Kyo Kusanagi
草薙 京
KOFXI kyo full.png
Tiers & Ranking
Tier: B+ to A
Ratio Cost: 4 Points
Properties
Damage Modifier: 112
Stun Modifier: 100
Crouch height (Tier): C

Colors

KOFXI kyo S.jpg KOFXI kyo X.jpg KOFXI kyo T.jpg KOFXI kyo C.jpg KOFXI kyo R1S.jpg KOFXI kyo R1X.jpg KOFXI kyo R1T.jpg KOFXI kyo R1C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
A B C D E+A E+B E+C E+D
KOFXI kyo L1S.jpg KOFXI kyo L1X.jpg KOFXI kyo L1T.jpg KOFXI kyo L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Note: Thanks to Rock for the Hit/Guard Data!

Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi kyo 5A(c).png 5 4? +4 +3
5A(f) Kofxi kyo 5A(f).png 5 4? +5 +4 5F startup, the old jp. data says 7
5B(c) Kofxi kyo 5B(c).png 8 4? +2 +1
5B(f) Kofxi kyo 5B(f).png 7 3? -2 -3
5C(c) Kofxi kyo 5C(c) 1.pngKofxi kyo 5C(c) 2.png 4 3+3? +3 +2
5C(f) Kofxi kyo 5C(f).png 10 3? +4 +3
5D(c) Kofxi kyo 5D(c).png 6 3? +0 -1
5D(f) Kofxi kyo 5D(f) 1.pngKofxi kyo 5D(f) 2.png 14 5? -0 -1
5E Kofxi kyo 5E.png 18 4? KD -1
6B Kofxi kyo 6B.png 22 2? -6 -7
6B(cancel) Kofxi kyo 6B(cancel).png ? 4? -1 -2
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi kyo 2A.png 5 4? +5 +4
2B Kofxi kyo 2B.png 5 4? +5 +4
2C Kofxi kyo 2C 1.pngKofxi kyo 2C 2.png 7 3+3? -6 -7
2D Kofxi kyo 2D.png 13 3? KD -1
3D Kofxi kyo 3D 1.pngKofxi kyo 3D 2.png 12 3+4? -7 -8
3D(cancel) Kofxi kyo 3D(cancel) 1.pngKofxi kyo 3D(cancel) 2.png ? 3+4? -7 -8
Jump Attacks
Move Hitbox Startup Active Adv Note
normal j.A Kofxi kyo jump A.png 5? 6/7* ? 6 = diagonal, 7 = jump up
small j.A Kofxi kyo smalljump A.png 6 7 ?
j.B Kofxi kyo jump B.png 6 5 ?
jump up B Kofxi kyo jumpup B.png 6 10 ?
normal j.C Kofxi kyo jump C.png 6 4 ?
small jump + jump up C Kofxi kyo jumpup C.png 7 4 ? Smalljump / Jump up = same Hitbox
j.D Kofxi kyo jump D.png 10 3 ?
jump up D Kofxi kyo jumpup D.png 11 11 ?
j.E Kofxi kyo jump E.png 14 4 ?
j.2C Kofxi kyo jump 2C.png 8 5 ?
236A / 236C Rekkas
Move Hitbox Startup Active Adv Note
236A Kofxi kyo 236A 1.pngKofxi kyo 236A 2.pngKofxi kyo 236A 3.png 14 5 ? F6-9 Guard Point. F14-15 negates Projectiles.
236A>236P Kofxi kyo 236A236P.png 7 8 ?
236A>236P>P Kofxi kyo 236A236PP.png 12 3 ?
236A>236P>63214K Kofxi kyo 236A236P63214K.png 33 3 ? F1-32 invul.
236A>236P>K Kofxi kyo 236A236PK.png 14 2 ?
236A>63214P Kofxi kyo 236A63214P.png 22 4 ?
236A>63214P>P Kofxi kyo 236A63214PP.png 20 14 ?
236A>63214P>B Kofxi kyo 236A63214PB.png 24 3 ?
236A>63214P>D Kofxi kyo 236A63214PD 1.pngKofxi kyo 236A63214PD 2.png 12+7 6+4 ?
236A>63214K Kofxi kyo 236A63214K 1.pngKofxi kyo 236A63214K 2.pngKofxi kyo 236A63214K 3.png 11 2+3 ? F1-10 upper body invul
236C Kofxi kyo 236C.png 17 6 ? Negates projectiles during active frames.
236C>63214C Kofxi kyo 236C63214C.png 10? 6 ?
236C>63214C>6C Kofxi kyo 236C63214C6C.png 15 4 ?
236C>63214C>6C>623C Kofxi kyo 236C63214C6C623C.png 3 14 ?
Other Specials & Supers
Move Hitbox Startup Active Adv Note
623A Kofxi kyo 623A 1.pngKofxi kyo 623A 2.png 7 3+14 ? Legs invul from F1
623C Kofxi kyo 623C 1.pngKofxi kyo 623C 2.png 7 3+17 ? Upper body invul from F1
236B Kofxi kyo 236B.png 8 6 ? Feet invul from F5.
236B-B Kofxi kyo 236BB.png 8 9 ?
236D Kofxi kyo 236D.png 17 6 ? Feet invul from F13.
236D-D Kofxi kyo 236DD.png 8 9 ?
214A Kofxi kyo 214A.png 11 ? ?
214C Kofxi kyo 214C.png 13 ? ?
421B Kofxi kyo 421B 1.pngKofxi kyo 421B 2.pngKofxi kyo 421B 3.png 22 2+2+1 ?
421D Kofxi kyo 421D 1.pngKofxi kyo 421D 2.pngKofxi kyo 421D 3.png 34 2+2+2 ?
2141236A Kofxi kyo 2141236A 1.pngKofxi kyo 2141236A 2.png 17*/24 ? ? F1-14 legs invul. ~17F startup with minimum button hold.
2141236C Kofxi kyo 2141236C 1.pngKofxi kyo 2141236C 2.png 17*/24 ? ? F1-14 upper body invul. 17F startup with minimum button hold.
236236A Kofxi kyo 236236P 1.pngKofxi kyo 236236P 2.png 15 1+3 ? F1-5 invul before freeze.
236236C Kofxi kyo 236236P 1.pngKofxi kyo 236236P 2.png 24 1+3 ? F1-14 invul before freeze.
236236(P) Kofxi kyo 236236P hold.png ? 1+3 ? Upper body invul while holding down button.
6321463214E Kofxi kyo 6321463214E.png 1 2 ? Throw. 1F before, 2F after Freeze invul.
6321463214E(DC) Kofxi kyo 6321463214E(DC).png 1 Bigger hitbox than regular version.

Matchups

Kula

Very bad matchup according to Kyuntakuya, about an 8:2. Kyo can't do anything against Ray Spin (214B/D).

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