Ramon
ラモン
KOFXI ramon full.png
Tiers & Ranking
Tier: C- to E
Ratio Cost: 2 Points
Properties
Damage Modifier: 1.04
Stun Modifier: 0.99
Crouch height (Tier): ??

Colors

KOFXI ramon S.jpg KOFXI ramon X.jpg KOFXI ramon T.jpg KOFXI ramon C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI ramon R1S.jpg KOFXI ramon R1X.jpg KOFXI ramon R1T.jpg KOFXI ramon R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI ramon L1S.jpg KOFXI ramon L1X.jpg KOFXI ramon L1T.jpg KOFXI ramon L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 5 3 +5 +4
5A(f) 5 3 +2 +1
5B(c) 5 3 +4 +3 Low Hit
5B(f) 5 5 +0 -1
5C(c) 6 3+3 -7 -8
5C(f) 8 3 -6 -7
5D(c) 8 6 +3 +2
5D(f) 15 4 +4 +3
5E 17 4 KD -2 Legs invul F7-28. Airborne F9-28.
GC 6 6 KD -14
6A 21 5 KD -13 Overhead
6A(can) 19 5 -10 -11
Saving Shift ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
2A 5 3 +5 +4
2B 5 3 +2 +1
2C 7 3 -3 -4
2D 13 5 KD +2
3B 19 6 -6 -7 Invul on feet F12-27.
3B 14 6 -5 -6 Invul on feet F8-22.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi ramon 5A(c).png 5 3 +5 +4
5A(f) Kofxi ramon 5A(f).png 5 3 +2 +1
5B(c) Kofxi ramon 5B(c).png 5 3 +4 +3 Low Hit
5B(f) Kofxi ramon 5B(f).png 5 5 +0 -1
5C(c) Kofxi ramon 5C(c) 1.pngKofxi ramon 5C(c) 2.png 6 3+3 -7 -8
5C(f) Kofxiramon 5C(f).png 8 3 -6 -7
5D(c) Kofxi ramon 5D(c).png 8 6 +3 +2
5D(f) Kofxi ramon 5D(f).png 15 4 +4 +3
5E Kofxi ramon 5E.png 17 4 KD -12 Airborne F9-28.
GC Kofxi ramon GC.png 6 6 KD -14
6A Kofxiramon 6A.png 21 5 KD -13 Overhead
6A(cancel) Kofxi ramon 6A(cancel).png 19 5 -10 -11
Saving Shift Kofxi ramon saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi ramon 2A.png 5 3 +5 +4
2B Kofxi ramon 2B.png 5 3 +2 +1
2C Kofxi ramon 2C.png 7 3 -3 -4
2D Kofxi ramon 2D.png 13 5 KD +2
3B Kofxiramon 3B 1.pngKofxiramon 3B 2.png 19 6 -6 -7 Invul on feet F12-27.
3B(cancel) Kofxi ramon 3B(cancel).png 14 6 -5 -6
Jump Attacks
Attack Hitbox Startup Active Note
j.A Kofxi ramon jump A.png ? ?
j.B Kofxi ramon jump B.png ? ?
j.C Kofxi ramon jump C.png ? ?
j.D Kofxi ramon jump D.png ? ?
j.E Kofxi ramon jump E.png ? ?
Wall Jump Kofxi ramon jump wall.png 7 / Starts moving after 7F
Specials & Supers
Variante Hitbox Startup Active Hit Guard Note
41236P Kofxi ramon 41236P.png 1 3 KD / F1-3 Counterhit-state. 41F recovery.
41236E Kofxi ramon 41236E.png 9 2 KD* / F1-8 Counterhit-state. 40F recovery. *=triggers a pseudo-knockdown with short wakeup invulnerability.
41236K Kofxi ramon 41236K 1.pngKofxi ramon 41236K 2.png 10 ? KD / Throw. Triggers a run from farther away. Invul on legs for 9F before hit (triggers once close to opponent only).
623B Kofxi ramon 623B 1.pngKofxi ramon 623B 2.png 18 6 KD -15 Invul on legs F1-30.
623D Kofxi ramon 623D 1.pngKofxi ramon 623D 2.png 25 8 KD -19 Overhead. Invul on legs F1-40.
214A Kofxi ramon 214A 1.pngKofxi ramon 214A 2.png 18* 10 ? ? Feet invul F2-8. Airborne F9-40. Button can be held to extend startup. *=Startup after button release is 17F.
214C Kofxi ramon 214C.png / 8* / / F1-7 counterhit-state. *Button can be held to extend move.
63214,63214P Kofxi ramon 6321463214P.png 1 3 KD / Invul F1-3. Becomes active on F28 (during freeze).
2141236B Kofxi ramon 2141236B 1.pngKofxi ramon 2141236B 2.png 8 16 KD -15 Invul F1-3. Feet invul for F24-41F during recovery (if blocked or whiffed).
2141236D Kofxi ramon 2141236D 1.pngKofxi ramon 2141236D 2.png 10 20 KD -22 Invul F1-2. Feet invul for F30-50 during recovery (if blocked or whiffed).
63214,63214E Kofxi ramon 6321463214E.png 1 3 KD / Invul F1-3. Becomes active on F28 (during freeze).

Frame Data for specific situations

Move Hit Guard
5C/2C/5D/6A(cancel)>214C +13 +12

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