Jazu
邪頭
KOFXI jyazu full.png
Tiers & Ranking
Tier: B+
Ratio Cost: 4 Points
Properties
Damage Modifier: 1.08
Stun Modifier: 1.30
Crouch height (Tier): C

Colors

KOFXI jyazu S.jpg KOFXI jyazu X.jpg KOFXI jyazu T.jpg KOFXI jyazu C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI jyazu R1S.jpg KOFXI jyazu R1X.jpg KOFXI jyazu R1T.jpg KOFXI jyazu R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI jyazu L1S.jpg KOFXI jyazu L1X.jpg KOFXI jyazu L1T.jpg KOFXI jyazu L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 5 4 +3 +2
5A(f) 7 4 +3 +2
5B(c) 5 7 +2 +1
5B(f) 7 7 +2 +1
5C(c) 7 6 +5 +4
5C(f) 11 6 -1 -2
5D(c) 8 3+3 -4 -5
5D(f) 10 3+3 -8 -9
5E 6 8 KD +0
6C 9 5 -1 -2
2A 6 4 +1 +0
2B 8 5 -8 -9
2C 7 5 +0 -1
2D 12 9 KD -6/+2* *=from max range.
3C 7 4+6 +0 -1 No special cancel (use for Shift Combos)
small A 9 13 Same as j.A & same hitbox as j.C
j.A 9 13 Same as smalljump A & same hitbox as j.C
small B 8 19 Same as j.B
j.B 8 19 Same as smalljump B
small C 13 14 Same as j.C & same hitbox as j.A
j.C 13 14 Same as smalljump C & same hitbox as j.A
small D 11 9 Slower than j.D, but same hitbox
j.D 8 9 Faster than smalljump D, but same hitbox
small E 14 8 Shorter active time than j.E, but same hitbox
j.E 14 10 Longer active time than smalljump E, but same hitbox
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi jyazu 5A(c).png 5 4 +3 +2
5A(f) Kofxi jyazu 5A(f).png 7 4 +3 +2
5B(c) Kofxi jyazu 5B(c).png 5 7 +2 +1
5B(f) Kofxi jyazu 5B(f).png 7 6 +2 +1
5C(c) Kofxi jyazu 5C(c).png 7 6 +5 +4
5C(f) Kofxi jyazu 5C(f).png 11 6 -1 -2
5D(c) Kofxi jyazu 5D(c) 1.pngKofxi jyazu 5D(c) 2.png 8 3+3 -4 -5
5D(f) Kofxi jyazu 5D(f) 1.pngKofxi jyazu 5D(f) 2.png 10 3+3 -8 -9
5E Kofxi jyazu 5E.png 6 8 KD +0
6C Kofxi jyazu 6C.png 9 5 -1 -2
Couching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi jyazu 2A.png 6 4 +1 +0
2B Kofxi jyazu 2B.png 8 5 -8 -9
2C Kofxi jyazu 2C.png 7 5 +0 -1
2D Kofxi jyazu 2D.png 12 9 KD -6/+2* *=max range
3C Kofxi jyazu 3C 1.pngKofxi jyazu 3C 2.png 7 4+6 +0 -1
Chain Combos
Chain Note
A>B>C>D This & all following chains can be varied between crouch & stand at any point. Note: all normals in chain combos are the same as their regular versions.
(A>B) or (>C) or (>D),>6C Special cancel.
(A>B) or (>C) or (>D),>3C No Special Cancel. Best used for shift combos.
Jump Attacks
Attack Hitbox Startup Active Note
jump up B Datei:Kofxi jyazu jump up B.png 8 19
jump up D Datei:Kofxi jyazu jump up D.png 11 9
Specials & Supers
Move Hitbox Startup Active Adv Cancel Note
236A Kofxi jyazu 236A.png 4~22 ? ?
28A Kofxi jyazu 28A.png 40 ? ?
28C Kofxi jyazu 28C.png 38 ? ?
623A Kofxi jyazu 623A.png 11 ? ?
623B Kofxi jyazu 623B.png 8 ? ?
623C Kofxi jyazu 623C.png 9 ? ?
63214K Datei:Kofxi jyazu 63214K.png 19 ? ?
236C Kofxi jyazu 236C.png 11 ? ?
214P Datei:Kofxi jyazu 214P.png 7 ? ?
421K Datei:Kofxi jyazu 421K.png 7 3 ? Invul on feet from F1.
632146P Kofxi jyazu 632146P 1.pngKofxi jyazu 632146P 2.png 16 48 ? 11F invul after freeze. Then invul above legs for the rest of the duration. Negates projectiles for 50F (from 1F before until 1F after the active time).
632146K Datei:Kofxi jyazu 632146K.png 12 ? ?
632146E Datei:Kofxi jyazu 632146E.png 11 ? ?

Special Attributes & Bugs

  • Has no collision on back ukemi (can run through)
  • All of Jazu's jump attack cannot be saving shifted. (Thanks, kofxi_bot!)

Combos

  • Corner combo into Whirlwind, link Super, link Super, link Blanka Ball, Source: imokkuma

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