Move |
S |
A |
Hit |
Grd |
Note
|
5A(c) |
6 |
4 |
+5 |
+4 |
|
5A(f) |
7 |
4 |
+5 |
+4 |
|
5B(c) |
5 |
4 |
+5 |
+4 |
|
5B(f) |
7 |
5 |
-3 |
-4 |
|
5C(c) |
6 |
4 |
+1 |
+0 |
|
5C(f) |
15 |
5+6 |
-3 |
-4 |
|
5D(c) |
6 |
4 |
-2 |
-3 |
|
5D(f) |
11 |
3 |
-1 |
-2 |
|
5E |
19 |
4 |
KD |
-6 |
|
GC |
7 |
6 |
KD |
-? |
|
6A |
21 |
5 |
-10 |
-11 |
Overhead
|
6A(can) |
14 |
3 |
-7 |
-11 |
Special Cancel
|
6B |
14 |
6 |
+2 |
+1 |
Feet invul from F1. Airborne F1-26. 7F landing recovery.
|
2A |
5 |
4 |
+5 |
+4 |
|
2B |
6 |
4 |
+1 |
+0 |
|
2C |
9 |
4 |
-3 |
-4 |
|
2D |
9 |
3 |
KD |
-4 |
|
small A |
7 |
8 |
/ |
/ |
same as j.A
|
j. up A |
7 |
8 |
/ |
/ |
Unique hitbox
|
j.A |
7 |
8 |
/ |
/ |
same as small A
|
small B |
7 |
8 |
/ |
/ |
same as j.B
|
j. up B |
7 |
8 |
/ |
/ |
Unique hitbox
|
j.B |
7 |
8 |
/ |
/ |
same as small B
|
small C |
9 |
9 |
/ |
/ |
same as j.C
|
j.C |
9 |
9 |
/ |
/ |
same as small C
|
small D |
10 |
6 |
/ |
/ |
same as j.D
|
j. up D |
10 |
6 |
/ |
/ |
Unique hitbox
|
j.D |
10 |
6 |
/ |
/ |
same as small D
|
small E |
13 |
5 |
/ |
/ |
same as j.E
|
j.E |
13 |
5 |
/ |
/ |
same as small E
|
214A |
22 |
n |
+0* |
-1* |
Same hitbox as 214C, but travels slower. Low Profile F22-42. 53F total duration. *=point blank.
|
214C |
16 |
n |
-6* |
-7* |
Same hitbox as 214A, but travels faster. Low Profile F16-41. 53F total duration. *=point blank.
|
623B |
15 |
3+3 |
KD |
-7 |
Guard Point F6-8. Invul on feet F12-14. 49F total duration.
|
623D |
19 |
3+3 |
KD |
-9 |
Guard Point F7-11. Invul on feet F15-18. 56F total duration.
|
41236B |
12 |
12+3+4 |
KD |
-10 |
Airborne F12-24 & F28-54. 18F landing recovery.
|
41236D |
8 |
6+3+7 |
KD |
-60 |
Low Profile F1-5. Airborne from F8. 14F landing recovery.
|
421B |
9 |
3+3+6+7 |
KD |
-30 |
Airborne from F15. 10F landing recovery.
|
421D |
11 |
3+3+13+3 |
KD |
-41 |
F1-10 invul. F11-13 no hurtbox on hands. Airborne from F17. 12F landing recovery.
|
j.214A |
16 |
2n* |
-1to+2 |
-2to+1 |
Same hitbox as j.214C. Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo.
|
j.214C |
25 |
n* |
+7to+8 |
+6to+7 |
Same hitbox as j.214A. Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo.
|
236A |
11 |
9 |
KD |
-11~-3 |
Same hitbox as 236C. Airborne F11-19. 23F landing recovery.
|
236C |
22 |
15 |
KD |
-6~+8 |
Same hitbox as 236A. Airborne F22-36. 12F landing recovery.
|
623P |
9 |
2 |
KD |
/ |
Command Throw. 35F recovery on whiff.
|
2363214B |
5 |
7+29 |
KD |
-45* |
F1 invul. Airborne F2. 3rd hit only is an overhead. Slightly more damage & frame advantage than D-Version. 10F landing recovery. *=if blocking the first 4 hits.
|
2363214D |
5 |
8+29 |
KD |
-66* |
Invul F1-4. Airborne F2. 35F recovery (first 28F recovery are low profile). *=if blocking the last part (can act after the first part).
|
236236P |
1 |
2 |
KD |
/ |
F1-2 invul (whole active time). Hits on F28 (during Super Freeze). F3-8 counter hit state. Total recovery 29F.
|
2141236E |
11 |
20+X* |
-13* |
-50 |
Can hit OTG. F1-7 invul. Negates projectiles from F7. Low profile F8-51. Becomes invul on successful hit for the duration of the absorb animation + 9F vulnerable recovery. *=20F active near Kensou, then spawns projectiles in a line. *2= against regular wakeup time.
|