Vanessa
ヴァネッサ
KOFXI vanessa full.png
Tiers & Ranking
Tier: B
Ratio Cost: 4 Points
Properties
Damage Modifier: 110
Stun Modifier: 99
Crouch height (Tier): C

Colors

KOFXI Vanessa S.jpg KOFXI Vanessa X.jpg KOFXI Vanessa T.jpg KOFXI Vanessa C.jpg KOFXI Vanessa R1S.jpg KOFXI Vanessa R1X.jpg KOFXI Vanessa R1T.jpg KOFXI Vanessa R1C.jpg
X R1 +⃞ R1 + X R1 + △ R1 + ⃝
A B C D E+A E+B E+C E+D
KOFXI Vanessa L1S.jpg KOFXI Vanessa L1X.jpg KOFXI Vanessa L1T.jpg KOFXI Vanessa L1C.jpg
L1 +⃞ L1 + X L1 + △ L1 + ⃝
Start+A Start+B Start+C Start+D

Frame Data

Note: Advantage data needs to be doublechecked, might be off 1F. Normals

Standing Attacks
Attack Hitbox Startup Active Adv Cancel Note
5A(c) Kofxi vanessa 5A(c).png 7 4 +4 C,S
5A(f) Kofxi vanessa 5A(f).png 8 4 +2 S
5B(c) Kofxi vanessa 5B(c).png 8 3 +3 S
5B(f) Kofxi vanessa 5B(f).png 7 3 -1 S
5C(c) Kofxi vanessa 5C(c) 1.pngKofxi vanessa 5C(c) 2.png 5 2+2 +3 S 2 Hits, the 2nd has Cancel. Low activation range.
5C(f) Kofxi vanessa 5C(f) 1.pngKofxi vanessa 5C(f) 2.png 7 2+3 -9 S 2 Hits, the 2nd has cancel. Can be kara-cancelled.
5D(c) Kofxi vanessa 5D(c) 1.pngKofxi vanessa 5D(c) 2.png 7 3+3? -10 S 2 Hits, the 2nd has cancel. Higher activation range as 5C(c).
5D(f) Kofxi vanessa 5D(f) 1.pngKofxi vanessa 5D(f) 2.png 6 3+3 -10 - Same animation as 5D(c), but useless
5E Kofxi vanessa 5E.png 19 7 +1 S
6A Kofxi vanessa 6A 1.pngKofxi vanessa 6A 2.png 7 2+3 -4 - 2nd hit overhead & hard knockdown
6A(cancel) Kofxi vanessa 6A(cancel) 1.pngKofxi vanessa 6A(cancel) 2.png 6 2+3 ? S 1st Hit Special Cancel, 2nd Hit Hard Knockdown.
Crouching Attacks
Attack Hitbox Startup Active Adv Cancel Note
2A Kofxi vanessa 2A.png 8 3 +3 C,S
2B Kofxi vanessa 2B.png 6 3 +4 C,S hits low
2C Kofxi vanessa 2C.pngKofxi vanessa 2C 2.png 7 3+6 -13 S Kara-Cancel.
2D Kofxi vanessa 2D.png 9 4 -3 S hits low (Sweep)
3B Kofxi vanessa 3B.png 11 12 -14/-3? Low Hit (Slide), Knockdown. Low Profile. *= Frame Data for close/max range. Cannot be punished by Oswald/Adel LDM on max range.
3B(cancel) Kofxi vanessa 3B(cancel).png 11 12 ? Low Hit (Slide), Knockdown. Low Profile.
Jump Attacks
Attack Hitbox Startup Active Cancel Note
smalljump A Kofxi vanessa smalljump A.png 5 12
jump up A Kofxi vanessa jump up A.png 5 12
jump back A Kofxi vanessa jump back A.png 5 6 Slightly different Hitbox than jump forward A.
jump forward A Kofxi vanessa jump forward A.png 5 6 No hurtbox on hand, strong jumpin. Slightly different Hitbox than jump back A.
smalljump B Kofxi vanessa smalljump B.png 4 12 Great air-to-air. Decent jump-in.
jump up B Kofxi vanessa jump B a.pngKofxi vanessa jump B b.png 5 9+3 Same hitboxes as j.B, but in inverted order.
j.B Kofxi vanessa jump B b.pngKofxi vanessa jump B a.png 5 3+9 Same hitboxes as jump up B, but in inverted order.
smalljump C Kofxi vanessa smalljump C.png 6 3 works as instant overhead.
jump up C Kofxi vanessa jump up C 1.pngKofxi vanessa jump C 2.png 8 2+4 First hit different hitbox than j.C.
j.C Kofxi vanessa jump C 1.pngKofxi vanessa jump C 2.png 8 2+4 First hit different hitbox than jump up C.
smalljump D Kofxi vanessa smalljump D.png 8 4
jump up D Kofxi vanessa jump up D.png 10 5 Different Hitbox than j.D.
j.D Kofxi vanessa jump D.png 10 5 Different Hitbox than jump up D.
smalljump E Kofxi vanessa smalljump E.png 14 3
j.E Kofxi vanessa jump E.png 16 4
214/236K Route
Attack Hitbox Startup Active Adv Note
236B Kofxi vanessa 236B 1.pngKofxi vanessa 236B 2.png - 21 - F1-4 invul. F5-13 only vulnerable on legs + has Counter Hit State. F14-20 upper body invul. F21 recovery.
236D Kofxi vanessa 236D 1.pngKofxi vanessa 236D 2.png - 28 - F1-6 invul. F7-20 only vulnerable on legs + has Counter Hit State. F21-26 upper body invul. F27+28 recovery.
214B Kofxi vanessa 214B 1.pngKofxi vanessa 214B 2.png - 17 - F1-6 invul. F7-11 upper body invul + has Counter Hit State. F12-15 upper body invul. F16-17 recovery.
214D Kofxi vanessa 214D 1.pngKofxi vanessa 214D 2.png - 23 - F1-8 invul. F9-17 upper body invul + has Counter Hit State. F18-21 upper body invul. F22+23 recovery.
236K>6A Kofxi vanessa 236K6A 1.pngKofxi vanessa 236K6A 2.pngKofxi vanessa 236K6A 3.png 24/31 3+3 -7 Launcher, Special Cancel (2nd Hit).
236K/214K>4P Kofxi vanessa 214P 1.pngKofxi vanessa 214P 2.pngKofxi vanessa 214P 3.png Same hitboxes & properties as 214P.
214D>6A Kofxi vanessa 214D6A 1.pngKofxi vanessa 236K6A 2.pngKofxi vanessa 236K6A 3.png 32/38 3+3 -7 Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A.
236K>6C Kofxi vanessa 236K6C 1.pngKofxi vanessa 236K6C 2.pngKofxi vanessa 236K6C 3.png 27/34 3+3 GC(+0) Guard Crush (2nd Hit). Only vulnerable on the legs during startup.
214K>6C Kofxi vanessa 214K6C 1.pngKofxi vanessa 214K6C 2.png 24/30 2 -13 Juggle Anywhere. F1-6 only vulnerable on the feet.
214P Route
Attack Hitbox Startup Active Adv Note
214P Kofxi vanessa 214P 1.pngKofxi vanessa 214P 2.pngKofxi vanessa 214P 3.png - 14 - F1-6 unverwundbar. F7-12 only vulnerable on the legs + Counter Hit State. F13+14 upper body invul + Counter Hit State. Button can be held to extend the state from F7-12.
214P>6K Kofxi vanessa 236D 1.pngKofxi vanessa 236D 2.png Same frame data & properties as 236D.
214P>4K Kofxi vanessa 214D 1.pngKofxi vanessa 214D 2.png Same frame data & properties as 214D.
214P>6P Kofxi vanessa 214P6P 1.pngKofxi vanessa 214P6P 2.pngKofxi vanessa 214P6P 3.pngKofxi vanessa 214P6P 4.png 8 3+3 -20 Launcher, Special Cancel. F1-3 invul. F4-7 only vulnerable on the feet.
214P>4P Kofxi vanessa 214P4P 1.pngKofxi vanessa 214P4P 2.pngKofxi vanessa 214P4P 3.png 11 3 -14 Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17.
Specials & Supers
Attack Hitbox Startup Active Adv Note
[4],6A Kofxi vanessa 46A.png 19 4 +1 Launcher. Combos from heavy attacks. Hitbox 56x112px (better than 46C).
[4],6C Kofxi vanessa 46C.png 31 4 -1 Launcher. More damage & higher launch than A-Version. Hitbox 48x112px (worse than 46A).
623A Kofxi vanessa 623A 1.pngKofxi vanessa 623A 2.pngKofxi vanessa 623A 3.pngKofxi vanessa 623A 4.pngKofxi vanessa 623A 5.png 10 3+3 -6 2. Hit launches (no followup possible). Negates projectiles F13-16, F22+23, F24-26
623C Kofxi vanessa 623C 1.pngKofxi vanessa 623C 2.pngKofxi vanessa 623C 3.png
Kofxi vanessa 623C 4.pngKofxi vanessa 623C 5.pngKofxi vanessa 623C 6.png
21 3+ +7 1. Hit Guard Point F13-17. 2. Hit launches (juggle possible). Negates projectiles F24-27,33+34,35-37.
41236P Kofxi vanessa 41236P a.pngKofxi vanessa 41236P b.pngKofxi vanessa 41236P c.png 3 2+2+3+3* -11 Can be mashed for more hits. Pattern without mash: "abac". Mash: "ababac". *= without mash.
2141236A Kofxi vanessa 2141236A.png 6 10 -14 F1-4 invul (needs doublecheck!).
2141236C Kofxi vanessa 2141236A.png 16 15 -19 Invul until 1F before active time.
236236P Kofxi vanessa 236236P.png 4 -29 Only triggers close to enemy. F1-3 invul.
236236E Kofxi vanessa 236236E.png ? - Only has 1F recovery, which can be cancelled into block (so, basically no recovery).
236236C+E Kofxi vanessa 236236CE.png ? - Dream Cancel only


