Kyo Kusanagi
草薙 京
KOFXI kyo full.png
Tiers & Ranking
Tier: B+ to A
Ratio Cost: 4 Points
Properties
Damage Modifier: 112
Stun Modifier: 100
Crouch height (Tier): C

Colors

KOFXI kyo S.jpg KOFXI kyo X.jpg KOFXI kyo T.jpg KOFXI kyo C.jpg KOFXI kyo R1S.jpg KOFXI kyo R1X.jpg KOFXI kyo R1T.jpg KOFXI kyo R1C.jpg
X R1 +⃞ R1 + X R1 + △ R1 + ⃝
A B C D E+A E+B E+C E+D
KOFXI kyo L1S.jpg KOFXI kyo L1X.jpg KOFXI kyo L1T.jpg KOFXI kyo L1C.jpg
L1 +⃞ L1 + X L1 + △ L1 + ⃝
Start+A Start+B Start+C Start+D

Frame Data

Note: Thanks to Rock for the Hit/Guard Data!

Stehende Angriffe
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi kyo 5A(c).png 5 4? +4 +3
5A(f) Kofxi kyo 5A(f).png 5 4? +5 +4 5F startup, the old jp. data says 7
5B(c) Kofxi kyo 5B(c).png 8 4? +2 +1
5B(f) Kofxi kyo 5B(f).png 7 3? -2 -3
5C(c) Kofxi kyo 5C(c) 1.pngKofxi kyo 5C(c) 2.png 4 3+3? +3 +2
5C(f) Kofxi kyo 5C(f).png 10 3? +4 +3
5D(c) Kofxi kyo 5D(c).png 6 3? +0 -1
5D(f) Kofxi kyo 5D(f) 1.pngKofxi kyo 5D(f) 2.png 14 5? -0 -1
5E Kofxi kyo 5E.png 18 4? KD -1
6B Kofxi kyo 6B.png 22 2? -6 -7
6B(cancel) Kofxi kyo 6B(cancel).png ? 4? -1 -2
Geduckte Angriffe
Move Hitbox Startup Active Hit Guard Note
2A Kofxi kyo 2A.png 5 4? +5 +4
2B Kofxi kyo 2B.png 5 4? +5 +4
2C Kofxi kyo 2C 1.pngKofxi kyo 2C 2.png 7 3+3? -6 -7
2D Kofxi kyo 2D.png 13 3? KD -1
3D Kofxi kyo 3D 1.pngKofxi kyo 3D 2.png 12 3+4? -7 -8
3D(cancel) Kofxi kyo 3D(cancel) 1.pngKofxi kyo 3D(cancel) 2.png ? 3+4? -7 -8
Sprungangriffe
Move Hitbox Startup Active Adv Note
normal j.A Kofxi kyo jump A.png 5? 6/7* ? 6 = diagonal, 7 = jump up
small j.A Kofxi kyo smalljump A.png 6 7 ?
j.B Kofxi kyo jump B.png 6 5 ?
jump up B Kofxi kyo jumpup B.png 6 10 ?
normal j.C Kofxi kyo jump C.png 6 4 ?
small jump + jump up C Kofxi kyo jumpup C.png 7 4 ? Smalljump / Jump up = same Hitbox
j.D Kofxi kyo jump D.png 10 3 ?
jump up D Kofxi kyo jumpup D.png 11 11 ?
j.E Kofxi kyo jump E.png 14 4 ?
j.2C Kofxi kyo jump 2C.png 8 5 ?
236A / 236C Rekkas
Move Hitbox Startup Active Adv Note
236A Kofxi kyo 236A 1.pngKofxi kyo 236A 2.pngKofxi kyo 236A 3.png 14 5 ? F6-9 Guard Point. F14-15 negates Projectiles.
236A>236P Kofxi kyo 236A236P.png 7 8 ?
236A>236P>P Kofxi kyo 236A236PP.png 12 3 ?
236A>236P>63214K Kofxi kyo 236A236P63214K.png 33 3 ? F1-32 invul.
236A>236P>K Kofxi kyo 236A236PK.png 14 2 ?
236A>63214P Kofxi kyo 236A63214P.png 22 4 ?
236A>63214P>P Kofxi kyo 236A63214PP.png 20 14 ?
236A>63214P>B Kofxi kyo 236A63214PB.png 24 3 ?
236A>63214P>D Kofxi kyo 236A63214PD 1.pngKofxi kyo 236A63214PD 2.png 12+7 6+4 ?
236A>63214K Kofxi kyo 236A63214K 1.pngKofxi kyo 236A63214K 2.pngKofxi kyo 236A63214K 3.png 11 2+3 ? F1-10 upper body invul
236C Kofxi kyo 236C.png 17 6 ? Negates projectiles during active frames.
236C>63214C Kofxi kyo 236C63214C.png 10? 6 ?
236C>63214C>6C Kofxi kyo 236C63214C6C.png 15 4 ?
236C>63214C>6C>623C Kofxi kyo 236C63214C6C623C.png 3 14 ?
Sonstige Specials & Supers
Move Hitbox Startup Active Adv Note
623A Kofxi kyo 623A 1.pngKofxi kyo 623A 2.png 7 3+14 ? Legs invul from F1
623C Kofxi kyo 623C 1.pngKofxi kyo 623C 2.png 7 3+17 ? Upper body invul from F1
236B Kofxi kyo 236B.png 8 6 ? Feet invul from F5.
236B-B Kofxi kyo 236BB.png 8 9 ?
236D Kofxi kyo 236D.png 17 6 ? Feet invul from F13.
236D-D Kofxi kyo 236DD.png 8 9 ?
214A Kofxi kyo 214A.png 11 ? ?
214C Kofxi kyo 214C.png 13 ? ?
421B Kofxi kyo 421B 1.pngKofxi kyo 421B 2.pngKofxi kyo 421B 3.png 22 2+2+1 ?
421D Kofxi kyo 421D 1.pngKofxi kyo 421D 2.pngKofxi kyo 421D 3.png 34 2+2+2 ?
2141236A Kofxi kyo 2141236A 1.pngKofxi kyo 2141236A 2.png 17*/24 ? ? F1-14 legs invul. ~17F startup with minimum button hold.
2141236C Kofxi kyo 2141236C 1.pngKofxi kyo 2141236C 2.png 17*/24 ? ? F1-14 upper body invul. 17F startup with minimum button hold.
236236A Kofxi kyo 236236P 1.pngKofxi kyo 236236P 2.png 15 1+3 ? F1-5 invul before freeze.
236236C Kofxi kyo 236236P 1.pngKofxi kyo 236236P 2.png 24 1+3 ? F1-14 invul before freeze.
236236(P) Kofxi kyo 236236P hold.png ? 1+3 ? Upper body invul while holding down button.
6321463214E Kofxi kyo 6321463214E.png 1 2 ? Throw. 1F before, 2F after Freeze invul.
6321463214E(DC) Kofxi kyo 6321463214E(DC).png 1 Bigger hitbox than regular version.

Matchups

Kula

Very bad matchup according to Kyuntakuya, about an 8:2. Kyo can't do anything against Ray Spin (214B/D).

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