Sie Kensou(KOFXI)
Sie Kensou 椎 拳崇 | |
Tiers & Ranking | |
Tier: | C |
Ratio Cost: | 2 Points |
Properties | |
Damage Modifier: | 1.02 |
Stun Modifier: | 0.97 |
Crouch height (Tier): | B |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note |
---|---|---|---|---|---|
5A(c) | 6 | 4 | +5 | +4 | |
5A(f) | 7 | 4 | +5 | +4 | |
5B(c) | 5 | 4 | +5 | +4 | |
5B(f) | 7 | 5 | -3 | -4 | |
5C(c) | 6 | 4 | +1 | +0 | |
5C(f) | 15 | 5+6 | -3 | -4 | |
5D(c) | 6 | 4 | -2 | -3 | |
5D(f) | 11 | 3 | -1 | -2 | |
5E | 19 | 4 | KD | -6 | |
6A | 21 | 5 | -10 | -11 | Overhead |
6A(can) | 14 | 3 | -7 | -11 | Special Cancel |
6B | 14 | 6 | +2 | +1 | Feet invul from F1. Airborne F1-26. 7F landing recovery. |
2A | 5 | 4 | +5 | +4 | |
2B | 6 | 4 | +1 | +0 | |
2C | 9 | 4 | -3 | -4 | |
2D | 9 | 3 | KD | -4 | |
small A | 7 | 8 | / | / | same as j.A |
j. up A | 7 | 8 | / | / | Unique hitbox |
j.A | 7 | 8 | / | / | same as small A |
small B | 7 | 8 | / | / | same as j.B |
j. up B | 7 | 8 | / | / | Unique hitbox |
j.B | 7 | 8 | / | / | same as small B |
small C | 9 | 9 | / | / | same as j.C |
j.C | 9 | 9 | / | / | same as small C |
small D | 10 | 6 | / | / | same as j.D |
j. up D | 10 | 6 | / | / | Unique hitbox |
j.D | 10 | 6 | / | / | same as small D |
small E | 13 | 5 | / | / | same as j.E |
j.E | 13 | 5 | / | / | same as small E |
214A | 22 | n | +0* | -1* | Same hitbox as 214C, but travels slower. Low Profile F22-42. 53F total duration. *=point blank. |
214C | 16 | n | -6* | -7* | Same hitbox as 214A, but travels faster. Low Profile F16-41. 53F total duration. *=point blank. |
623B | 15 | 3+3 | KD | -7 | Guard Point F6-8. Airborne F12-14. 49F total duration. |
623D | 19 | 3+3 | KD | -9 | Guard Point F7-11. Airborne F15-18. 56F total duration. |
41236B | 12 | 12+3+4 | KD | -10 | Airborne F12-24 & F28-54. 18F landing recovery. |
41236D | 8 | 6+3+7 | KD | -60 | Low Profile F1-5. Airborne from F8. 14F landing recovery. |
421B | 9 | 3+3+6+7 | KD | -30 | Airborne from F15. 10F landing recovery. |
421D | 11 | 3+3+13+3 | KD | -41 | F1-10 invul. F11-13 no hurtbox on hands. Airborne from F17. 12F landing recovery. |
j.214A | 16 | 2n* | -1to+2 | -2to+1 | Same hitbox as j.214C. Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo. |
j.214C | 25 | n* | +7to+8 | +6to+7 | Same hitbox as j.214A. Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo. |
236A | 11 | 9 | KD | -11~-3 | Same hitbox as 236C. Airborne F11-19. 23F landing recovery. |
236C | 22 | 15 | KD | -6~+8 | Same hitbox as 236A. Airborne F22-36. 12F landing recovery. |
623P | 9 | 2 | KD | / | Command Throw. 35F recovery on whiff. |
2363214B | 5 | 7+29 | KD | -45* | F1 invul. Airborne F2. 3rd hit only is an overhead. Slightly more damage & frame advantage than D-Version. 10F landing recovery. *=if blocking the first 4 hits. |
2363214D | 5 | 8+29 | KD | -66* | Invul F1-4. Airborne F2. 35F recovery (first 28F recovery are low profile). *=if blocking the last part (can act after the first part). |
236236P | 1 | 2 | KD | / | F1-2 invul (whole active time). Hits on F28 (during Super Freeze). F3-8 counter hit state. Total recovery 29F. |
