Matches?)
Tori, Vanessa mit Malin als Leader
Tori bei den 2011er Nationals
Tori, aktuelles turnier, tori's dramatisches ende
vermutlich BZR @ kohatsu, januar 2018
BZR zu Besuch bei port 24, 2019, part 1 BZR zu Besuch bei port 24, außerdem TORI, 2019, part 2
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber