Kyo Kusanagi
草薙 京
KOFXI kyo full.png
Tiers & Ranking
Tier: B+ to A
Ratio Cost: 4 Points
Properties
Damage Modifier: 1.0
Stun Modifier: 1.0
Crouch height (Tier): C

Colors

KOFXI kyo S.png KOFXI kyo X.png KOFXI kyo T.png KOFXI kyo C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI kyo R1S.png KOFXI kyo R1X.png KOFXI kyo R1T.png KOFXI kyo R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI kyo L1S.png KOFXI kyo L1X.png KOFXI kyo L1T.png KOFXI kyo L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Note: Thanks to Rock for the Hit/Guard Data!

Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi kyo 5A(c).png 5 4 +4 +3
5A(f) Kofxi kyo 5A(f).png 5 4 +5 +4 5F startup, the old jp. data says 7
5B(c) Kofxi kyo 5B(c).png 8 4? +2 +1
5B(f) Kofxi kyo 5B(f).pngKofxi kyo 5B(f) 2.png 7 3 -2 -3 Leg has hurtbox for 4F after active time.
5C(c) Kofxi kyo 5C(c) 1.pngKofxi kyo 5C(c) 2.pngKofxi kyo 5C(c) 3.png 4 3+3 +3 +2 Arm has hurtbox for 5F after active time.
5C(f) Kofxi kyo 5C(f).pngKofxi kyo 5C(f) 2.png 10 3 +4 +3
5D(c) Kofxi kyo 5D(c).pngKofxi kyo 5D(c) 2.png 6 3 +0 -1
5D(f) Kofxi kyo 5D(f) 1.pngKofxi kyo 5D(f) 2.png 14 5 -0 -1 Airborne F4-24.
5E Kofxi kyo 5E.png 18 4 KD -1
6B Kofxi kyo 6B.png 22 2 -6 -7 Overhead.
6B(cancel) Kofxi kyo 6B(cancel).png 18 5 -1 -2 No Overhead. Faster than regular 6B. Special Cancel.
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi kyo 2A.png 5 4 +5 +4
2B Kofxi kyo 2B.png 5 4 +5 +4
2C Kofxi kyo 2C 1.pngKofxi kyo 2C 2.png 7 2+4 -6 -7
2D Kofxi kyo 2D.pngKofxi kyo 2D 2.png 13 3 KD -1
3D Kofxi kyo 3D 1.pngKofxi kyo 3D 2.png 12/23* 3+4 -7 -8 *= 2nd hit, if first hit whiffs.
3D(cancel) Kofxi kyo 3D(cancel) 1.pngKofxi kyo 3D(cancel) 2.png 12/23* 3+4? -7 -8 *= 2nd hit, if first hit whiffs. Identical to regular version.
Jump Attacks
Move Hitbox Startup Active Note
smalljump A Kofxi kyo smalljump A.png 6 7
jump up A Kofxi kyo jump A.png 6 7 Same hitbox as all j.A.
j.A Kofxi kyo jump A.png 6 6 Same hitbox as jump up A.
smalljump B Kofxi kyo smalljump B.png 6 5 Same as all j.B.
jump up B Kofxi kyo jumpup B.png 6 10
j.B Kofxi kyo jump B.png 6 5 Same as all smalljump B.
smalljump C Kofxi kyo smalljump C.png 7 4 Same as all j.C.
j.C Kofxi kyo jump C.png 7 4 Same as all smalljump C.
smalljump D Kofxi kyo smalljump D.pngKofxi kyo smalljump D 1.png 10 3 Same as all j.D.
jump up D Kofxi kyo jumpup D.png 11 11
j.D Kofxi kyo jump D.pngKofxi kyo jump D 2.png 10 3 Same as all smalljump D.
smalljump E Kofxi kyo smalljump E.png 14 4 Same as all j.E.
j.E Kofxi kyo jump E.png 14 4 Same as all smalljump E.
j.2C Kofxi kyo jump 2C.png 8 5 Same for small- & normal jump.
236A / 236C Rekkas
Move Hitbox Startup Active Adv Note
236A Kofxi kyo 236A 1.pngKofxi kyo 236A 2.pngKofxi kyo 236A 3.png 14 5 ? F6-9 Guard Point. F14-15 negates Projectiles.
236A>236P Kofxi kyo 236A236P.png 7 8 ? Launches.
236A>236P>P Kofxi kyo 236A236PP.png 12 3 ? Overhead. Hard Knockdown.
236A>236P>63214K Kofxi kyo 236A236P63214K.png 33 3 ? F1-32 invul.
236A>236P>K Kofxi kyo 236A236PK.png 14 2 ? Blowback.
236A>63214P Kofxi kyo 236A63214P.png 22 4 ? Overhead. Hard Knockdown.
236A>63214P>P Kofxi kyo 236A63214PP.png 20 14 ?
236A>63214P>B Kofxi kyo 236A63214PB.png 24 3 ? Overhead. Hard Knockdown.
236A>63214P>D Kofxi kyo 236A63214PD 1.pngKofxi kyo 236A63214PD 2.png 12/24* 6+4 ? Low Hit. *=if first hit whiffs.
236A>63214K Kofxi kyo 236A63214K 1.pngKofxi kyo 236A63214K 2.pngKofxi kyo 236A63214K 3.png 11 2+3 ? F1-10 upper feet invul. Launches. Used for corner juggles.
236C Kofxi kyo 236C.png 17 6 ? Negates projectiles during active frames.
236C>63214C Kofxi kyo 236C63214C.png 12 3 ? Invul on Feet during active time.
236C>63214C>6C Kofxi kyo 236C63214C6C.png 15 4 ? Launches.
236C>63214C>6C>623C Kofxi kyo 236C63214C6C623C.png 3 14 ?
Other Specials & Supers
Move Hitbox Startup Active Adv Note
623A Kofxi kyo 623A 1.pngKofxi kyo 623A 2.png 7 3+14 ? Legs invul from F1
623C Kofxi kyo 623C 1.pngKofxi kyo 623C 2.png 7 3+17 ? Upper body invul from F1
236B Kofxi kyo 236B.png 8 6 ? Feet invul from F5.
236B-B Kofxi kyo 236BB.png 8 9 ?
236D Kofxi kyo 236D.png 17 6 ? Feet invul from F13.
236D-D Kofxi kyo 236DD.png 8 9 ?
214A Kofxi kyo 214A.png 11 ? ?
214C Kofxi kyo 214C.png 13 ? ?
421B Kofxi kyo 421B 1.pngKofxi kyo 421B 2.pngKofxi kyo 421B 3.png 22 2+2+1 ?
421D Kofxi kyo 421D 1.pngKofxi kyo 421D 2.pngKofxi kyo 421D 3.png 34 2+2+2 ?
2141236A Kofxi kyo 2141236A 1.pngKofxi kyo 2141236A 2.png 17*/24 ? ? F1-14 legs invul. ~17F startup with minimum button hold.
2141236C Kofxi kyo 2141236C 1.pngKofxi kyo 2141236C 2.png 17*/24 ? ? F1-14 upper body invul. 17F startup with minimum button hold.
236236A Kofxi kyo 236236P 1.pngKofxi kyo 236236P 2.png 15 1+3 ? F1-5 invul before freeze.
236236C Kofxi kyo 236236P 1.pngKofxi kyo 236236P 2.png 24 1+3 ? F1-14 invul before freeze.
236236(P) Kofxi kyo 236236P hold.png ? 1+3 ? Upper body invul while holding down button.
6321463214E Kofxi kyo 6321463214E.png 1 2 ? Throw. 1F before, 2F after Freeze invul.
6321463214E(DC) Kofxi kyo 6321463214E(DC).png 1 Bigger hitbox than regular version.

Combos

  • Corner Combo in 236D-D,236A, link 236A>delay 214B, then:
    • 5C(c), reset
    • 5A(c), reset (used on back turned hits to get corner crossup jump attacks after)
    • 623C > QS or Super Cancel

Matchups

Kula

Very bad matchup according to Kyuntakuya, about an 8:2. Kyo can't do anything against Ray Spin (214B/D).

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