2141236E | 11 | 20+X* | -13* | -50 | Can hit OTG. F1-7 invul. Negates projectiles from F7. Low profile F8-51. Becomes invul on successful hit for the duration of the absorb animation + 9F vulnerable recovery. *=20F active near Kensou, then spawns projectiles in a line. *2= against regular wakeup time. |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | 5 | 4 | +5 | +4 | ||
2B | 6 | 4 | +1 | +0 | ||
2C | 9 | 4 | -3 | -4 | ||
2D | 9 | 3 | KD | -4 |
Move | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
214A | 22 | n | +0* | -1* | Same hitbox as 214C, but travels slower. Low Profile F22-42. 53F total duration. *=point blank. | |
214C | 16 | n | -6* | -7* | Same hitbox as 214A, but travels faster. Low Profile F16-41. 53F total duration. *=point blank. | |
623B | 15 | 3+3 | KD | -7 | Guard Point F6-8. Airborne F12-14. 49F total duration. | |
623D | 19 | 3+3 | KD | -9 | Guard Point F7-11. Airborne F15-18. 56F total duration. | |
41236B | 12/31*/40* | 12+3+4 | KD | -10 | Airborne F12-24 & F28-54. 18F landing recovery. *= startup for 2nd + 3rd hit on whiff. | |
41236D | 8 | 6+3+7 | KD | -60 | Low Profile F1-5. Airborne from F8. 14F landing recovery. | |
421B | 9 | 3+3+6+7 | KD | -30 | Airborne from F15. 10F landing recovery. | |
421D | 11 | 3+3+13+3 | KD | -41 | F1-10 invul. F11-13 no hurtbox on hands. Airborne from F17. 12F landing recovery. | |
j.214A | 16 | 2n* | -1 to +2 | -2 to +1 | Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo. | |
j.214C | 25 | n* | +7 to +8 | +6 to +7 | Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo. | |
236A | 11 | 9 | KD | -11 to -3 | Same hitbox as 236C. Airborne F11-19. 23F landing recovery. | |
236C | 22 | 15 | KD | -6 to +8 | Same hitbox as 236A. Airborne F22-36. 12F landing recovery. | |
623P | 9 | 2 | KD | / | Command Throw. 35F recovery on whiff. | |
2363214B | 5 | 7+5+5+4+2+2+2+2+2+2+3 | KD | -45* | F1 invul. Moves already in super freeze (before F2). Airborne F2. 3rd hit only is an overhead. Slightly more damage & frame advantage than D-Version. 10F landing recovery. *=if blocking the first 4 hits. | |
2363214D | 5 | 4+4+4+6+2+2+2+2+2+2+3 | KD | -66* | Invul F1-4. Moves already in super freeze (before F2). Airborne F2. 35F recovery (first 28F recovery are low profile). *=if blocking the last part (can act after the first part). | |
236236P | 1 | 2 | ? | ? | F1-2 invul (whole active time). Hits on F28 (during Super Freeze). F3-8 counter hit state. Total recovery 29F. | |
2141236E | Datei:Kofxi kensou 2141236E 5.pngDatei:Kofxi kensou 2141236E gif.png | 11 | 20+X* | -13* | -50 | Can hit OTG. 1-7 invul. Negates projectiles from F7. Low profile F8-51. Becomes invul on successful hit for the duration of the absorb animation + 9F vulnerable recovery. *=20F active near Kensou, then spawns projectiles in a line. *2= against regular wakeup time. |
Matchups
vs Gato
According to Sawakoro, this matchup is relatively even, since Gato has problems getting in on Kensou's zoning playstyle.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber