Move |
S |
A |
Hit |
Grd |
Note
|
5A(c) |
5 |
3+3 |
+5 |
+4 |
Cannot be cancelled into command normals.
|
5A(f) |
6 |
2 |
+6 |
+5 |
|
5B(c) |
7 |
2 |
+5 |
+4 |
|
5B(f) |
7 |
3 |
+5 |
+4 |
|
5C(c) |
7 |
3 |
+2 |
+1 |
Chain combo starter. No Special Cancel, but has Super Cancel.
|
5C(f) |
15 |
3+3 |
+1 |
+0 |
Airborne F9-20. F21-47 standing recovery (& 2nd hit).
|
5D(c) |
6 |
2 |
+9 |
+8 |
|
5D(f) |
16 |
3 |
-1 |
-2 |
Small hurtbox F7-25. F26-38 recovery.
|
5E |
14 |
3 |
KD |
+2 |
Invul on legs F5-22. F23-33 recovery.
|
GC |
6 |
6 |
KD |
-14 |
|
Saving |
? |
n* |
KD |
/ |
Active until landing. 9F/10F recovery (hit/whiff).
|
2A |
6 |
3 |
+3 |
+2 |
|
2B |
5 |
2 |
+6 |
+5 |
|
2C |
7 |
3 |
+9 |
+8 |
Chain Combo starter. No Special Cancel, but has Super Cancel.
|
2D |
14 |
4 |
KD |
-9 |
|
6A |
15 |
10 |
KD |
-14 |
F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup.
|
6B |
22 |
5 |
-13 |
-14 |
Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19).
|
3B |
17 |
2 |
+4 |
+3 |
Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16).
|
6D |
25 |
3+5 |
+4 |
+3 |
Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23).
|
6D>D |
19 |
4+4 |
KD |
-15 |
Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery.
|
3D |
26 |
4+4 |
KD |
-15 |
Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23).
|
Double Jump |
/ |
/ |
/ |
/ |
Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump.
|
small A |
5 |
12 |
/ |
/ |
Same hitbox as j.A
|
j.A |
5 |
12 |
/ |
/ |
Same hitbox as smalljump A
|
small B |
6 |
10 |
/ |
/ |
Same hitbox as j.B
|
up B |
6 |
10 |
/ |
/ |
Unique hitbox
|
j.B |
6 |
10 |
/ |
/ |
Same hitbox as smalljump B
|
small C |
9 |
4 |
/ |
/ |
Same hitbox as j.C
|
up C |
9 |
4 |
/ |
/ |
Unique hitbox
|
j.C |
9 |
4 |
/ |
/ |
Same hitbox as smalljump C
|
small D |
12 |
2 |
/ |
/ |
Same hitbox as j.D
|
up D |
10 |
2 |
/ |
/ |
Unique hitbox
|
j.D |
10 |
2 |
/ |
/ |
Same hitbox as smalljump D
|
small E |
14 |
4 |
/ |
/ |
Same hitbox as j.E
|
j.E |
14 |
4 |
/ |
/ |
Same hitbox as smalljump E
|
j.2B |
7 |
4 |
/ |
/ |
Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump.
|
j.2D |
7 |
4 |
/ |
/ |
Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump.
|
Chain 6K |
11 |
4*2 |
-2 |
-3 |
All hits can be chain cancelled. F1-6 low profile.
|
Chain 4P |
22/37* |
3+3 |
+3 |
+2 |
Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit.
|
Chain 2K |
22/28* |
3+3 |
-12 |
-13 |
Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit.
|
Chain 8K |
18/31* |
4+4 |
-9 |
-10 |
Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit.
|
Chain 6P |
21/27* |
3+4 |
-5 |
-6 |
Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit.
|
Chain 236P |
16 |
1+10 |
KD |
-15 |
F17-38 airborne. F39-52 recovery (14F).
|
Chain 236B |
21 |
3+3+3 |
KD |
+2 |
F13-37 airborne. F38-54 recovery (17F).
|
Chain 236D |
21/25* |
4+4 |
KD |
-15 |
Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers).
|
Chain 214K |
5 |
3 |
KD |
/ |
Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F).
|
623B |
10/23* |
4+4 |
KD |
-10 |
Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery. *=first/second hit.
|
623D |
18/31* |
4+4 |
KD |
-10 |
Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery.
|
236B |
17 |
3+3,3 |
KD |
+2 |
Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F).
|
236D |
17 |
3+3,3 |
+3 |
+2 |
Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F).
|
214B |
10* |
12 |
-7 |
-14* |
F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous.
|
214D |
10/34* |
12+6 |
KD |
-6 |
2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery.
|
236P |
9* |
10 |
-2 |
-17* |
Can be followed up with 236Px2. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit.
|
>236P |
7 |
10 |
-2 |
-17* |
Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit.
|
>236P>236P |
11 |
13 |
KD |
-26 |
236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery.
|
236236P |
4 |
2 |
KD |
/ |
F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery.
|
236236K |
2 |
18 |
-7 |
-22* |
Chain Super starter. *=drastically more disadvantage on guard than on hit.
|
236236E |
50 |
~4 |
KD |
/ |
Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery.
|