Frame Data for 214P/236B Cancels

Input BLK HIT Note
2D>236B -2 KD Useful.
2C>236B -2 -2 4C after triggers a throw OS.
leichter Angriff>214P minus minus should not be used.
5C(C)>214P +5 +5
5C(f)>214P +7? +7? high pushback on hit, but works as kara cancel.
2B>6A>214P +5 +5 important for combos
2C>214P +5 +5
5D>214P +5 +5
2D>214P +5 KD good for Pressure
5E>214P +5 KD
236B>6A>214P +5 KD good for Pressure / Conversion

Bugs

  • Vanessa can be thrown out of her Guard Cancel Roll.
  • Vanessa can be thrown with command throws while getting up from a slide knockdown.
  • Vanessa can loop her 623C infinitely in the corner. The maximum allowed 623C inputs are 5 (= 4 loops) for tournaments and casual play.

Combos

  • 2B,6A, 214A, link C(c)(2 hits), [4],6A, j.CD: bnb, this is also the default "command"-combo
  • 2B,6A, 214A, link C(c)(2 hits), [4],6A, delay 2C, 214K-6C: Corner version of the BnB.
  • 2B,6A,214A, link C(c)(2 hits), (...6A,...) 41236P~, Quick Shift Quick Shift Setup.
  • out of Quick Shift j.B or j.C,\/,C(f),[4],6A, [j.CD] or [hyperhop j.D,\/ 214K-6C]: Combo out of Quick Shift.
    • after 6C: Quick Shift again
  • Corner 623Cx5, 2C,214K-6C, [link 236236P]: [0-1 Super] Punishment-Combo, eg. for stun.
  • Corner combo in [4],6A, 5A whiff, 5A>214B>6C, link 236236P: [1 Super] Source


Leader Combos

  • midscreen combo in C(2 hits),6A,236236E, C(far, 2 hits), [4],6A cancel 236B, delay 2A,214D-6E cancel 236B, 236236P, shift out
  • midscreen combo in C(2 hits),6A,236236E, [4],6A-236B,2A-214D-6C-236B-2C-236B (Crossup)...
  • midscreen to corner combo in C(2 hits),6A,236236E, [4],6A, hyperhop delay j.D, land, 214B-6C cancel 236B-6C (1 hit) cancel 214B-6C cancel 623C....
  • Corner Combo in [4],6A, 2A(whiff),2C,236236E, 214B-6C cancel 214D-6C cancel 236B, link 2C,214D-6C cancel 214B-6C cancel 623C, 623C x N, 2C,214B-6C, link 236236P, shift out
  • Combo in 236236P, Dream Cancel 2. Hit in 236236E, C(far),[4],6A, link hyperhop j.D,\/,214B-6C cancel 236B-C cancel erster Hit 214B-6C cancel 623C, 623C x 5 etc.
  • Reset Setup: corner juggle in 2C>236236E, 214B-6C cancel 214D-6C cancel 236B, link 2C,236B-6C (guard crush),236B, 2B>6A>214A, link 5C(1)... Source: TORU

Team Combos

Vanessa > Oswald

BnB

  • Midscreen Vanessa j.C,\/,C(2),6A(1),623A(1), QS Oswald, j.A/D,\/,walk forward, 5D(c),3A,214C,...
    • 236C,214B, Okizeme [1 Shift Stock]
    • Shift back to Vanessa j.D>5C(2)... [2 Shift Stocks]
  • Corner Vanessa j.C,\/,C(2),[4]-6A,2C,214B-6C, QS Oswald, 3A,214B, delay 236C,214B, Okizeme. [1 Shift Stock]


Midscreen

  • Midscreen Vanessa j.C,\/,C(2),[4],6A, hyperhop j.D,\/,214B-6C QS Oswald, 3A,214D,236A,214B, Okizeme [1 Shift Stock]
  • Vanessa midscreen combo in 236236C, shift out after 2-3 Hits, Oswald lands behind opponent, D(c),214C,236D,236A(whiff), turn around 3A, 214D, (corner) delay 236C,214B, Okizeme.
  • Vanessa midscreen combo in 236236C, shift out after 2-3 Hits, Oswald lands behind opponent, delay 3A,214A,236B,236E (Ace). Only works with sufficient distance to the corner.
  • Vanessa midscreen combo in 41236P, shift out after 3 hits, Oswald lands behind opponent, then any ender from above.

Corner

  • Corner Vanessa Combo in [4],6A,2A (whiff),2C-214B-6C, QS Oswald 3A,214B,236A,214B, Okizeme [1 Shift Stock]
  • Corner Vanessa Combo in [4],6A,2A (whiff),2C-214B-6C, QS Oswald 3A,214B, link 2363214A, shift out after 2 hits, Vanessa j.D,\/,C,[4]6A,2A(whiff),2C-214B-6C, opponent is stunned[2 Shift Stocks, 1 Super]
  • Vanessa corner Leader combo > 623C x N, 623C shift out Oswald, backdash, 3A,236B,236A,236B,236E (ACE)
  • Vanessa corner Leader combo > 236236C shift out Oswald j.C,\/,3A,236B,236A,236B,236E (ACE)


Other

  • Cornered Vanessa j.C,\/,C(2),[4],6A, hyperhop j.D,\/,214B-6C QS Oswald, 3A,delay 214C,236B-236E: [1 Shift Stock] Ace Setup. Alternative to the combo above.
  • Corner Crossup combo: Vanessa corner combo in 236236P, QS Oswald, D(c)(crossup). Note: The combo only works if D(c) is put in once Oswald has landed, otherwise a j.D (whiff) > D(c) is triggered and the Corner Crossup doesn't work. The time frame to shift the 3rd hit and still get the 5D to combo is 10F.
  • another corner crossup combo: Vanessa combo into 41236P mash, QS Oswald, D(C) (crossup).

Oswald > Vanessa

Midscreen

  • Oswald midscreen combo into 214C, QS Vanessa, j.C/j.B,\/,walk forward,C(2), then:
    • 236236P
    • 6P>41236P or 623A
    • 6P>236236E>C(f),[4]-6A,....


Corner

  • Oswald corner combo into 2363214A, on 2nd Hit QS Vanessa j.D,\/,C....
  • Oswald corner combo into 214C(2),236C QS Vanessa j.B/C/D, sofort 236236E, 214B-6C etc
  • Oswald corner combo into 214C(2),236C QS Vanessa \/,2C sofort 236236E, 214B-6C etc
  • Oswald corner combo into 214C(1),236A QS Vanessa \/,2C sofort 236263E, 214B-6C etc
  • Oswald cornered, combo into 214C>236A(whiff), turn around 3A,214B,214C QS Vanessa,\/,2C,236236E, 214B-6C etc

Strategy

  • 2D is a great poke and should always be canceled into 214P or 214/236K.
  • j.B is an excellent Air-to-Air and also works as a jump-in.On whiff, immediately use 214K to escape.
  • To avoid saving shift on a stunned opponent, use 214[P] > 6P for the uppercut > 236B...

Okizeme

  • Meaty 2D>214P sway: safe against reversals due to the whiff cancel.
  • Combo into [4],6A, smalljump delay j.D,\/, dash, then 5C(c) left/right of the opponent (unsafe vs Reversals & Rolls also work against it)
  • After Corner Combo in 623C Loop > 2A(whiff) > 2C(hit) > 214B-6C, link 5C(1)>214P(whiff)>meaty 5C: Vanessa is +1 (trades with Kula's 5C(c)).

Links

Japanese Vanessa-Wiki
Vanessa-Wiki from Hartheon
Urasia vs Tori Part 1
Urasia vs Tori Part 2
Urasia vs Tori Part 3
Urasia vs Tori, differently cut (same matches?)
Tori, Vanessa with Malin as Leader
Tori @ 2011 Nationals
Tori, newer tourney, tori's dramatic demise
probably BZR @ kohatsu, january 2018

BZR visiting port24, 2019, part 1 BZR visiting port 24, also, TORI, 2019, part 2

Navigation